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Activities, dungeons & events

New Cards & Official Cards modifications

The new cards of DARO and the official ones that changed. Elite cards count in combos and sets.

Introduction

DARO adds new cards and changes some official ones. This page explains how combos and sets work, and links to the full card lists.

  • 7 card lists, one per equipment slot
  • Elite cards count as their normal card in combos

Combo cards and card sets still give their combo effect, even when it is not written in the card description.

  • An Elite card counts as its normal card in combos and sets: you can mix them freely.
  • If an Elite combo of the same cards exists and is complete, that combo counts instead. A combo never counts twice.

Two examples of cards whose combo or set effect is not written in their descriptions:

Combo: Nightmare Card & Nightmare Terror Card

Set: Dragon Tail Card, Merman Card, Anolian Card, Alligator Card & Cruiser Card

  • Inflict 20% more damage with Long Range Physical attack.
  • Agi + 5
  • Dex + 3
  • Perfect Hit (which never miss its target) + 20%.
  • If [Archer Class]:
    • Receive 5% more Experience Points from Brute monsters.
    • Add a chance of auto casting 'Coma' on Brute monster when attacking.

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List of Cards

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Pick a slot to see its cards. The cards are sorted alphabetically.

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