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Activities, dungeons & events

Custom Battlegrounds

Extended battlegrounds with team chat, clans and happy hours.

  • +50%rewards in happy hours
  • 4happy hours a day

Introduction

Battlegrounds are team PvP matches: Blue against Red. DARO runs one battleground every hour, picked from a weekly schedule of 10 game modes. Join it with @joinbg from almost anywhere: the game brings you to the battlefield and back.

  • 24 battlegrounds a day, one every hour at :30
  • 10 game modes, played in 12 arenas
  • +50% rewards during the 4 Happy Hours
  • @joinbg to enter, @bginfo to see them all

Preview a Battleground Video on YouTube (older version of the system).

How to join

  1. :30 Waiting room: The battleground of the hour is announced. 3 minutes to type @joinbg.
  2. :33 Battle: Everyone on the list goes to the battlefield, teams balanced.
  3. 5 to 15 min Fight: Most battles last 5 to 15 minutes. You can still join the team with fewer players.
  4. End Rewards: Badges for both teams, then everyone goes to the Battleground Room.
  1. Watch the announcement. At every half hour (00:30, 01:30... 23:30) the battleground of the hour is announced and its waiting room opens for 3 minutes.
  2. Type @joinbg during these 3 minutes, or click Join in the Battlegrounds window. It works from anywhere except the intro maps and PvP / GvG maps. You stay where you are while you wait.
  3. The battle starts 3 minutes later. Everyone on the waiting list is sent to the battlefield, and the teams are balanced automatically.
  4. Late? While the battle is running, @joinbg (or the Commander) still lets you in: you join the team with fewer players.
  5. At the end, the rewards are given and everyone is sent to the Battleground Room.

You do not need to be on the waiting list from the start: a running battleground can always be joined until it ends.

The Battlegrounds windows

Type @bginfo to open the BATTLEGROUND window: what is running now, how many players are waiting, the state of every arena, and the Join / Leave buttons. Its Calendar & guide button (or the Commander of the Battleground Room) opens the Battlegrounds window:

  • Today: the 24 battlegrounds of the day, one per hour, Happy Hours marked with a star.
  • This week: the schedule of the whole week, drawn 7 days in advance.
  • How they work: one sheet per battleground, with its goal, how to win and when it comes next.

The Battlegrounds window, Today tab

The Battleground Room

The Battleground Room is the camp where every battle ends. Go there with the PVP Master of Midgard (Battleground Room). You will find:

Commander

Opens the Battlegrounds window (today, this week, how they work) and lets you join the running battle.

Healer

Walk near her: full HP and SP, Blessing and Increase AGI Lv 10 for 5 minutes, and your gear is repaired.

Erundek

Exchanges your badges for battleground weapons, armors and accessories.

Telma

Exchanges Valor Badges for battle supplies, and Bravery Badges for Valor Badges.

Kafra Staff

Storage and save point in the Battleground Room.

Valkyrie

The warper, to leave the Battleground Room.

Schedule

A new battleground starts every hour at :30. The week is drawn in advance, 7 days ahead, and two hours in a row never have the same battleground. The This week tab of the Battlegrounds window shows it.

  • Capture The Flag
  • Death Match
  • Stone Control
  • Bossnia
  • Krieger Von Midgard
  • Eye of Storm
  • Conquest
  • Rush
  • Soccer Poring Ball
  • Bomberman (3 arenas)

Capture The Flag and Bomberman come up twice as often as the other modes (Bomberman in one of its 3 arenas).

Happy Hour

Every day, rewards are increased by 50% during these hours (server time):

  • 10:00 - 11:00, battle of 10:30
  • 12:00 - 13:00, battle of 12:30
  • 18:00 - 19:00, battle of 18:30
  • 20:00 - 21:00, battle of 20:30

A battle that starts during a Happy Hour gives +50% badges (rounded down). The Battlegrounds window shows HAPPY HOUR +50% and marks these hours with a star.

Teams

When you arrive on the battlefield, you join a clan (Alt + G) and a guild (Ctrl + G) for your team.

Blue Team

Clan emblem01.jpg

Red Team

Clan emblem02.jpg

  • Your team-mates show your emblem next to their name. Enemies show the other one.
  • Talk to your team in the guild chat.
  • The first player of each team is its Team Leader. Only the leader can use the battleground skills and the leader commands. The leader can give the role to a team-mate with @leader.
  • In Poring Ball and Bomberman, your clothes are dyed in your team color. You get your own color back when the game is over.
  • When you leave the battlefield, the clan is removed and you are back in your own guild.

Kill Count

ScreenDivine Ascension RO278.jpg

Every player you kill on a battlefield is counted in your guild information, like a rank.

Your kills, deaths, wins and defeats are also saved for each battleground. See them in the CODEX > Rankings > BG.

Battleground list

The 10 game modes of the schedule, with their battlefield. All of them are played Blue against Red.

Flavius

Flavius

Capture The Flag

Flavius | 15 minutes | Valor Badge

Goal: Steal the enemy flag and bring it to your own flag. You can only score while your own flag is at your base.

Win: The first team to make 3 captures, or the best score after 15 minutes.

  • The carrier cannot use skills or items, and loses 5% of his HP and SP every 2 seconds.
  • Kill the carrier to make him drop the flag. Touch your own dropped flag to send it back to your base.

Win 5, Lose 2, Draw 3: Valor Badge

Flavius

Death Match

Flavius | 15 minutes | Valor Badge

Goal: Each team starts with 50 points. Every player of your team killed by an enemy costs your team 1 point.

Win: The team that brings the enemy down to 0 points, or the team with the most points after 15 minutes.

  • Protect your army: dying is what makes your team lose.

Win 5, Lose 2, Draw 1: Valor Badge

Flavius

Stone Control

Flavius | 15 minutes | Valor Badge

Goal: 6 stones wait in the middle. Carry them to the Stone Points of your base: each stone on your points scores 1 point every 10 seconds.

Win: The first team to 99 points, or the best score after 15 minutes.

  • One stone per player. The carrier cannot use skills or items, and loses 5% of his HP and SP every 2 seconds.
  • Enemies can steal the stones from your Stone Points: protect them.

Win 5, Lose 2, Draw 3: Valor Badge

Tierra

Tierra

Bossnia

Tierra | 15 minutes | Bravery Badge

Goal: Each team protects 5 guardians, who come one after another: Archer Guardian, Knight Guardian, Soldier Guardian, Soldier Guardian and Captain.

Win: The first team to kill the 5 enemy guardians, or the team that lost fewer guardians after 15 minutes.

  • Guardians are immune. Break the Balance Flag in the middle: it becomes your flag, and the enemy guardian can be hurt while yours is safe.
  • The enemy can break your flag to take it. Each time a guardian falls, the flag becomes neutral again.

Win 5, Lose 2, Draw 3: Bravery Badge

Tierra

Eye of Storm

Tierra | until 99 points | Bravery Badge

Goal: Two bases, North and South. Have more team-mates than the enemy inside a base to capture it. A Neutral Flag also waits in the middle.

Win: The first team to 99 points.

  • Each base you hold gives 1 point every 7 seconds, 2 if your team holds both bases.
  • Bring the Neutral Flag to a base you hold: +3 points, +5 if you hold both bases. The carrier cannot use skills or items, and loses 5% of his HP and SP every 2 seconds.
  • While your team holds a base, a "Join To Warp" chat room appears at your camp: join it to come back to life in that base.

Win 5, Lose 2, Draw 3: Bravery Badge

Other battlegrounds

Krieger Von Midgard

Krieger Von Midgard

Krieger Von Midgard | 1 + 5 minutes | Valor Badge

Goal: Pure team fight. You get 1 minute to get ready and buff your team, then the battle lasts 5 minutes.

Win: Wipe out the enemy team, or have more players alive after 5 minutes.

  • No coming back: a dead player stays out until the end of the battle.

Win 5, Lose 2, Draw 3: Valor Badge

Conquest castle

Conquest

a castle | 6 minutes per objective | Bravery Badge

Goal: One team attacks a castle, the other defends it (drawn at random). The attackers must break 2 Guardian Stones, then 3 Fortress Gates, then the Emperium.

Win: Attackers: break the Emperium. Defenders: hold 6 minutes. Each objective that falls gives the attackers 6 new minutes.

  • The defenders start next to the Emperium, the attackers at the castle entrance.

Emperium broken: attackers 20, defenders 5. Castle held: defenders 10, attackers 5: Bravery Badge

Rush castle

Rush

a castle | 7 minutes | Bravery Badge

Goal: Both teams start together in front of a castle. The first team to break the Emperium takes the castle and must defend it; the other team is sent back.

Win: The attackers win if they break the new Emperium. The defenders win if they hold it for 7 minutes after the capture. Nobody took the castle after 7 minutes: draw.

Win 5, Lose 2, Draw 3: Bravery Badge

Poring Ball field

Soccer Poring Ball

Poring Ball field | 6 minutes | Valor Badge

Goal: Football with a Poring as the ball: kick it into the enemy goal.

Win: The team with the most goals after 6 minutes (half-time after 3 minutes).

  • No skills on the field. Click the ball to kick it: DEX raises your chance to hit it, STR or INT the distance, AGI its speed, LUK the chance of a strong kick.
  • Every player gets 2 items: Shoot (send the ball to the cell you click, within 3 seconds) and Push (pushes the enemies around you away, and may make them sit for 1 second; VIT resists).
  • Sit down to block the ball. Players can be attacked: when a player is killed, his team gets a penalty kick.

Win 5, Lose 2, Draw 3: Valor Badge

IceVillageCemetery

Bomberman

3 arenas: Ice, Village, Cemetery | 5 minutes | Valor Badge

Goal: The classic game, made for 2 against 2. You get a Bombring Capsule: drop bombs (F1 of the Bomberman HUD) that explode 3 seconds later, in a cross.

Win: Each hit on an enemy gives 1 point to your team; after 3 hits a player is out. The last team standing wins the round (+1 point). Up to 3 rounds in 5 minutes, then the arena closes in. The best score wins.

  • Blown-up walls may drop a bonus: Fire Up (longer blast, up to 6 cells), Bomb Up (one more bomb at a time), Speed Up and Bomb Kick (push a bomb, F2).
  • After a hit you are invincible for 4 seconds. No skills in the arena.
  • Fire Up
  • Bomb Up
  • Speed Up
  • Bomb Kick

Win 5, Lose 2, Draw 3: Valor Badge

Rewards

At the end of a battle, every player of both teams gets badges: more for the winners, some for the losers, and the same for both teams on a draw. There are two kinds of badges, depending on the battleground: the Bravery Badge and the Valor Badge.

BattlegroundBadgeWinnersLosersDrawHappy Hour
Capture The FlagValor Badge5237 / 3 / 4
Death MatchValor Badge52 (1 at time-out)17 / 3 / 1
Stone ControlValor Badge5237 / 3 / 4
BossniaBravery Badge5237 / 3 / 4
Krieger Von MidgardValor Badge5237 / 3 / 4
Eye of StormBravery Badge5237 / 3 / 4
ConquestBravery Badge20 attackers (Emperium broken), 10 defenders (castle held)5-30 / 15 / 7
RushBravery Badge5237 / 3 / 4
Soccer Poring BallValor Badge5237 / 3 / 4
BombermanValor Badge5237 / 3 / 4

Happy Hour column: winners / losers / draw (Conquest: attackers who break the Emperium / defenders who hold / losers).

PvP Reputation

Battlegrounds also count for your PvP Reputation:

  • Each badge of a battle counts 10,000 PvP Reputation in your daily limit.
  • Daily limit: 2,000,000 PvP Reputation (War of Emperium, Sadrith Arena and Battlegrounds together). Once it is reached, a battle gives only 1 badge until the next day.
  • Killing an enemy player on a battlefield gives PvP Reputation (the killer gets the most, his party a share). Being killed gives a little too.

What to buy with badges

Two NPCs of the Battleground Room exchange your badges.

Achievements

Every battleground you finish counts for the Battleground achievements (Adventure group):

  1. Battleground: 1 battleground, Stuff Box Lv 1 + a title
  2. Battleground - [Bronze]: 10 battlegrounds, Stuff Box Lv 2 + a title
  3. Battleground - [Silver]: 25 battlegrounds, Stuff Box Lv 3 + a title
  4. Battleground - [Gold]: 50 battlegrounds, Stuff Box Lv 4 + a title
  5. Battleground - [Platinum]: 100 battlegrounds, Stuff Box Lv 5 + a title

Battleground skills

The Team Leader uses these skills with @bgskill <code>, on a battlefield only. They are the guild skills of DARO (see Guild Skills modifications), used at level 1.

BO

Warfare - Hold the Line!

Fully restores the HP and SP of the team-mates around the leader.

Cast 2 s, Cooldown 5 min, Area 18 cells

RG

Warfare - For Great Justice!

Faster HP and SP regeneration for the team-mates around the leader.

Cast 2 s, Cooldown 5 min, Lasts 20 s, Area 18 cells

RS

Warfare - To the Limits!

LP recovery.

Cast 2 s, Cooldown 5 min, Area 18 cells

EC

Military - Summon Guard

Summons a Knight Guardian that escorts the leader. The leader must be in a guild.

Cast 2 s, Cooldown 5 min, Guard 20 s

CF

Tactical - Emergency Recall

Calls every living team-mate to the leader. They get +5% Max HP for a few seconds.

Cast 5 s, Cooldown 5 min, Lasts 5 s

CB

Tactical - Scooting

The leader sees the position of every player on the mini map.

Cast 15 s, Cooldown 4 min, Lasts 2 s

EM

Tactical - Set the Flag

Plants a team flag where the leader stands.

Cast 7 s, Cooldown 5 min, Lasts 15 s

Example: @bgskill CF calls the whole team to the leader. The codes are: BO, RG, RS, EC, CF, CB, EM.

Battleground commands

  • @joinbg: joins the waiting list of the battleground of the hour, or the running battle (team with fewer players).
  • @leavebg: leaves the battleground.
  • @bginfo: opens the BATTLEGROUND window: running battle, waiting room, every arena, Join / Leave, Calendar & guide.
  • @listenbg: turns the battleground announcements on or off.
  • @order <message>: (leader only) shows your message in big letters to the whole team.
  • @leader <name>: (leader only) gives the Team Leader role to a team-mate.
  • @reportafk <name>: (leader only) kicks out a team-mate marked AFK.
  • @bgskill <code>: (leader only) uses a battleground skill.

Battlefield rules

  • Damage is lower on battlefields: normal attacks 80%, skills 60%. Flee -20%.
  • No death penalty. In most battlegrounds, the dead come back in waves every 25 seconds, fully healed, from their camp.
  • In most battlefields, a Therapist in battle stands in each camp: full heal, Blessing and Increase AGI, repair, storage and Restock.
  • Idle for 45 seconds: your team is told you are AFK, and the leader can kick you with @reportafk. Idle for 90 seconds: you are kicked out automatically.
  • No teleport, no memo, no save point on the battlefields.
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