The Druids are the vervant defenders of nature and mother earth.
It is by deeply respecting the cycle of life that druids may be able to regenerate what has been destroyed as well as destroy what breaks the cycle.
Level
Effect
Lv 1
INT+2
HP/SP +1%
Lv 2
LUK+2
HP/SP +2%
Lv 3
LUK+2
HP/SP +3%
Lv 4
LUK+2
HP/SP +4%
Lv 5
INT+2
HP/SP +5%
Natural Earth
#4521 · SPE_52_1
PassiveMax Lv 5
Enable the use of a minored version of Earth Spike.
Allies also receive an SP regeneration for the same amount of time. Druid summons also receive this regeneration.
Already in Skill Tree: When Earth Bolt is used the user and all party members within a 3x3(+2*SkillLv) receive an HP regeneration for 2+SkillLv seconds.
Level
Effect
Lv 1
Earth Bolt Level 2
Lv 2
Earth Bolt Level 4
Lv 3
Earth Bolt Level 6
Lv 4
Earth Bolt Level 8
Lv 5
Earth Bolt Level 10
Natural Drive
#4522 · SPE_52_2
PassiveMax Lv 5Already in Skill Tree: Heaven Drive can cast small Earth Spikes (level 1) on every hits.
Enable the use of a minored version of Heaven Drive.
In addition, Heaven Drive stagger targets more efficiently.
Level
Effect
Lv 1
5% Chance
Stagger +10%
Lv 2
10% Chance
Stagger +20%
Lv 3
15% Chance
Stagger +30%
Lv 4
20% Chance
Stagger +40%
Lv 5
25% Chance
Stagger +50%
Natural Stone
#4523 · SPE_52_3
PassiveMax Lv 5
Enable the use of a minored version of Stone Curse.
Stone Curse range is increased by 1 cell per Lv. Attackers have 2% per Lv chance in melee, or 1% per Lv at range, to be petrified.
Already in Skill Tree: Any attackers hitting the user may be affected by the status stone curse for 7 sec.
Level
Effect
Lv 1
Stone Curse Level 2
Lv 2
Stone Curse Level 4
Lv 3
Stone Curse Level 6
Lv 4
Stone Curse Level 8
Lv 5
Stone Curse Level 10
Natural Quagmire
#4524 · SPE_52_4
PassiveMax Lv 5
Enable the use of a minored version of Quagmire.
Targets affected by this Quagmire receive 3% per Lv more damage from summons, increased to 5% per Lv if they are petrified.
Already in Skill Tree: Quagmire costs 2 more SP per Lv and has 4% per Lv chance to inflict Confusion for 10 seconds.
Level
Effect
Lv 1
Quagmire Level 1
Lv 2
Quagmire Level 2
Lv 3
Quagmire Level 3
Lv 4
Quagmire Level 4
Lv 5
Quagmire Level 5
Natural Land
#4525 · SPE_52_5
PassiveMax Lv 5
Enable the use of a minored version of Land Protector.
Already in Skill Tree: Slightly reduce casting time (5%*SkillLv) of Land Protector and increase range by SkillLv.
Level
Effect
Lv 1
Land Protector Level 1
Lv 2
Land Protector Level 2
Lv 3
Land Protector Level 3
Lv 4
Land Protector Level 4
Lv 5
Land Protector Level 5
Natural Web
#4526 · SPE_52_6
PassiveMax Lv 5
Enable the use of a minored version of Spider Web.
Rates depends on the monster level and this effect won't activate if the user hold too much cob web.
This effect have a cooldown of 3 seconds AND those cob web can expire after some time.
Also, all insects can drop another cob web, with no cooldown nor maximum nor duration, much like a regular loot.
Already in Skill Tree: Any kill (from the user or an ally) can automatically spawn a cob web in the user's inventory. (View Wiki for Details)
Toggle Natural Incarnation on or off. While active, SP recovery is reduced by 50%.
All of the user's summons gain 20% MATK max per Lv as extra ATK/MATK in damage calculations.
When the user takes damage, 10% per Lv can be redirected to a random summon, capped by MATK max, and the summon takes five times that amount.
At Lv 5, lethal damage leaves the user at 1 HP if a summon is available, sends the excess damage to that summon, ends the effect, and starts a 30 sec cooldown.
Level
Effect
Lv 1
Summon offense +20% MATK max, redirects 10%, cap 75% MATK max
Lv 2
Summon offense +40% MATK max, redirects 20%, cap 100% MATK max
Lv 3
Summon offense +60% MATK max, redirects 30%, cap 125% MATK max
Lv 4
Summon offense +80% MATK max, redirects 40%, cap 150% MATK max
Lv 5
Summon offense +100% MATK max, redirects 50%, cap 175% MATK max, cheat death