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Activities, dungeons & events

Anti-AFK System

This guide comes from the old wiki and is being reviewed; some details may be out of date. The Codex always shows the current game data.

Introduction

To avoid AFK-leeching or else in DARO, it was decided to set up a system preventing any way to farm while being AFK.

This change was implemented in order to allow players fairer gameplay and retribution upon investing time into the game.

Information

Players are considered AFK when they don't move for 60 seconds.

An icon indicates to the player that this status is active! Please enjoy your adventure!

A player considered AFK... A player is no longer considered AFK if...
  • Can't retrieve items through autolooting ;
  • Won't receive Experience Points upon team kills ;
  • Won't receive Zenys upon team kills ;
  • Won't receive items upon team kills even if the party share is ON.
  • They sit in ;
  • They sit out ;
  • They hit an entity ;
  • They use a Skill ;
  • They walk.