Introduction
DARO adds new cards and changes some official ones. This page explains how combos and sets work, and links to the full card lists.
- 7 card lists, one per equipment slot
- Elite cards count as their normal card in combos
Combo cards and card sets still give their combo effect, even when it is not written in the card description.
- An Elite card counts as its normal card in combos and sets: you can mix them freely.
- If an Elite combo of the same cards exists and is complete, that combo counts instead. A combo never counts twice.
Two examples of cards whose combo or set effect is not written in their descriptions:
Combo: Nightmare Card & Nightmare Terror Card
- Increase 'Curse' chance of the
Nightmare Card to 9%.
Set: Dragon Tail Card, Merman Card, Anolian Card, Alligator Card & Cruiser Card
- Inflict 20% more damage with Long Range Physical attack.
- Agi + 5
- Dex + 3
- Perfect Hit (which never miss its target) + 20%.
- If [Archer Class]:
- Receive 5% more Experience Points from Brute monsters.
- Add a chance of auto casting 'Coma' on Brute monster when attacking.

List of Cards

Pick a slot to see its cards. The cards are sorted alphabetically.

Activities, dungeons & events