Difference between revisions of "Weapon Master"

From DARO
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'''Original Job''' : Swordman<br>
 
'''Original Job''' : Swordman<br>
 
'''Version''' : 1.0<br>
 
'''Version''' : 1.0<br>
The fighter is a tough, reckless fighter who rushes into the fray without worrying about the consequences.<br>
+
The weapon master specializes in the use of weapons and shapes his abilities according to them, revealing as many styles as different weapons.<br>
It therefore emphasizes survival and protection.<br>
+
It is largely oriented on the offensive even if some weapons are naturally more effective in defense.<br>
  
 
== Kugans ==
 
== Kugans ==
  
=== Brawl Specialization ===  
+
=== Steel Specialization ===  
'''ID''' : 4010<br>
+
'''ID''' : 4000<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
Line 20: Line 20:
 
| 1 || STR
 
| 1 || STR
 
|-
 
|-
| 2 || VIT
+
| 2 || DEX
 
|-
 
|-
| 3 || LUK
+
| 3 || VIT
 
|-
 
|-
| 4 || STR
+
| 4 || LUK
 
|-
 
|-
| 5 || VIT
+
| 5 || STR
 
|}
 
|}
  
=== Brawl Bash ===
+
=== Steel Bash ===
'''ID''' : 4011<br>
+
'''ID''' : 4001<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
Line 51: Line 51:
 
|}
 
|}
  
'''Already Learned''' : Bash receives a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Mutation_of_a_skill mutation] that inflicts a debuff in STR for 7 seconds.<br>
+
'''Already Learned''' : Bash receives a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Mutation_of_a_skill mutation] that inflicts a debuff for 7 seconds, the debuff depends on the type of weapon equipped.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! Debuff
+
! Level !! Dagger !! Sword !! Spear !! Axe !! Mace !! Staff !! Bow !! Book !! Katar !! Other
 
|-
 
|-
| 1 || STR -2% and -2
+
| 1 || HIT -4% || ASPD -2% || DEF -4% || HEAL -5% || CRI -7% || MDEF -4% || WALK -5% || CAST +7% || Critical DEF -7% || PFLEE -7%
 
|-
 
|-
| 2 || STR -4% and -4
+
| 2 || HIT -8% || ASPD -4% || DEF -8% || HEAL -10% || CRI -14% || MDEF -8% || WALK -10% || CAST +14% || Critical DEF -14% || PFLEE -14%
 
|-
 
|-
| 3 || STR -6% and -6
+
| 3 || HIT -12% || ASPD -6% || DEF -12% || HEAL -15% || CRI -21% || MDEF -12% || WALK -15% || CAST +21% || Critical DEF -21% || PFLEE -21%
 
|-
 
|-
| 4 || STR -8% and -8
+
| 4 || HIT -16% || ASPD -8% || DEF -16% || HEAL -20% || CRI -28% || MDEF -16% || WALK -20% || CAST +28% || Critical DEF -28% || PFLEE -28%
 
|-
 
|-
| 5 || STR -10% and -10
+
| 5 || HIT -20% || ASPD -10% || DEF -20% || HEAL -25% || CRI -35% || MDEF -20% || WALK -25% || CAST +35% || Critical DEF -35% || PFLEE -35%
 
|}
 
|}
  
* The debuff in STR reduce monster's short ranged attacks damage (in addition to a small portion of its ATK coming from STR only)
+
=== Steel Magnum ===
* Mutation makes the debuff happens less ofter (100% if Bash is used at level 1, 10% if Bash is used at level 10)
+
'''ID''' : 4002<br>
 
 
=== Brawl Endure ===
 
'''ID''' : 4012<br>
 
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : Enable the use a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Endure.<br>
+
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Magnum Break<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 82: Line 79:
 
! Level !! Skill
 
! Level !! Skill
 
|-
 
|-
| 1 || Endure Level 2
+
| 1 || Magnum Break Level 2
 
|-
 
|-
| 2 || Endure Level 4
+
| 2 || Magnum Break Level 4
 
|-
 
|-
| 3 || Endure Level 6
+
| 3 || Magnum Break Level 6
 
|-
 
|-
| 4 || Endure Level 8
+
| 4 || Magnum Break Level 8
 
|-
 
|-
| 5 || Endure Level 10
+
| 5 || Magnum Break Level 10
 
|}
 
|}
  
'''Already Learned''' : The number of hits that can be taken before losing the endurance effect is increased.<br>
+
'''Already Learned''' : When Magnum Break is used the user recieve a buff for 7 seconds, the buff depends on the type of weapon equipped.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! Number of Hits || SP cost
+
! Level !! Dagger !! Sword !! Spear !! Axe !! Mace !! Staff !! Bow !! Book !! Katar !! Other
 
|-
 
|-
| 1 || Hits counter +20% || +20%
+
| 1 || FLEE +4% || ASPD +2% || Perfect HIT +4% || ATK +2% || HEAL +2% || MATK +2% || WALK +4% || CAST -7% || Critical DMG +3% || PFLEE +4
 
|-
 
|-
| 2 || Hits counter +40% || +40%
+
| 2 || FLEE +8% || ASPD +4% || Perfect HIT +8% || ATK +4% || HEAL +4% || MATK +4% || WALK +8% || CAST -14% || Critical DMG +6% || PFLEE +8
 
|-
 
|-
| 3 || Hits counter +60% || +60%
+
| 3 || FLEE +12% || ASPD +6% || Perfect HIT +12% || ATK +6% || HEAL +6% || MATK +6% || WALK +12% || CAST -21% || Critical DMG +9% || PFLEE +12
 
|-
 
|-
| 4 || Hits counter +80% || +80%
+
| 4 || FLEE +16% || ASPD +8% || Perfect HIT +16% || ATK +8% || HEAL +8% || MATK +8% || WALK +16% || CAST -28% || Critical DMG +12% || PFLEE +16
 
|-
 
|-
| 5 || Hits counter +100% || +100%
+
| 5 || FLEE +20% || ASPD +10% || Perfect HIT +20% || ATK +10% || HEAL +10% || MATK +10% || WALK +20% || CAST -35% || Critical DMG +15% || PFLEE +20
 
|}
 
|}
  
=== Brawl Recovery ===
+
=== Steel Provocation ===
'''ID''' : 4013<br>
+
'''ID''' : 4003<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : Enable the use of Increase HP Recovery.<br>
+
'''Description''' : Enable the use of Provocation.<br>
 +
Provovation is a NPC skill which can used to turn any monster (boss or not) against oneself (with no other effects) with no chance to miss.<br>
 +
After that any other events which will turn the monster against another target can change its target normally.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! Skill
+
! Level !! Skill !! SP !! Cast !! Cooldown || Effects
 
|-
 
|-
| 1 || Increase HP Recovery Level 2
+
| 1 || Provocation Level 1 || 20 || 0,5s || 10s || Turn monster against oneself
 
|-
 
|-
| 2 || Increase HP Recovery Level 4
+
| 2 || Provocation Level 2 || 20 || 0,5s || 8s || Turn monster against oneself
 
|-
 
|-
| 3 || Increase HP Recovery Level 6
+
| 3 || Provocation Level 3 || 20 || 0,5s || 6s || Turn monster against oneself
 
|-
 
|-
| 4 || Increase HP Recovery Level 8
+
| 4 || Provocation Level 4 || 20 || 0,5s || 4s || Turn monster against oneself
 
|-
 
|-
| 5 || Increase HP Recovery Level 10
+
| 5 || Provocation Level 5 || 20 || 0,5s || 2s || Turn monster against oneself
 
|}
 
|}
  
'''Already Learned''' : Increases the natural recovery of HP<br>
+
=== Steel Weak ===
 +
'''ID''' : 4004<br>
 +
'''Type''' : Passive<br>
 +
'''Max Level''' : 5<br>
 +
'''Cost to learn''' : 1<br>
 +
'''Description''' : Enable the use of Weak Point.<br>
 +
'''Side note''' : This skill has been changed and now increases the chance to crit through a skill.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! Bonus
+
! Level !! Skill
 
|-
 
|-
| 1 || Natural HP recovery +20%
+
| 1 || Weak Point Level 1
 
|-
 
|-
| 2 || Natural HP recovery +40%
+
| 2 || Weak Point Level 2
 
|-
 
|-
| 3 || Natural HP recovery +60%
+
| 3 || Weak Point Level 3
 
|-
 
|-
| 4 || Natural HP recovery +80%
+
| 4 || Weak Point Level 4
 
|-
 
|-
| 5 || Natural HP recovery +100%
+
| 5 || Weak Point Level 5
 
|}
 
|}
  
=== Brawl Provoke ===
+
'''Already Learned''' : Increase the level of Weak Point by 1 per Steel Weak level.<br>
'''ID''' : 4014<br>
+
 
 +
=== Steel Endure ===
 +
'''ID''' : 4005<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : Enable the use a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Provoke.<br>
+
'''Description''' : Enable the use a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Endure.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 160: Line 167:
 
! Level !! Skill
 
! Level !! Skill
 
|-
 
|-
| 1 || Provoke Level 2
+
| 1 || Endure Level 2
 
|-
 
|-
| 2 || Provoke Level 4
+
| 2 || Endure Level 4
 
|-
 
|-
| 3 || Provoke Level 6
+
| 3 || Endure Level 6
 
|-
 
|-
| 4 || Provoke Level 8
+
| 4 || Endure Level 8
 
|-
 
|-
| 5 || Provoke Level 10
+
| 5 || Endure Level 10
 
|}
 
|}
  
'''Already Learned''' : When Provoke is used the character loses SP in exchange for none neutral elements resistance bonus for 7 seconds.<br>
+
'''Already Learned''' : Endure cooldown is reduced by 10% per Steel Endure level.<br>
 +
 
 +
=== Steel Stance ===
 +
'''ID''' : 4006<br>
 +
'''Type''' : Passive<br>
 +
'''Max Level''' : 5<br>
 +
'''Cost to learn''' : 1<br>
 +
'''Description''' : Grant a bonus that depends on the type of weapon equipped in right hand and left hand.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! SP cost !! Bonus
+
! Level !! 2 Handed Weapon !! 1 Handed Weapon + Shield !! 1 Handed Weapon + Left Hand !! 2 Weapons !! 1 Handed Weapon + Nothing
 
|-
 
|-
| 1 || 3 SP || Neutral resistance 1%, Other element resistance 3%
+
| 1 || ATK/MATK +3 || DEF/MDEF +2% || Second strike +1% || Double rate +2%, ASPD +1% || Universal flee +2%
 
|-
 
|-
| 2 || 6 SP || Neutral resistance 2%, Other element resistance 9%
+
| 2 || ATK/MATK +6 || DEF/MDEF +4% || Second strike +2% || Double rate +4%, ASPD +2% || Universal flee +4%
 
|-
 
|-
| 3 || 9 SP || Neutral resistance 3%, Other element resistance 12%
+
| 3 || ATK/MATK +9 || DEF/MDEF +6% || Second strike +3% || Double rate +6%, ASPD +3% || Universal flee +6%
 
|-
 
|-
| 4 || 12 SP || Neutral resistance 4%, Other element resistance 15%
+
| 4 || ATK/MATK +12 || DEF/MDEF +8% || Second strike +4% || Double rate +8%, ASPD +4% || Universal flee +8%
 
|-
 
|-
| 5 || 15 SP || Neutral resistance 5%, Other element resistance 18%
+
| 5 || ATK/MATK +15 || DEF/MDEF +10% || Second strike +5% || Double rate +10%, ASPD +5% || Universal flee +10%
 
|}
 
|}
  
=== Brawl Skin ===
+
=== Steel Perfection ===
'''ID''' : 4015<br>
+
'''ID''' : 4007<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : Enable the use of Stone Skin.<br>
+
'''Description''' : Increase ATK given by the right hand weapon.<br>
Stone Skin is a NPC skill which reduces physical or special damage received in exchange for increased magic damage.<br>
+
Increase HIT based on the right hand weapon weight (the lighter, the better) <br>
 +
Increase Weapon Immunity based on the right hand weapon weight (the heavier, the better) <br>
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! Skill !! SP !! Cast !! Duration || Effects
+
! Level !! Weapon ATK bonus !! HIT bonus !! Weapon Immunity
 
|-
 
|-
| 1 || Stone Skin Level 1 || 10 || 0,5s || 30s || Reduce physical and special damage by 3%, increase magical damage by 4%
+
| 1 || 2% || 5 || Weapon Weight / 100
 
|-
 
|-
| 2 || Stone Skin Level 2 || 20 || 1s || 30s || Reduce physical and special damage by 6%, increase magical damage by 8%
+
| 2 || 4% || 10 || Weapon Weight / 50
 
|-
 
|-
| 3 || Stone Skin Level 3 || 30 || 1,5s || 30s || Reduce physical and special damage by 9%, increase magical damage by 12%
+
| 3 || 6% || 15 || Weapon Weight / 33
 
|-
 
|-
| 4 || Stone Skin Level 4 || 40 || 2s || 30s || Reduce physical and special damage by 12%, increase magical damage by 16%
+
| 4 || 8% || 20 || Weapon Weight / 25
 
|-
 
|-
| 5 || Stone Skin Level 5 || 50 || 2,5s || 30s || Reduce physical and special damage by 15%, increase magical damage by 20%
+
| 5 || 10% || 25 || Weapon Weight / 20
 
|}
 
|}
  
=== Brawl Tension ===
+
* The weapon ATK bonus is based on the weapon ATK value, not the global ATK
'''ID''' : 4016<br>
+
* HIT bonus is greatly reduced by the weapon's weight
 +
 
 +
=== Steel Excellence ===
 +
'''ID''' : 4008<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Tension Relax.<br>
+
'''Description''' : On a physical hit grants a chance to inflict a common status depending on weapon type equipped in the right hand and a weapon mastery skill level.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! Skill
+
! Level !! Chance !! Bare Hand !! Dagger !! Sword !! Spear !! Axe !! Mace !! Instrument !! Whipe !! Book !! Katar !! Other
 
|-
 
|-
| 1 || Tension Relax Level 1
+
| 1 || 0,1% per Weapon Mastery level || Stun (3s) || Poison (7s) || Bleeding (7) || Silence (5s) || Crack (5s) || Brake (5s) || Sleep (3s) || Confusion (5s) || Curse (5s) || Weak (5s) || Sick (5s)
 
|-
 
|-
| 2 || Tension Relax Level 2
+
| 2 || 0,2% per Weapon Mastery level || Stun (3s) || Poison (7s) || Bleeding (7) || Silence (5s) || Crack (5s) || Brake (5s) || Sleep (3s) || Confusion (5s) || Curse (5s) || Weak (5s) || Sick (5s)
 
|-
 
|-
| 3 || Tension Relax Level 3
+
| 3 || 0,3% per Weapon Mastery level || Stun (3s) || Poison (7s) || Bleeding (7) || Silence (5s) || Crack (5s) || Brake (5s) || Sleep (3s) || Confusion (5s) || Curse (5s) || Weak (5s) || Sick (5s)
 
|-
 
|-
| 4 || Tension Relax Level 4
+
| 4 || 0,4% per Weapon Mastery level || Stun (3s) || Poison (7s) || Bleeding (7) || Silence (5s) || Crack (5s) || Brake (5s) || Sleep (3s) || Confusion (5s) || Curse (5s) || Weak (5s) || Sick (5s)
 
|-
 
|-
| 5 || Tension Relax Level 5
+
| 5 || 0,5% per Weapon Mastery level || Stun (3s) || Poison (7s) || Bleeding (7) || Silence (5s) || Crack (5s) || Brake (5s) || Sleep (3s) || Confusion (5s) || Curse (5s) || Weak (5s) || Sick (5s)
 
|}
 
|}
  
'''Already Learned''' : In danger (HP <33%) the player receives a DEF / MDEF bonus for 7 seconds, this effect have a cooldown of 60 seconds.<br>
+
* Weapon with no Mastery skill associated depends on Bare Hand Mastery instead
 +
 
 +
=== Steel Preparation ===
 +
'''ID''' : 4009<br>
 +
'''Type''' : Active<br>
 +
'''Max Level''' : 5<br>
 +
'''Cost to learn''' : 1<br>
 +
'''Casting Time''' : 2 seconds (interruptible)<br>
 +
'''Cooldown''' : No<br>
 +
'''Duration''' : 10 seconds<br>
 +
'''Description''' : Imbue the weapon with a battle effects which can occured on a physical/short range attack or defense and which deals damages depending on weapon used and weapon mastery.<br>
 +
The effect ceases after manifesting once.<br>
 +
Damages are based on ATK, are reduced by target's DEF, are increased by half on monsters and bears no element.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! Bonus
+
! Level !! Damage Rate
 
|-
 
|-
| 1 || DEF & MDEF +3
+
| 1 || 30% per Weapon Mastery level
 
|-
 
|-
| 2 || DEF & MDEF +6
+
| 2 || 35% per Weapon Mastery level
 
|-
 
|-
| 3 || DEF & MDEF +9
+
| 3 || 40% per Weapon Mastery level
 
|-
 
|-
| 4 || DEF & MDEF +12
+
| 4 || 45% per Weapon Mastery level
 
|-
 
|-
| 5 || DEF & MDEF +15
+
| 5 || 50% per Weapon Mastery level
 
|}
 
|}
 
=== Brawl Resilience ===
 
'''ID''' : 4017<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Description''' : Increase crit defense, reducing chance of having one.<br>
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! Bonus
+
! Weapon Type !! Event !! Effects
 
|-
 
|-
| 1 || Crit Defense 4%
+
| Bare Hand || When Hit || STR/DEX/INT/VIT/AGI/LUK increase damage in %, damage are extremely random (50~150%)
 
|-
 
|-
| 2 || Crit Defense 8%
+
| Dagger || On Hit || Target's INT increase damage
 
|-
 
|-
| 3 || Crit Defense 12%
+
| 1H Sword || On Hit || Target's DEX increase damage
 
|-
 
|-
| 4 || Crit Defense 16%
+
| 2H Sword || When Hit || Target's DEX increase damage, the lesser the current HP are the better the damage are (up to +100%)
 
|-
 
|-
| 5 || Crit Defense 20%
+
| 1H Spear || On Hit || Target's AGI increase damage
|}
 
 
 
* Critical defense is not a literal reduction in the chance of being the target of a critical, but works as a percentage reduction.
 
* Example: With 20% crit defense a player only have a 16% chance of having a critical if the opponent has 20 crit.
 
 
 
=== Brawl Armor ===
 
'''ID''' : 4018<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Description''' : When the player is attacked he has a chance to heal his HP up to his Base Level, VIT and DEF increases this in percentage, this effect has a cooldown of 1 second.<br>
 
When the player is attacked he has a chance to heal his SP up to his a part of its Base Level, INT and MDEF increases this in percentage, this effect has a cooldown of 1 second.<br>
 
Both heals are better if respectivly HP or SP is low, both heals can be critical which leads to double their values.<br>
 
 
 
{| class="wikitable"
 
 
|-
 
|-
! Level !! Chance
+
| 2H Spear || When Hit || Target's AGI increase damage, the lesser the current HP are the better the damage are (up to +100%)
 
|-
 
|-
| 1 || 2% chance to heal
+
| 1H Axe || On Hit || Target's VIT increase damage
 
|-
 
|-
| 2 || 4% chance to heal
+
| 2H Axe || When Hit || Target's VIT increase damage, the lesser the current HP are the better the damage are (up to +100%)
 
|-
 
|-
| 3 || 6% chance to heal
+
| 1H Mace || On Hit || Target's STR increase damage
 
|-
 
|-
| 4 || 8% chance to heal
+
| 2H Mace || When Hit || Target's STR increase damage, the lesser the current HP are the better the damage are (up to +100%)
 
|-
 
|-
| 5 || 10% chance to heal
+
| Instrument || On Hit || Target's MDEF increase damage
|}
 
 
 
* Both heals may occured at the same time on a special hit since they are handled seperatly
 
* Both heals do not share the same cooldown
 
* HP heals is equals to BaseLevel (+VIT%) (+DEF%) (+HPLOST%)
 
* SP heals is equals to BaseLevel/15 (+INT%) (+MDEF%) (+HPLOST%)
 
 
 
=== Brawl Counter ===
 
'''ID''' : 4019<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Casting Time''' : 1 second<br>
 
'''Cooldown''' : No<br>
 
'''Duration''' : 10 seconds<br>
 
'''Description''' : Activates a counter which records the damage received (reset to 0 on a KO).<br>
 
After 10s the next attack discharges a portion of that counter on the target. This effect can be precipitated if re-activated before the end of the 10 seconds.<br>
 
 
 
{| class="wikitable"
 
 
|-
 
|-
! Level !! Damage discharged
+
| Whip || On Hit || Target's DEF increase damage
 
|-
 
|-
| 1 || 90% of the total counter
+
| Book || When Hit || Target's INT increase damage
 
|-
 
|-
| 2 || 105% of the total counter
+
| 1H Staff || On Hit || Add MATK to formula
 
|-
 
|-
| 3 || 120% of the total counter
+
| 2H Staff || When Hit || Add MATK to formula, the lesser the current SP are the better the damage are (up to +100%)
 
|-
 
|-
| 4 || 135% of the total counter
+
| Katar || On Hit || Target's LUK increase damage, user's critical rate increase damage
 
|-
 
|-
| 5 || 150% of the total counter
+
| Bow / Other Weapons || On Hit || Target's LUK increase damage
 
|}
 
|}
 +
 +
* Weapon with no Mastery skill associated depends on Bare Hand Mastery instead

Revision as of 00:04, 25 January 2021

Description

Original Job : Swordman
Version : 1.0
The weapon master specializes in the use of weapons and shapes his abilities according to them, revealing as many styles as different weapons.
It is largely oriented on the offensive even if some weapons are naturally more effective in defense.

Kugans

Steel Specialization

ID : 4000
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute

Level Attribute
1 STR
2 DEX
3 VIT
4 LUK
5 STR

Steel Bash

ID : 4001
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Bash

Level Skill
1 Bash Level 2
2 Bash Level 4
3 Bash Level 6
4 Bash Level 8
5 Bash Level 10

Already Learned : Bash receives a mutation that inflicts a debuff for 7 seconds, the debuff depends on the type of weapon equipped.

Level Dagger Sword Spear Axe Mace Staff Bow Book Katar Other
1 HIT -4% ASPD -2% DEF -4% HEAL -5% CRI -7% MDEF -4% WALK -5% CAST +7% Critical DEF -7% PFLEE -7%
2 HIT -8% ASPD -4% DEF -8% HEAL -10% CRI -14% MDEF -8% WALK -10% CAST +14% Critical DEF -14% PFLEE -14%
3 HIT -12% ASPD -6% DEF -12% HEAL -15% CRI -21% MDEF -12% WALK -15% CAST +21% Critical DEF -21% PFLEE -21%
4 HIT -16% ASPD -8% DEF -16% HEAL -20% CRI -28% MDEF -16% WALK -20% CAST +28% Critical DEF -28% PFLEE -28%
5 HIT -20% ASPD -10% DEF -20% HEAL -25% CRI -35% MDEF -20% WALK -25% CAST +35% Critical DEF -35% PFLEE -35%

Steel Magnum

ID : 4002
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Magnum Break

Level Skill
1 Magnum Break Level 2
2 Magnum Break Level 4
3 Magnum Break Level 6
4 Magnum Break Level 8
5 Magnum Break Level 10

Already Learned : When Magnum Break is used the user recieve a buff for 7 seconds, the buff depends on the type of weapon equipped.

Level Dagger Sword Spear Axe Mace Staff Bow Book Katar Other
1 FLEE +4% ASPD +2% Perfect HIT +4% ATK +2% HEAL +2% MATK +2% WALK +4% CAST -7% Critical DMG +3% PFLEE +4
2 FLEE +8% ASPD +4% Perfect HIT +8% ATK +4% HEAL +4% MATK +4% WALK +8% CAST -14% Critical DMG +6% PFLEE +8
3 FLEE +12% ASPD +6% Perfect HIT +12% ATK +6% HEAL +6% MATK +6% WALK +12% CAST -21% Critical DMG +9% PFLEE +12
4 FLEE +16% ASPD +8% Perfect HIT +16% ATK +8% HEAL +8% MATK +8% WALK +16% CAST -28% Critical DMG +12% PFLEE +16
5 FLEE +20% ASPD +10% Perfect HIT +20% ATK +10% HEAL +10% MATK +10% WALK +20% CAST -35% Critical DMG +15% PFLEE +20

Steel Provocation

ID : 4003
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Provocation.
Provovation is a NPC skill which can used to turn any monster (boss or not) against oneself (with no other effects) with no chance to miss.
After that any other events which will turn the monster against another target can change its target normally.

Level Skill SP Cast Cooldown Effects
1 Provocation Level 1 20 0,5s 10s Turn monster against oneself
2 Provocation Level 2 20 0,5s 8s Turn monster against oneself
3 Provocation Level 3 20 0,5s 6s Turn monster against oneself
4 Provocation Level 4 20 0,5s 4s Turn monster against oneself
5 Provocation Level 5 20 0,5s 2s Turn monster against oneself

Steel Weak

ID : 4004
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Weak Point.
Side note : This skill has been changed and now increases the chance to crit through a skill.

Level Skill
1 Weak Point Level 1
2 Weak Point Level 2
3 Weak Point Level 3
4 Weak Point Level 4
5 Weak Point Level 5

Already Learned : Increase the level of Weak Point by 1 per Steel Weak level.

Steel Endure

ID : 4005
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use a minored version of Endure.

Level Skill
1 Endure Level 2
2 Endure Level 4
3 Endure Level 6
4 Endure Level 8
5 Endure Level 10

Already Learned : Endure cooldown is reduced by 10% per Steel Endure level.

Steel Stance

ID : 4006
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Grant a bonus that depends on the type of weapon equipped in right hand and left hand.

Level 2 Handed Weapon 1 Handed Weapon + Shield 1 Handed Weapon + Left Hand 2 Weapons 1 Handed Weapon + Nothing
1 ATK/MATK +3 DEF/MDEF +2% Second strike +1% Double rate +2%, ASPD +1% Universal flee +2%
2 ATK/MATK +6 DEF/MDEF +4% Second strike +2% Double rate +4%, ASPD +2% Universal flee +4%
3 ATK/MATK +9 DEF/MDEF +6% Second strike +3% Double rate +6%, ASPD +3% Universal flee +6%
4 ATK/MATK +12 DEF/MDEF +8% Second strike +4% Double rate +8%, ASPD +4% Universal flee +8%
5 ATK/MATK +15 DEF/MDEF +10% Second strike +5% Double rate +10%, ASPD +5% Universal flee +10%

Steel Perfection

ID : 4007
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Increase ATK given by the right hand weapon.
Increase HIT based on the right hand weapon weight (the lighter, the better)
Increase Weapon Immunity based on the right hand weapon weight (the heavier, the better)

Level Weapon ATK bonus HIT bonus Weapon Immunity
1 2% 5 Weapon Weight / 100
2 4% 10 Weapon Weight / 50
3 6% 15 Weapon Weight / 33
4 8% 20 Weapon Weight / 25
5 10% 25 Weapon Weight / 20
  • The weapon ATK bonus is based on the weapon ATK value, not the global ATK
  • HIT bonus is greatly reduced by the weapon's weight

Steel Excellence

ID : 4008
Type : Passive
Max Level : 5
Cost to learn : 1
Description : On a physical hit grants a chance to inflict a common status depending on weapon type equipped in the right hand and a weapon mastery skill level.

Level Chance Bare Hand Dagger Sword Spear Axe Mace Instrument Whipe Book Katar Other
1 0,1% per Weapon Mastery level Stun (3s) Poison (7s) Bleeding (7) Silence (5s) Crack (5s) Brake (5s) Sleep (3s) Confusion (5s) Curse (5s) Weak (5s) Sick (5s)
2 0,2% per Weapon Mastery level Stun (3s) Poison (7s) Bleeding (7) Silence (5s) Crack (5s) Brake (5s) Sleep (3s) Confusion (5s) Curse (5s) Weak (5s) Sick (5s)
3 0,3% per Weapon Mastery level Stun (3s) Poison (7s) Bleeding (7) Silence (5s) Crack (5s) Brake (5s) Sleep (3s) Confusion (5s) Curse (5s) Weak (5s) Sick (5s)
4 0,4% per Weapon Mastery level Stun (3s) Poison (7s) Bleeding (7) Silence (5s) Crack (5s) Brake (5s) Sleep (3s) Confusion (5s) Curse (5s) Weak (5s) Sick (5s)
5 0,5% per Weapon Mastery level Stun (3s) Poison (7s) Bleeding (7) Silence (5s) Crack (5s) Brake (5s) Sleep (3s) Confusion (5s) Curse (5s) Weak (5s) Sick (5s)
  • Weapon with no Mastery skill associated depends on Bare Hand Mastery instead

Steel Preparation

ID : 4009
Type : Active
Max Level : 5
Cost to learn : 1
Casting Time : 2 seconds (interruptible)
Cooldown : No
Duration : 10 seconds
Description : Imbue the weapon with a battle effects which can occured on a physical/short range attack or defense and which deals damages depending on weapon used and weapon mastery.
The effect ceases after manifesting once.
Damages are based on ATK, are reduced by target's DEF, are increased by half on monsters and bears no element.

Level Damage Rate
1 30% per Weapon Mastery level
2 35% per Weapon Mastery level
3 40% per Weapon Mastery level
4 45% per Weapon Mastery level
5 50% per Weapon Mastery level
Weapon Type Event Effects
Bare Hand When Hit STR/DEX/INT/VIT/AGI/LUK increase damage in %, damage are extremely random (50~150%)
Dagger On Hit Target's INT increase damage
1H Sword On Hit Target's DEX increase damage
2H Sword When Hit Target's DEX increase damage, the lesser the current HP are the better the damage are (up to +100%)
1H Spear On Hit Target's AGI increase damage
2H Spear When Hit Target's AGI increase damage, the lesser the current HP are the better the damage are (up to +100%)
1H Axe On Hit Target's VIT increase damage
2H Axe When Hit Target's VIT increase damage, the lesser the current HP are the better the damage are (up to +100%)
1H Mace On Hit Target's STR increase damage
2H Mace When Hit Target's STR increase damage, the lesser the current HP are the better the damage are (up to +100%)
Instrument On Hit Target's MDEF increase damage
Whip On Hit Target's DEF increase damage
Book When Hit Target's INT increase damage
1H Staff On Hit Add MATK to formula
2H Staff When Hit Add MATK to formula, the lesser the current SP are the better the damage are (up to +100%)
Katar On Hit Target's LUK increase damage, user's critical rate increase damage
Bow / Other Weapons On Hit Target's LUK increase damage
  • Weapon with no Mastery skill associated depends on Bare Hand Mastery instead