Introduction
The Elemental Dungeons are the second step of difficulty in the lands of the north. In each dungeon, every monster has the same element: bring gear and skills made to fight that element.
- 4 dungeons, one element each
- 4 ~ 6 maps, then a boss room
- 1 Heart to destroy before each boss
Each dungeon has its own danger (HP loss, SP loss, the Titan's Stare, thunder). It gets worse the deeper you go.
Elemental Dungeons


Atalantide (Water)
- Element: Water
- Maps: 6
- Achievement Lv: 10
Boss: Undine
Danger: You lose SP over time.
Route
- Entrance: Rivendel field (riv_fild01), at 53,51.
- Ragnarok Airplane (Captain Cid): Rivendel / Trial of Babel / Atlantide, 3,000z.
- Warper: North Dungeons, Elemental - Atlantide (Water), after the Atalantide achievement.


Shivan's Volcano (Fire)
- Element: Fire
- Maps: 5
- Achievement Lv: 10
Boss: Shivan
Danger: You lose HP over time.
Route
- Entrance: Muspell Desert (mus_fild07), at 190,180.
- Ragnarok Airplane (Captain Cid): Shivan's Volcano, 15,000z, after Muspell Field Exploration(7).
- Warper: North Dungeons, Elemental - Shivan Volcano (Fire), after the Shivan Volcano achievement.


Titan's Retreat
- Element: Earth
- Maps: 5
- Achievement Lv: 10
Boss: Prometheus
Danger: Sit down to escape the Titan's Stare.
Route
- Entrance: Muspell Desert (mus_fild06), at 67,196.
- Ragnarok Airplane (Captain Cid): Titan's Retreat, 15,000z, after Muspell Field Exploration(6).
- Warper: North Dungeons, Elemental - Titan's Retreat (Earth), after the Titan's Retreat achievement.


Tyr's Tower
- Element: Wind
- Maps: 4
- Achievement Lv: 10
Boss: Broceliande
Danger: Thunder strikes the players.
Route
- Entrance: Myrkvior (myr_fild05), at 113,55.
- Ragnarok Airplane (Captain Cid): Tyr's Tower, 15,000z, after Jotuheim Field Exploration(9).
- Warper: North Dungeons, Elemental - Tyr Tower (Wind), after the Tower of Tyr achievement.
Shivan's Volcano
The fire dungeon.
You lose HP every second while you are in the dungeon. The deeper you go into the volcano, the more HP you lose.
Monsters
![]() | #27019 | Lesser Fire Elemental | Total: 135 |
![]() | #27017 | Greater Fire Elemental | Total: 80 |
![]() | #27012 | Fenrir | Total: 15 |
![]() | #27013 | Balor | Total: 30 |
![]() | #27015 | Ablaze Mistress | Total: 65 |
![]() | #27018 | Spirit of Fire | Total: 105 |
![]() | #27014 | Moonfire | Total: 45 |
![]() | #27016 | Magma Fiend | Total: 80 |
![]() | #27011 | Lady of the Sun | Total: 1 |
![]() | #27010 | Shivan's Dragon | Total: 1 |
Maps
- Map 1: activate 4 seals to open the next map.
- Maps 2 and 3: defeat 4 Guardians to open the next map.
- Map 4: activate 3 seals at the same time to open the next map.
- Map 5: defeat Lady of the Sun to reach Shivan's room.
- Boss room: destroy Shivan's Heart to slow down the HP loss, then defeat Shivan's Dragon.
On map 5 and in the boss room, stay away from the Firepits: they explode and kill you instantly.

Map 4
| 20 | Lesser Fire Elemental |
| 15 | Spirit of Fire |
| 15 | Magma Fiend |
| 20 | Greater Fire Elemental |
| 15 | Ablaze Mistress |
| 15 | Moonfire |
| 10 | Balor |
| 5 | Fenrir |

Map 5
| 48 | Firepit |
| 20 | Lesser Fire Elemental |
| 15 | Spirit of Fire |
| 15 | Magma Fiend |
| 20 | Greater Fire Elemental |
| 20 | Ablaze Mistress |
| 20 | Moonfire |
| 15 | Balor |
| 10 | Fenrir |
| 1 | Lady of the Sun |
Atlantide
The water dungeon, under the ocean.
You lose SP every second while you are in the dungeon. The deeper you go into the ocean, the more SP you lose.
Monsters
![]() | #27029 | Lesser Water Elemental | Total: 137 |
![]() | #27026 | Greater Water Elemental | Total: 82 |
![]() | #27028 | Spirit of Water | Total: 127 |
![]() | #27023 | Deep Sea's Shelter | Total: 15 |
![]() | #27022 | Leviathan | Total: 16 |
![]() | #27021 | Lady of the Lake | Total: 1 |
![]() | #27025 | Guardian of the Deep | Total: 65 |
![]() | #27024 | Villisneria | Total: 50 |
![]() | #27027 | Tigerfish | Total: 87 |
![]() | #27020 | Undine | Total: 1 |
Maps
- Map 1: activate 4 seals to open the next map.
- Map 2: defeat 4 Guardians to open the next map.
- Map 3: activate 4 seals to open the next map.
- Map 4: survive under water and go through.
- Map 5: defeat Lady of the Lake.
- Map 6: activate 4 seals to reach Undine's room.
- Boss room: destroy Undine's Heart to slow down the SP loss, then defeat Undine.
On maps 3, 4 and 5 and in the boss room, you are under water: kill the Oxygen monsters to get oxygen and stay alive.
Titan's Retreat
The earth dungeon, where the Titan watches you.
Titan's Stare: once in a while, the Titan looks at you and you get Blind. A cast starts: sit down before the end of the cast, or you are stunned and take Earth damage. The deeper you go, the more often the Titan stares.
Monsters
![]() | #27049 | Lesser Earth Elemental | Total: 135 |
![]() | #27047 | Greater Earth Elemental | Total: 80 |
![]() | #27048 | Spirit of Earth | Total: 110 |
![]() | #27044 | Ancient Golem | Total: 45 |
![]() | #27043 | Behemoth | Total: 25 |
![]() | #27041 | Lady of the Field | Total: 1 |
![]() | #27045 | Nymph | Total: 60 |
![]() | #27042 | Tarask | Total: 15 |
![]() | #27040 | Prometheus | Total: 1 |
![]() | #27046 | Guardian of the underground | Total: 44 |
Maps
- Map 1: activate 4 seals to open the next map.
- Map 2: defeat 4 Guardians to open the next map.
- Map 3: no objective, just go through.
- Map 4: defeat Lady of the Field.
- Map 5: activate 4 seals to reach Prometheus' room.
- Boss room: destroy Prometheus' Heart to stop its stare, then defeat Prometheus.
In the boss room, the stare hurts and stuns you even if you sit, until the Heart is destroyed.

Map 2
| 30 | Lesser Earth Elemental |
| 25 | Spirit of Earth |
| 10 | Nymph |
| 20 | Greater Earth Elemental |
| 15 | Guardian of the Underground |

Map 3
| 25 | Lesser Earth Elemental |
| 20 | Spirit of Earth |
| 20 | Greater Earth Elemental |
| 15 | Guardian of the Underground |
| 15 | Nymph |
| 10 | Ancient Golem |
| 5 | Behemoth |

Map 4
| 20 | Lesser Earth Elemental |
| 15 | Spirit of Earth |
| 20 | Greater Earth Elemental |
| 15 | Guardian of the Underground |
| 15 | Nymph |
| 15 | Ancient Golem |
| 5 | Behemoth |
| 5 | Tarask |
| 1 | Lady of the Field |

Map 5
| 20 | Lesser Earth Elemental |
| 20 | Spirit of Earth |
| 20 | Greater Earth Elemental |
| 20 | Ancient Golem |
| 15 | Guardian of the Underground |
| 20 | Nymph |
| 15 | Behemoth |
| 10 | Tarask |
Tyr's Tower
The wind dungeon, a tower you climb floor by floor.
Thunder storm: a storm is cast on each player and deals damage. It stays in place for a while, and touching it hurts. The higher you climb, the more often the thunder strikes.
Monsters
![]() | #27039 | Lesser Wind Elemental | Total: 85 |
![]() | #27037 | Greater Wind Elemental | Total: 70 |
![]() | #27038 | Spirit of Wind | Total: 80 |
![]() | #27035 | Observer | Total: 50 |
![]() | #27034 | Garuda | Total: 20 |
![]() | #27031 | Lady of the Breeze | Total: 1 |
![]() | #27033 | Arya | Total: 15 |
![]() | #27032 | Sleipnir | Total: 5 |
![]() | #27036 | Windy Fiend | Total: 55 |
![]() | #27030 | Broceliande | Total: 1 |
Maps
- Map 1: avoid the tornado to move forward. Sitting down helps you resist the wind.
- Map 2: defeat 4 Guardians to open the next map.
- Map 3: activate 4 seals to open the next map.
- Map 4: a labyrinth. Listen to the wind near the warps to find the right way to Broceliande's room.
- Boss room: destroy Broceliande's Heart to stop the Thunder, then defeat Broceliande.
In the boss room, the Thunder hits you wherever you stand, until the Heart is destroyed.

Activities, dungeons & events





































Guardian of the Deep
Villisneria
Deep Sea's Shelter
Leviathan
Lady of the Lake

Undine










Lesser Earth Elemental
Spirit of Earth
Greater Earth Elemental
Ancient Golem
Tarask
Lady of the Field
Prometheus



Observer



Sleipnir


Lesser Wind Elemental
Spirit of Wind
Windy Fiend
Greater Wind Elemental
Garuda
Arya
Lady of the Breeze

Broceliande