Difference between revisions of "Zodiac Signs"
From DARO
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| '''Taurus''' || 15 LP || 2 seconds || 30s || 30s || Forms 50% boost AND resistance to pushback, cast interrupt, after-hit delay, common state duration, equipment destruction or strip | | '''Taurus''' || 15 LP || 2 seconds || 30s || 30s || Forms 50% boost AND resistance to pushback, cast interrupt, after-hit delay, common state duration, equipment destruction or strip | ||
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− | | '''Gemini''' (Kind) || 15 LP || 2 seconds || N/A || 10s || | + | | '''Gemini''' (Kind) || 15 LP || 2 seconds || N/A || 10s || Switches with another set of attributes (memorized at the reset npc) (permanent, reused for switching back) |
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| '''Gemini''' (Mad) || 15 LP || 2 seconds || 30s || 30s || Grants random bonuses and penalties in all attributes, values can go up to 20% of base level | | '''Gemini''' (Mad) || 15 LP || 2 seconds || 30s || 30s || Grants random bonuses and penalties in all attributes, values can go up to 20% of base level |
Revision as of 14:05, 13 May 2021
Introduction
How to use it?
Zodiac Signs' List
Sign | LP cost | Casting Time | Duration | Cooldown | Effects |
---|---|---|---|---|---|
Aries | 15 LP | 2 seconds | 30s | 30s | Damage received and inflicted is reduced by 20%, also he character receives a shield that can absorb a total of BaseLevel * 20 + 20% of maximum HP |
Taurus | 15 LP | 2 seconds | 30s | 30s | Forms 50% boost AND resistance to pushback, cast interrupt, after-hit delay, common state duration, equipment destruction or strip |
Gemini (Kind) | 15 LP | 2 seconds | N/A | 10s | Switches with another set of attributes (memorized at the reset npc) (permanent, reused for switching back) |
Gemini (Mad) | 15 LP | 2 seconds | 30s | 30s | Grants random bonuses and penalties in all attributes, values can go up to 20% of base level |
Cancer | 15 LP | 2 seconds | 30s | 30s | Next attack grants a garanted random common status (can't be resisted but duration is the minimum), adds 2% chance to provoke each common state on attacks or defense, common status last 50% longer (whether from this effect or not), adds 5% damage per common status on targets |
Leo | 15 LP | 2 seconds | 30s | 30s | Damage received and inflicted is increased by 20%, also create a damage pool that can double Damage and inflict a total of 200% of maximum ATK + maximum MATK |
Virgo | 15 LP | 2 seconds | 15s | 30s | Ignores all costs (SP, HP, ammo, spheres, gems, zenys, whatever), also ignore weapon requirements |
Libra | 15 LP | 2 seconds | 30s | 30s | For each attack received there is a 20% chance of a counter damage and / or a heal based on 200% of minimum ATK and MATK for damage (double on monsters) and 100% of them for heal, the lower the HP and the more these values are increased, the more the opponent has HP remaining and more these values are increased, the firsts hits recieved after activation always activate more often (with degressive rates) |
Scorpio | 10 LP | 0 | 7s | 7s | Increases chance to deal a critical strike by 10 plus 10% |
Sagittarius | 10 LP | 0 | 7s | 7s | Removes all rooting effects, then ignore walking speed penalties and grants a haste bonus of 20% (affect walking speed, aspd, casting time, after skill delay and after hit delay) |
Capricorn | 15 LP | 2 seconds | 30s | 5s | Grants 100% to avoid common status, those chance are reduced every time a common status is avoided this way |
Aquarius | 15 LP | 2 seconds | 30s | 30s | Heals all negative statuses (not just common ones), grants an HP regeneration (1% HP/seconds, better as HP are lows, up to 2%), then reduced chance of contracting a common status by half |
Pisces | 10 LP | 2 seconds | 15s | 15s | Forms 50% chance to ignore next attack, effect lasts as long as an attack is not ignored, then grants 10% chance to avoid any attacks |