Difference between revisions of "Weapon Master"

From DARO
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== Kugans ==
 
== Kugans ==
  
===== Steel Specialization =====
+
=== Steel Specialization ===  
 +
'''ID''' : 4000<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
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|}
 
|}
  
=== Steel Bash === (4001)<br>
+
=== Steel Bash ===
 +
'''ID''' : 4001<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
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|}
 
|}
  
=== Steel Magnum === (4002)<br>
+
=== Steel Magnum ===
 +
'''ID''' : 4002<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
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|}
 
|}
  
=== Steel Provocation === (4003)<br>
+
=== Steel Provocation ===
 +
'''ID''' : 4003<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
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|}
 
|}
  
=== Steel Weak === (4004)<br>
+
=== Steel Weak ===
 +
'''ID''' : 4004<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
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'''Already Learned''' : Increase the level of Weak Point by 1 per Steel Weak level.<br>
 
'''Already Learned''' : Increase the level of Weak Point by 1 per Steel Weak level.<br>
  
=== Steel Endure === (4005)<br>
+
=== Steel Endure ===
 +
'''ID''' : 4005<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
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'''Already Learned''' : Endure cooldown is reduced by 10% per Steel Endure level.<br>
 
'''Already Learned''' : Endure cooldown is reduced by 10% per Steel Endure level.<br>
  
=== Steel Stance === (4006)<br>
+
=== Steel Stance ===
 +
'''ID''' : 4006<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
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|}
 
|}
  
=== Steel Perfection === (4007)<br>
+
=== Steel Perfection ===
 +
'''ID''' : 4007<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
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* HIT bonus is greatly reduced by the weapon's weight
 
* HIT bonus is greatly reduced by the weapon's weight
  
=== Steel Excellence === (4008)<br>
+
=== Steel Excellence ===
 +
'''ID''' : 4008<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
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* Weapon with no Mastery skill associated depends on Bare Hand Mastery instead
 
* Weapon with no Mastery skill associated depends on Bare Hand Mastery instead
  
=== Steel Preparation === (4009)<br>
+
=== Steel Preparation ===
 +
'''ID''' : 4009<br>
 
'''Type''' : Active<br>
 
'''Type''' : Active<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>

Revision as of 03:10, 23 January 2021

Description

Original Job : Swordman
The weapon master specializes in the use of weapons and shapes his abilities according to them, revealing as many styles as different weapons.
It is largely oriented on the offensive even if some weapons are naturally more effective in defense.

Kugans

Steel Specialization

ID : 4000
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute

Level Attribute
1 STR
2 DEX
3 VIT
4 LUK
5 STR

Steel Bash

ID : 4001
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minor version Bash

Level Skill
1 Bash Level 2
2 Bash Level 4
3 Bash Level 6
4 Bash Level 8
5 Bash Level 10

Already Learned : Bash receives a mutation that inflicts a debuff for 7 seconds, the debuff depends on the type of weapon equipped.

Level Dagger Sword Spear Axe Mace Staff Bow Book Katar Other
1 HIT -4% ASPD -2% DEF -4% HEAL -5% CRI -7% MDEF -4% WALK -5% CAST +7% Critical DEF -7% PFLEE -7%
2 HIT -8% ASPD -4% DEF -8% HEAL -10% CRI -14% MDEF -8% WALK -10% CAST +14% Critical DEF -14% PFLEE -14%
3 HIT -12% ASPD -6% DEF -12% HEAL -15% CRI -21% MDEF -12% WALK -15% CAST +21% Critical DEF -21% PFLEE -21%
4 HIT -16% ASPD -8% DEF -16% HEAL -20% CRI -28% MDEF -16% WALK -20% CAST +28% Critical DEF -28% PFLEE -28%
5 HIT -20% ASPD -10% DEF -20% HEAL -25% CRI -35% MDEF -20% WALK -25% CAST +35% Critical DEF -35% PFLEE -35%

Steel Magnum

ID : 4002
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minor version Magnum Break

Level Skill
1 Magnum Break Level 2
2 Magnum Break Level 4
3 Magnum Break Level 6
4 Magnum Break Level 8
5 Magnum Break Level 10

Already Learned : When Magnum Break is used the user recieve a buff for 7 seconds, the buff depends on the type of weapon equipped.

Level Dagger Sword Spear Axe Mace Staff Bow Book Katar Other
1 FLEE +4% ASPD +2% Perfect HIT +4% ATK +2% HEAL +2% MATK +2% WALK +4% CAST -7% Critical DMG +3% PFLEE +4
2 FLEE +8% ASPD +4% Perfect HIT +8% ATK +4% HEAL +4% MATK +4% WALK +8% CAST -14% Critical DMG +6% PFLEE +8
3 FLEE +12% ASPD +6% Perfect HIT +12% ATK +6% HEAL +6% MATK +6% WALK +12% CAST -21% Critical DMG +9% PFLEE +12
4 FLEE +16% ASPD +8% Perfect HIT +16% ATK +8% HEAL +8% MATK +8% WALK +16% CAST -28% Critical DMG +12% PFLEE +16
5 FLEE +20% ASPD +10% Perfect HIT +20% ATK +10% HEAL +10% MATK +10% WALK +20% CAST -35% Critical DMG +15% PFLEE +20

Steel Provocation

ID : 4003
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Provocation.
Provovation is a NPC skill which can used to turn any monster (boss or not) against oneself (with no other effects).
After that any other events which will turn the monster against another target can change its target normally.
Provocation have a cooldown defined by its level, from 20 seconds to 4 seconds.

Level Skill SP Cast Cooldown Effects
1 Provocation Level 1 20 0,5s 20s Turn monster against oneself
2 Provocation Level 2 20 0,5s 16s Turn monster against oneself
3 Provocation Level 3 20 0,5s 12s Turn monster against oneself
4 Provocation Level 4 20 0,5s 8s Turn monster against oneself
5 Provocation Level 5 20 0,5s 4s Turn monster against oneself

Steel Weak

ID : 4004
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Weak Point.
Side note : This skill has been changed and now increases the chance to crit through a skill.

Level Skill
1 Weak Point Level 1
2 Weak Point Level 2
3 Weak Point Level 3
4 Weak Point Level 4
5 Weak Point Level 5

Already Learned : Increase the level of Weak Point by 1 per Steel Weak level.

Steel Endure

ID : 4005
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Endure.

Level Skill
1 Endure Level 1
2 Endure Level 2
3 Endure Level 3
4 Endure Level 4
5 Endure Level 5

Already Learned : Endure cooldown is reduced by 10% per Steel Endure level.

Steel Stance

ID : 4006
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Grant a bonus that depends on the type of weapon equipped in right hand and left hand.

Level 2 Handed Weapon 1 Handed Weapon + Shield 1 Handed Weapon + Left Hand 2 Weapons 1 Handed Weapon + Nothing
1 ATK/MATK +3 DEF/MDEF +2% Second strike +1% Double rate +2%, ASPD +1% Universal flee +2%
2 ATK/MATK +6 DEF/MDEF +4% Second strike +2% Double rate +4%, ASPD +2% Universal flee +4%
3 ATK/MATK +9 DEF/MDEF +6% Second strike +3% Double rate +6%, ASPD +3% Universal flee +6%
4 ATK/MATK +12 DEF/MDEF +8% Second strike +4% Double rate +8%, ASPD +4% Universal flee +8%
5 ATK/MATK +15 DEF/MDEF +10% Second strike +5% Double rate +10%, ASPD +5% Universal flee +10%

Steel Perfection

ID : 4007
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Increase ATK given by the right hand weapon.
Increase HIT based on the right hand weapon weight (the lighter, the better)
Increase Weapon Immunity based on the right hand weapon weight (the heavier, the better)

Level Weapon ATK bonus HIT bonus Weapon Immunity
1 2% 5 Weapon Weight / 100
2 4% 10 Weapon Weight / 50
3 6% 15 Weapon Weight / 33
4 8% 20 Weapon Weight / 25
5 10% 25 Weapon Weight / 20
  • The weapon ATK bonus is based on the weapon ATK value, not the global ATK
  • HIT bonus is greatly reduced by the weapon's weight

Steel Excellence

ID : 4008
Type : Passive
Max Level : 5
Cost to learn : 1
Description : On a physical hit grants a chance to inflict a common status depending on weapon type equipped in the right hand and a weapon mastery skill level.

Level Chance Bare Hand Dagger Sword Spear Axe Mace Instrument Whipe Book Katar Other
1 0,1% per Weapon Mastery level Stun (3s) Poison (7s) Bleeding (7) Silence (5s) Crack (5s) Brake (5s) Sleep (3s) Confusion (5s) Curse (5s) Weak (5s) Sick (5s)
2 0,2% per Weapon Mastery level Stun (3s) Poison (7s) Bleeding (7) Silence (5s) Crack (5s) Brake (5s) Sleep (3s) Confusion (5s) Curse (5s) Weak (5s) Sick (5s)
3 0,3% per Weapon Mastery level Stun (3s) Poison (7s) Bleeding (7) Silence (5s) Crack (5s) Brake (5s) Sleep (3s) Confusion (5s) Curse (5s) Weak (5s) Sick (5s)
4 0,4% per Weapon Mastery level Stun (3s) Poison (7s) Bleeding (7) Silence (5s) Crack (5s) Brake (5s) Sleep (3s) Confusion (5s) Curse (5s) Weak (5s) Sick (5s)
5 0,5% per Weapon Mastery level Stun (3s) Poison (7s) Bleeding (7) Silence (5s) Crack (5s) Brake (5s) Sleep (3s) Confusion (5s) Curse (5s) Weak (5s) Sick (5s)
  • Weapon with no Mastery skill associated depends on Bare Hand Mastery instead

Steel Preparation

ID : 4009
Type : Active
Max Level : 5
Cost to learn : 1
Casting Time : 2 seconds (interruptible)
Cooldown : No
Duration : 10 seconds
Description : Imbue the weapon with a battle effects which can occured on the first physical/short range attack or defense and which deals damages depending on weapon used and weapon mastery.
Damages are based on ATK, are reduced by target's DEF and bears no element.

Level Damage Rate
1 30% per Weapon Mastery level
2 35% per Weapon Mastery level
3 40% per Weapon Mastery level
4 45% per Weapon Mastery level
5 50% per Weapon Mastery level
Weapon Type Event Effects
Bare Hand When Hit STR/DEX/INT/VIT/AGI increase damage in % but target's own attributes reduces it in a (damage*100/(100+attribute) way)
  • Weapon with no Mastery skill associated depends on Bare Hand Mastery instead