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Home › The Codex › Kugan specializations › Druid

Druid

Sage · 10 Kugan skills · 3 active, 7 passive

Level

Natural Specialization

#4520 · SPE_52
Passive Max Lv 5

The Druids are the vervant defenders of nature and mother earth.

It is by deeply respecting the cycle of life that druids may be able to regenerate what has been destroyed as well as destroy what breaks the cycle.

LevelEffect
Lv 1INT+2HP/SP +1%
Lv 2LUK+2HP/SP +2%
Lv 3LUK+2HP/SP +3%
Lv 4LUK+2HP/SP +4%
Lv 5INT+2HP/SP +5%

Natural Earth

#4521 · SPE_52_1
Passive Max Lv 5

Enable the use of a minored version of Earth Spike.

Allies also receive an SP regeneration for the same amount of time. Druid summons also receive this regeneration.

Already in Skill Tree: When Earth Bolt is used the user and all party members within a 3x3(+2*SkillLv) receive an HP regeneration for 2+SkillLv seconds.
LevelEffect
Lv 1Earth Bolt Level 2
Lv 2Earth Bolt Level 4
Lv 3Earth Bolt Level 6
Lv 4Earth Bolt Level 8
Lv 5Earth Bolt Level 10

Natural Drive

#4522 · SPE_52_2
Passive Max Lv 5 Already in Skill Tree: Heaven Drive can cast small Earth Spikes (level 1) on every hits.

Enable the use of a minored version of Heaven Drive.

In addition, Heaven Drive stagger targets more efficiently.

LevelEffect
Lv 15% ChanceStagger +10%
Lv 210% ChanceStagger +20%
Lv 315% ChanceStagger +30%
Lv 420% ChanceStagger +40%
Lv 525% ChanceStagger +50%

Natural Stone

#4523 · SPE_52_3
Passive Max Lv 5

Enable the use of a minored version of Stone Curse.

Stone Curse range is increased by 1 cell per Lv. Attackers have 2% per Lv chance in melee, or 1% per Lv at range, to be petrified.

Already in Skill Tree: Any attackers hitting the user may be affected by the status stone curse for 7 sec.
LevelEffect
Lv 1Stone Curse Level 2
Lv 2Stone Curse Level 4
Lv 3Stone Curse Level 6
Lv 4Stone Curse Level 8
Lv 5Stone Curse Level 10

Natural Quagmire

#4524 · SPE_52_4
Passive Max Lv 5

Enable the use of a minored version of Quagmire.

Targets affected by this Quagmire receive 3% per Lv more damage from summons, increased to 5% per Lv if they are petrified.

Already in Skill Tree: Quagmire costs 2 more SP per Lv and has 4% per Lv chance to inflict Confusion for 10 seconds.
LevelEffect
Lv 1Quagmire Level 1
Lv 2Quagmire Level 2
Lv 3Quagmire Level 3
Lv 4Quagmire Level 4
Lv 5Quagmire Level 5

Natural Land

#4525 · SPE_52_5
Passive Max Lv 5

Enable the use of a minored version of Land Protector.

Already in Skill Tree: Slightly reduce casting time (5%*SkillLv) of Land Protector and increase range by SkillLv.
LevelEffect
Lv 1Land Protector Level 1
Lv 2Land Protector Level 2
Lv 3Land Protector Level 3
Lv 4Land Protector Level 4
Lv 5Land Protector Level 5

Natural Web

#4526 · SPE_52_6
Passive Max Lv 5

Enable the use of a minored version of Spider Web.

Rates depends on the monster level and this effect won't activate if the user hold too much cob web.

This effect have a cooldown of 3 seconds AND those cob web can expire after some time.

Also, all insects can drop another cob web, with no cooldown nor maximum nor duration, much like a regular loot.

Already in Skill Tree: Any kill (from the user or an ally) can automatically spawn a cob web in the user's inventory. (View Wiki for Details)
LevelEffect
Lv 1Spider Web Level 1 30 sec CD
Lv 2Spider Web Level 2 25 sec CD
Lv 3Spider Web Level 3 20 sec CD
Lv 4Spider Web Level 4 15 sec CD
Lv 5Spider Web Level 5 10 sec CD

Natural Conversion

#4527 · SPE_52_7
Active Max Lv 5 LP Cost: 8Cast: 0.5secDuration: 9/11/13/15/17 secCooldown: 3sec

The user can select a cell on the floor within a distance of 7 cells, a flower growth here.

This plant serves as a healer that heal low health allies.

Summon's power depends on user's INT.

Can consume Floral Essence with @summonboost for extra summon power.

Vine

Role Strong Attributes > Weakness Race Element Size DEF/MDEF Range Attack Speed Walking Speed Hit Recovery Skills

Support Plant Earth 2 Medium Low / High 2 Very Slow - - Healing

LevelEffect
Lv 18% of total INT
Lv 210% of total INT
Lv 312% of total INT
Lv 414% of total INT
Lv 516% of total INT

Natural Incarnation

#4528 · SPE_52_8
Active Max Lv 5 LP Cost: 8Cast: 0.5secDuration: Toggle

Toggle Natural Incarnation on or off. While active, SP recovery is reduced by 50%.

All of the user's summons gain 20% MATK max per Lv as extra ATK/MATK in damage calculations.

When the user takes damage, 10% per Lv can be redirected to a random summon, capped by MATK max, and the summon takes five times that amount.

At Lv 5, lethal damage leaves the user at 1 HP if a summon is available, sends the excess damage to that summon, ends the effect, and starts a 30 sec cooldown.

LevelEffect
Lv 1Summon offense +20% MATK max, redirects 10%, cap 75% MATK max
Lv 2Summon offense +40% MATK max, redirects 20%, cap 100% MATK max
Lv 3Summon offense +60% MATK max, redirects 30%, cap 125% MATK max
Lv 4Summon offense +80% MATK max, redirects 40%, cap 150% MATK max
Lv 5Summon offense +100% MATK max, redirects 50%, cap 175% MATK max, cheat death

Natural Summon

#4529 · SPE_52_9
Active Max Lv 5 LP Cost: 30Cast: 2.5secDuration: 180secCooldown: 60sec

Summons three animals to fight alongside the player.

Their is a lot of animals with different role.

Summon's power depends on user's INT.

Can consume Animal Essence with @summonboost for extra summon power.

Animal Role Strong Attributes > Weakness Race Element Size DEF/MDEF Range Attack Speed Walking Speed Hit Recovery Skills

Wolf DPS/physical/Critical Brute Earth 1 Average / Low Medium 1 Fast Fast Medium Pierce, Combo Attack, Charge Attack

Bigfoot Tank Brute Earth 1 Big 1 Very High / Average Slow Medium Fast Stun, Endure, Provocation

Do not stack with other summons.

LevelEffect
Lv 115% of total INT
Lv 220% of total INT
Lv 325% of total INT
Lv 430% of total INT
Lv 535% of total INT
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · October 25, 2026