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Activities, dungeons & events

Trial of Babel

Climb the tower alone or with up to five players: 101 floors up, or an endless way down.

  • 101floors
  • 2-5players
  • 70Base Level

Where Babel's Tower, Rivendel

Introduction

The Trial of Babel is a tower you climb floor after floor, alone or with a team, to earn Babel Points. You spend them to engrave inscriptions on your weapon.

  • 70 Base Level at least
  • 101 floors in Ascension, endless in Descension
  • 1-5 players: solo, or a team of 2 to 5
  • 1 trial every 24 hours
Babel.png

The trial takes place in Babel's Tower, on the heights of Rivendel Town. It has been around for 15 years and changed 4 times, from Mystic RO to Realm RO, GaRO and then DGRO. This fifth version adds team play, but you can still complete it alone.

Two game modes

Archangel Babel

Archangel Babel

“I represent the will of Archangel Babel on Earth. Prove your strength in the trial the Lord created to choose the Judges... the creatures you will face come from the divine magic of Babel.” Uriel

Trial

Ascension

101 floors · fastest time wins

101 floors. The MvP Babel waits on the last one.

Descension

Endless · deepest floor wins

Endless. Once Babel is defeated at floor -101, you keep going until you or your team are defeated.

Fewer points past floor 120: a floor gives half a point past floor 120, a third past 200, a quarter past 250 and a tenth past 300.

Cooldown and team size

Mode

Solo

Just you

Team

2 - 5 players · leader starts

The party leader starts the trial and every member must be off cooldown.

Cooldown after the trial: 24 h (8 h VIP)

Top 3

One Top 3 for each trial and each mode (Solo, Team): the fastest time wins in Ascension, the deepest floor in Descension.

  • You can enter once every 24 hours. The cooldown starts as soon as you start the trial.
  • The cooldown is on the account you used, and it covers every kind of trial: Ascension, Descension, Solo or Team.
  • VIP accounts have their cooldown reduced by 16 hours.
  • In a team, each extra player adds 5 monsters per floor.

A team has it easier, so it earns fewer points: -10% with 2 players, -15% with 3, -20% with 4 and -25% with 5.

Difficulty

You choose the difficulty at the entrance. Each new floor is harder than the previous one. Hard unlocks after your first completion in Normal.

Normal Mode
  • Monsters: Level 50 + floor number
  • Babel Points: Normal
Hard Mode

Clear Normal

  • Monsters: Same level, they hit 25% harder
  • Babel Points: +15 Babel Points per floor
Very Hard

Coming soon

Legendary

Coming soon

Optional: pick 2 random races at the entrance. You will then only meet monsters of these 2 races during your run.

Monster races

  • Formless
  • Undead
  • Brute
  • Plant
  • Insect
  • Fish
  • Demon
  • Demi-Human
  • Angel
  • Dragon

Choose the races of the monsters with Reroll (2 new races, then wait 11 h) or fight all races.

Inside the tower

  1. Clear the floor within 5 minutes, or the game is over.
  2. Every 5 floors, choose one option within 30 seconds: skip the whole next floor, get a full heal, or receive a Babel's Benediction.
  3. Beat the boss: a boss waits on every 5th floor, except floor 101, which holds the MvP Babel.
  4. Open the Chest: killing Babel, in Ascension or Descension, makes a special Chest appear with plenty of good rewards.

If any team member chooses to skip, the whole team skips the next floor, and nobody earns points for it.

After 2 minutes on the same floor, your passive HP & SP regeneration drops to 0. This debuff is reset at the end of each floor.

Babel's Benedictions

A benediction is a bonus from one of the gods. It has 3 levels: 10% at level 1, 15% at level 2 and 20% at level 3.

Thor

Attack

  • Physical damage +
  • Magical damage +
  • Special damage +
  • Ignore DEF/MDEF +
  • Critical damage +

Frigg

Heal

  • Items' healing value +
  • Skill's healing value +
  • HP leech value +
  • SP leech value +
  • Heal between each floors +

Hermod

Speed

  • ASPD +
  • Cast -
  • ASD -
  • Walking speed +
  • After hit delay -
  • Cooldown -

Loki

Inflict status

  • Status when attacking +
  • Chances to inflict a status +
  • Status duration +
  • DoT damage +
  • Status in AoE +

Heimdall

Resist status

  • Status resistance +
  • Chance to resist a status +
  • Status duration -
  • Chance to reflect a status +
  • Status when attacked +

Odin

Defense

  • Physical resistance +
  • Magical resistance +
  • Special resistance +
  • DEF/MDEF +
  • Critical resistance +
  • DoT resistance +

Tyr

Physical autocast

  • Mono target physical autocast +
  • AoE physical autocast +
  • PBAoE physical autocast +
  • Defensive physical autocast +
  • Operation physical autocast +

Freyja

Magic autocast

  • Mono target magical autocast +
  • AoE magical autocast +
  • PBAoE magical autocast +
  • Defensive magical autocast +
  • Operation magical autocast +

Bragi

Fortune

  • XP +
  • Zeny +
  • Babel's points +
  • Droprate +
  • Benediction choice +
  • Mob per floor -

Baldr

Defensive autocast

  • Mono target autocast when attacked +
  • AoE autocast when attacked +
  • PBAoE autocast when attacked +
  • Defensive autocast when attacked +
  • Operation autocast when attacked +

Freyr

Resources

  • MaxHP +
  • MaxSP +
  • MaxLP +
  • HP/SP regen +
  • SP cost -

Njord

Crit / hit

  • Face damage received -
  • Damage received when HP are low -
  • Hit/Perfect hit +
  • Critical +
  • Damage against full HP target +

Vali

Thief

  • Damage on the back +
  • Chance to coma low HP target +
  • Flee/Pflee +
  • DoT damage +
  • Damage if your HP are low +
  • Damage against low HP target +

Vidar

Summons

  • Summon attack power +
  • Summon tank capacity +
  • Summon heal power +
  • Summon AoE +
  • Summon status +

How to earn points

Four ways to earn Babel Points:

Floor cleared

1 point for each floor you complete.

MvP killed

5 points: 1 point for each 20% of HP the boss loses.

Killed by the MvP

1 point for each 20% of HP the MvP lost. Same result if you skip the floor.

Stardust

1 point for each Stardust you give to the Stardust Collector.

Descension has no floor limit: you meet a boss every 5th floor until you die or leave the Tower.

ID Name Effect Obtention
Stardust.png 8271 Stardust Gives 1 Babel Point for each Stardust given to the Stardust Collector. Kill monsters in Babel

The Stardust Collector stands at the Babel entrance. Talk to him with Stardust in your inventory to exchange it for points.

Enchant System

An inscription is an enchant engraved on your weapon. The NPC in the basement of Babel engraves or upgrades the inscription of your equipped weapon for Babel Points and Stardust.

  • 0 risk: the process never breaks your weapon
  • 1 is the level of every new inscription
  • 10 levels to upgrade

Getting an inscription

Gabriel

Gabriel

Keeper of the Sanctuary

Inscribe

Random or chosen god

Will of the Gods 25 pts

Random roll: a random god writes. Your 3 favorites come more often.

25 Babel Points. A new roll erases the previous inscription.

Chosen God 500 pts + 100 Stardust

Your choice: you choose who writes.

500 Babel Points and 100 Stardust: you pick the inscription.

Empower

Level +1, up to 10

Empowering always succeeds, up to Lv 10. Costs: see Upgrade costs.

Favorites

3 gods, more luck

Random roll with better odds for your 3 favorites. See the Favorites List.

Transfer 1000 pts

To another weapon

Gabriel moves your inscription to another weapon (1000 Babel Points).

The inscription keeps its level; the card in the 4th slot of the other weapon comes back to you.

Erase Free

Remove the inscription

Or Gabriel removes it, for free: the 4th slot becomes free.

Inscription Appearance Name.png A weapon with a Surt Inscription Level 10.

You cannot put a Babel Inscription on a weapon held in the left hand.

The inscription fills the 4th slot of your weapon. On a weapon with 4 slots, the card in that slot is given back to you (also when the inscription is transferred).

Inscription Appearance Gear.png

Upgrade costs

Inscription LevelBabel PointsStardust (ID : 8271)
Level 0~1250
Level 1~25010
Level 2~37520
Level 3~410030
Level 4~512540
Level 5~615060
Level 6~720070
Level 7~825080
Level 8~930090
Level 9~10400100

Favorites List

  1. Talk to Gabriel and pick your 3 preferred inscriptions.
  2. Enchant your weapon: the system makes several rolls, and your favorites get a higher chance to come out.

The gods draw up to 5 times and stop as soon as a favorite comes out. Chance to get one of your favorites:

  • 10.2% with 1 favorite
  • 19.5% with 2 favorites
  • 28.1% with 3 favorites

Nothing is guaranteed: a favorite is more likely, never certain.

List of Inscriptions

Each inscription has 10 levels. Jump to the one you want:

Status effects

Elements

Damage

  • Thor: Thunder Storm autocast, Critical
  • Magni: Bash autocast
  • Ull: 400% ATK proc, HIT
  • Vidarr: counter-attack
  • Hel: Critical Damage, Coma
  • Irmin: Boss and Large monsters
  • Tyr: Parrying, ignore DEF/MDEF
  • Njordr: Critical, Double attack
  • Odin: ATK/MATK, HP/SP on hit, All Stats
  • Forseti: targets above 50% HP
  • Leikn: targets above 50% HP, stops heals
  • Vor: injured targets
  • Syn: finishing blows, escaping death
  • Nott: back damage, Flee, Steal
  • Delling: below 50% HP

Survival

Utility and support

  • Mimir: lower costs, skill duration
  • Eir: healing, summons, buffs
  • Bragi: Cast/Delay/Cooldown, ASPD
  • Gersimi: Zeny, drops, EXP
  • Beyla: weight, strip/break, healing items
  • Saga: Songs & Dances
  • Skirnir: skill duration, casting

Hoder Inscription

Inflicts Blind

Lv 1 → 10

Pick a level

  • 1 → 10% chance to inflict Blind while being attacked or attacking
  • 5 → 50% chance to reflect Blind Status
  • Resistance to Blind Status +5 → 50%
  • Increases damage on Blind enemies by 3 → 30%
  • Bosses and MVPs resist Blind less: their reduction of its chance and duration is lowered by 3 → 33%

Hermod Inscription

Inflicts Silence

Lv 1 → 10

Pick a level

  • 1 → 10% chance to inflict Silence while being attacked or attacking
  • 5 → 50% chance to reflect Silence Status
  • Resistance to Silence Status +5 → 50%
  • Increases damage on Silence enemies by 3 → 30%
  • Bosses and MVPs resist Silence less: their reduction of its chance and duration is lowered by 3 → 33%

Mani Inscription

Inflicts Sleep

Lv 1 → 10

Pick a level

  • 1 → 10% chance to inflict Sleeping while being attacked or attacking
  • 5 → 50% chance to reflect Sleeping Status
  • Resistance to Sleeping Status +5 → 50%
  • Increases damage on Sleeping enemies by 3 → 30%
  • Bosses and MVPs resist Sleeping less: their reduction of its chance and duration is lowered by 3 → 33%

Baldr Inscription

Inflicts Stun

Lv 1 → 10

Pick a level

  • 1 → 10% chance to inflict Stun while being attacked or attacking
  • 5 → 50% chance to reflect Stun Status
  • Resistance to Stun Status +5 → 50%
  • Increases damage on Stun enemies by 3 → 30%
  • Bosses and MVPs resist Stun less: their reduction of its chance and duration is lowered by 3 → 33%

Bertcha Inscription

Inflicts Freeze

Lv 1 → 10

Pick a level

  • 1 → 10% chance to inflict Freeze while being attacked or attacking
  • 5 → 50% chance to reflect Freeze Status
  • Resistance to Freeze Status +5 → 50%
  • Increases damage on Freeze enemies by 3 → 30%
  • Bosses and MVPs resist Freeze less: their reduction of its chance and duration is lowered by 3 → 33%

Jord Inscription

Inflicts Stone

Lv 1 → 10

Pick a level

  • 1 → 10% chance to inflict Stone while being attacked or attacking
  • 5 → 50% chance to reflect Stone Status
  • Resistance to Stone Status +5 → 50%
  • Increases damage on Stone enemies by 3 → 30%
  • Bosses and MVPs resist Stone less: their reduction of its chance and duration is lowered by 3 → 33%

Sol Inscription

Inflicts Burning

Lv 1 → 10

Pick a level

  • 1 → 10% chance to inflict Burning while being attacked or attacking
  • 5 → 50% chance to reflect Burning Status
  • Resistance to Burning Status +5 → 50%
  • Increases damage on Burning enemies by 3 → 30%
  • Bosses and MVPs resist Burning less: their reduction of its chance and duration is lowered by 3 → 33%

Sjnof Inscription

Inflicts Confusion

Lv 1 → 10

Pick a level

  • 1 → 10% chance to inflict Confusion while being attacked or attacking
  • 5 → 50% chance to reflect Confusion Status
  • Resistance to Confusion Status +5 → 50%
  • Increases damage on Confusion enemies by 3 → 30%
  • Bosses and MVPs resist Confusion less: their reduction of its chance and duration is lowered by 3 → 33%

Byggvir Inscription

Inflicts Poison

Lv 1 → 10

Pick a level

  • 1 → 10% chance to inflict Poison while being attacked or attacking
  • 5 → 50% chance to reflect Poison Status
  • Resistance to Poison Status +5 → 50%
  • Increases damage on Poison enemies by 3 → 30%
  • Bosses and MVPs resist Poison less: their reduction of its chance and duration is lowered by 3 → 33%

Sif Inscription

Inflicts Curse

Lv 1 → 10

Pick a level

  • 1 → 10% chance to inflict Curse while being attacked or attacking
  • 5 → 50% chance to reflect Curse Status
  • Resistance to Curse Status +5 → 50%
  • Increases damage on Curse enemies by 3 → 30%
  • Bosses and MVPs resist Curse less: their reduction of its chance and duration is lowered by 3 → 33%

Mimir Inscription

Cheaper skills, longer buffs

Lv 1 → 10

Pick a level

  • Reduces Gems/SP/Sphere/Zeny/Scroll costs by 3 → 30%
  • Duration of skills +3 → 30%

Vidarr Inscription

Multi-hit damage, autocasts when hit

Lv 1 → 10

Pick a level

  • 0.5 → 5% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked
  • Damage facing multiple enemies +2 → 20%

Frigg Inscription

Max SP, DEF / MDEF, SP regen

Lv 1 → 10

Pick a level

  • MaxSP +1 → 10% +10 → 100% of BaseLevel
  • Natural SP Regeneration +3 → 30%
  • DEF & MDEF +1 → 5

Idunn Inscription

Max HP, DEF / MDEF, HP regen

Lv 1
  • MaxHP +1% + BaseLevel
  • Natural HP Regeneration +10%
  • DEF & MDEF +1
Lv 2
  • MaxHP +2% + BaseLevel x2
  • Natural HP Regeneration +20%
  • DEF & MDEF +1
Lv 3
  • MaxHP +3% + BaseLevel x3
  • Natural HP Regeneration +30%
  • DEF & MDEF +1
Lv 4
  • MaxHP +4% + BaseLevel x4
  • Natural HP Regeneration +40%
  • DEF & MDEF +2
Lv 5
  • MaxHP +5% + BaseLevel x5
  • Natural HP Regeneration +50%
  • DEF & MDEF +2
Lv 6
  • MaxHP +6% + BaseLevel x6
  • Natural HP Regeneration +60%
  • DEF & MDEF +3
Lv 7
  • MaxHP +7% + BaseLevel x7
  • Natural HP Regeneration +70%
  • DEF & MDEF +3
Lv 8
  • MaxHP +8% + BaseLevel x8
  • Natural HP Regeneration +80%
  • DEF & MDEF +4
Lv 9
  • MaxHP +9% + BaseLevel x9
  • Natural HP Regeneration +90%
  • DEF & MDEF +4
Lv 10
  • MaxHP +10% + BaseLevel x10
  • Natural HP Regeneration +100%
  • DEF & MDEF +5

Thor Inscription

Critical, Thunderstorm autocast

Lv 1 → 10

Pick a level

  • 0.5 → 5% chance to autocast Thunder Storm Lv 5 while being attacked or attacking
  • Critical +1 → 10 + 1 → 10%

Eir Inscription

Healing, summons, buffs

Lv 1 → 10

Pick a level

  • Healing effect +2 → 20%
  • Summon power +2 → 20%
  • Duration of the buffs and effects you give +2 → 20%
  • Attributes skills bonuses +2 → 20% (Spurt, Increase Accuracy, Crazy Uproar, Chase Walk, Nen, Improve Concentration, True Sight)

Hel Inscription

Critical rate and damage, coma

Lv 1 → 10

Pick a level

  • Critical Damage +1 → 15%
  • Has a chance of inflicting Coma if the target has less than 2 → 20% of MaxHP (Progressive)
  • If engraved on Katar : Chance to inflict double critical +1 → 10%
  • If engraved on any other type of Weapon : Critical Rate +5 → 50%

Irmin Inscription

Against Large and Boss

Lv 1 → 10

Pick a level

  • Increases physical and magical damage against Boss monsters by 1 → 10% and against Large monsters by 1 → 10% (both apply against a large boss)
  • Reduces damage from Boss monsters by 1 → 10% and from Large monsters by 1 → 10%

Loki Inscription

Avoid the first hit, statuses

Lv 1 → 10

Pick a level

  • Increases chance and duration of abnormal status by 3 → 30%
  • 3 → 30% chance of ignoring the first hit received

Magni Inscription

Ignore immunity, Bash autocast

Lv 1 → 10

Pick a level

  • 0.5 → 5% chance to autocast Bash Lv 10 on any physical attacks, including Skills
  • 2 → 20% chance to ignore stuff immunity from adversaries

Tyr Inscription

Parry, ignore DEF / MDEF

Lv 1 → 10

Pick a level

  • Parrying +1.5 → 15%
  • Ignore 2 → 20% of DEF/MDEF

Saeming Inscription

Speed and evasion

Lv 1 → 10

Pick a level

  • Walking Speed (Cumulative) +1 → 10%
  • Physical, Magical, Special Flee +1.5 → 15%

Ull Inscription

HIT, combo autocast

Lv 1 → 10

Pick a level

  • 0.5 → 5% chance to inflict 400% ATK on any physical attacks, including Skills (Combo Attack Lv 3)
  • Hit +2 → 20, Hit +1 → 10%

Vali Inscription

Poison, burning, bleeding when hit

Lv 1 → 10

Pick a level

  • 0.5 → 5% chance each to inflict Poison, Bleeding and Burning on the attacker when being attacked
  • DoT (Damage over Time) +3 → 30%
  • Bosses and MVPs resist Poison, Bleeding and Burning less: their reduction of chance and duration is lowered by 3 → 33%

Bragi Inscription

Speed, ASPD, cast, delay, cooldown

Lv 1 → 10

Pick a level

  • Cast/Delay/Cooldown -1 → 10%
  • ASPD +1 → 10%
  • Walking Speed +1 → 10%

Heimdall Inscription

Block, Neutral resistance, Devotion

Lv 1 → 10

Pick a level

  • Blocking +1.5 → 15%
  • Resistance against Neutral +1 → 10%
  • Reduces damage received while using Devotion on a player by 1 → 10%

Gersimi Inscription

Zeny, EXP, drops

Lv 1 → 10

Pick a level

  • Zeny drop +10 → 100%
  • Drop rate +1 → 10%
  • EXP rate +2 → 20%

Freyja Inscription

Status resistance

Lv 1 → 10

Pick a level

  • Chance and duration of abnormal status received -3 → 30%
  • First damage received if unhurt -3 → 30%

Freyr Inscription

HP / SP on hit and when hit

Lv 1 → 10

Pick a level

  • HP Regen while attacking or being attacked +0.3 → 3% of MaxHP (CD 1sec), (Even with Skills)
  • SP Regen while attacking or being attacked +0.3 → 3% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)

Njordr Inscription

Double attack, critical

Lv 1 → 10

Pick a level

  • Critical +1 → 10
  • Skill Critical +2 → 20%
  • Double attack +1.5 → 15%

Aegir Inscription

Water

Lv 1 → 10

Pick a level

  • Water elemental damage +2 → 20% (+2 → 15% on magic skills)
  • Water elemental resistance +2 → 20%
  • 0.5 → 5% chance to autocast Cold Bolt Lv 3 while attacking
  • Add 1 → 10% chance of inflicting Freeze status when being attacked.

Surt Inscription

Fire

Lv 1 → 10

Pick a level

  • Fire elemental damage +2 → 20% (+2 → 15% on magic skills)
  • Fire elemental resistance +2 → 20%
  • 0.5 → 5% chance to autocast Fire Bolt Lv 3 while attacking
  • Adds 1 → 10% chance to inflict Burning when being attacked

Ymir Inscription

Wind

Lv 1 → 10

Pick a level

  • Wind elemental damage +2 → 20% (+2 → 15% on magic skills)
  • Wind elemental resistance +2 → 20%
  • 0.5 → 5% chance to autocast Lightning Bolt Lv 3 while attacking
  • Add 1 → 10% chance of inflicting Stun status when being attacked

Thjazi Inscription

Earth

Lv 1 → 10

Pick a level

  • Earth elemental damage +2 → 20% (+2 → 15% on magic skills)
  • Earth elemental resistance +2 → 20%
  • 0.5 → 5% chance to autocast Earth Spike Lv 3 while attacking
  • Add 1 → 10% chance of inflicting Stone Curse status when being attacked.

Odin Inscription

ATK / MATK, drain

Lv 1 → 10

Pick a level

  • ATK/MATK +3 → 30
  • Each attack restores 0.2 → 2% of HP/SP, also work on skills
  • Each attack increases All Stats by 1 for 7 sec, up to +1 → 10

Skadi Inscription

DOT resistance, no knockback

Lv 1 → 10

Pick a level

  • Damage Over Time received -3 → 30%
  • Chance to avoid Knock Back +3 → 30%
  • After Hit Recovery -3 → 30%
  • Damage received if hurt -3 → 30%
  • Damage received if facing multiple enemies -2 → 20%

Beyla Inscription

Weight limit, item healing

Lv 1 → 10

Pick a level

  • Maximum Weight +3 → 30%
  • Stuff resistance to strip and break +3 → 30%
  • Healing Items effectiveness +5 → 50% on self

Forseti Inscription

Minimum speed, first strike

Lv 1 → 10

Pick a level

  • Walking speed penalties -10 → 100%
  • Damage on targets above 50% HP: up to +2 → 25% on an unhurt target, decreasing to 0 at 50% HP (half on magic)

Leikn Inscription

Blocks HP recovery, first strike

Lv 1 → 10

Pick a level

  • Damage on targets above 50% HP: up to +2 → 25% on an unhurt target, decreasing to 0 at 50% HP (half on magic)
  • 1 → 10% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)

Nott Inscription

Back damage, Flee, steal

Lv 1 → 10

Pick a level

  • Damage coming from the back +2 → 20%
  • Flee +2 → 20, Flee +1 → 10%
  • Chance to Steal +1 → 10%

Saga Inscription

Songs and dances

Lv 1 → 10

Pick a level

  • Songs & Dances bonuses +1.5 → 15%
  • Duration of performance +5 → 50%
  • Performance SP use -3 → 30%
  • Walking speed while performing +2 → 20%
  • Perfect Flee +1.5 → 15

Syn Inscription

Final strike

Lv 1 → 10

Pick a level

  • Damage received -4 → 40% if escaping death
  • Damage inflicted increased by 3 → 30% if the attack can kill the enemy with it

Delling Inscription

Stronger at low HP

Lv 1 → 10

Pick a level

  • Below 50% HP, progressive with the HP lost (value × (100 − HP%) / 100): up to 3 → 30% chance to completely avoid an attack, 3 → 30% chance to always hit, Critical +3 → 30

Vor Inscription

Last strike, dual attack

Lv 1 → 10

Pick a level

  • Damage on injured targets +4 → 40%, (HP < 50%, progressive)
  • Damage facing a single target +1 → 10%

Hrund Inscription

Drain HP, damage return

Lv 1
  • Reflects 2% of all damage received
  • Drains 0.5% HP (CD 0.5sec)
Lv 2
  • Reflects 4% of all damage received
  • Drains 1% HP (CD 0.5sec)
Lv 3
  • Reflects 6% of all damage received
  • Drains 1.5% HP (CD 0.5sec)
Lv 4
  • Reflects 8% of all damage received
  • Drains 2% HP (CD 0.5sec)
Lv 5
  • Reflects 10% of all damage received
  • Drains 2.5% HP (CD 0.5sec)
Lv 6
  • Reflects 12% of all damage received
  • Drains 3% HP (CD 0.5sec)
Lv 7
  • Reflects 14% of all damage received
  • Drains 3.5% HP (CD 0.5sec)
Lv 8
  • Reflects 16% of all damage received
  • Drains 4% HP (CD 0.5sec)
Lv 9
  • Reflects 18% of all damage received
  • Drains 4.5% HP (CD 0.5sec)
Lv 10
  • Reflects 20% of all damage received
  • Drains 5% HP (CD 0.5sec)
  • Osiris Effect (Full HP recovered when revived)

Nerthus Inscription

HP / SP regen, heal received

Lv 1 → 10

Pick a level

  • SP regeneration +0.1 → 1% per sec
  • HP regeneration +0.1 → 1% per sec
  • Heal received +1.5 → 15%

Skirnir Inscription

Buff duration, uninterrupted cast

Lv 1 → 10

Pick a level

  • Skills duration +3 → 30%
  • Damage received while casting -3 → 30%
  • Chance to avoid Cast Cancel +5 → 50%
  • Duration of debuffs like Spell Breaker and Sight delay +0.5 → 5sec
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