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Game systems

Custom Enchant System

Feed Souls to your gear to add STR, AGI, VIT, INT, DEX or LUK, several stats at once.

  • 3kinds of Souls
  • 400kzeny per try
  • Soul Protection keeps the item safe

Where Payle Itaki, Noble Area of Midgard

Introduction

Enchant System Example.png

Payle Itaki burns Souls to add STR / AGI / VIT / INT / DEX or LUK bonuses to your gear. Unlike the official system, one enchantment can give more than one stat bonus. The better the Soul, the better your chances.

  • 400 000 Zeny per enchantment
  • 3 types of Souls
  • 10 Fragments of Souls fuse into their refined version

The item can be destroyed, so be prepared! To protect your gear, use a Soul Protection.

What does it cost?

Whatever Soul you use, one enchantment costs:

  • One Soul
  • 400 000 Zeny
  • An Armor

400 000 Zeny · 1 Soul · 64% / 84% / 92% success

No Soul Protection: on failure, the equipment is destroyed.

The soul, the zeny and the checked catalysts are spent in every case.

  • The enchant goes in the 4th slot of the equipment.
  • A new enchant replaces the one already there.
  • A card in the 4th slot is returned to you.

Equipment types

Armor Cape Shoes Shield Head Acc.

Armor is always open. The other types unlock with a later episode. Rental items and equipment that cannot be refined cannot be enchanted.

How does it work?

DARO has three types of Souls. Each gives different chances to get stats on your gear. If the enchantment succeeds, the results are checked from the best one down: the first that hits is what you get.

The Soul Enchant window: choose a Soul, add catalysts if you want, then enchant the 4th slot.

1 · Choose a soul

Uncommon Soul

64% success

With a Brilliant Soul: 82%

36% chance to break your gear.

Rare Soul

84% success

With a Brilliant Soul: 92%

16% chance to break your gear.

Pure Soul

92% success

With a Brilliant Soul: 96%

8% chance to break your gear.

Payle Itaki fuses your Soul Fragments first: 10 fragments make 1 Soul of the same kind.

Uncommon Soul

Possible results (Uncommon Soul)

  • Stat +2, other +1: 0%
  • Stat +2: 0%
  • Three stats +1: 0%
  • Two stats +1: 30%
  • One stat +1: 70%

Success: 64%

Possible results (Uncommon Soul + Brilliant)

  • Stat +2, other +1: 0%
  • Stat +2: 0%
  • Three stats +1: 0%
  • Two stats +1: 60%
  • One stat +1: 40%

Success: 82%

Chance of each result once the enchant succeeds. The table below gives the thresholds, checked from the best result down.

ResultChanceWith a Brilliant Soul
A second Stat +130%60%
Otherwise: any Stat +1100%100%

Rare Soul

Possible results (Rare Soul)

  • Stat +2, other +1: 0%
  • Stat +2: 10%
  • Three stats +1: 22.5%
  • Two stats +1: 40.5%
  • One stat +1: 27%

Success: 84%

Possible results (Rare Soul + Brilliant)

  • Stat +2, other +1: 5%
  • Stat +2: 19%
  • Three stats +1: 38%
  • Two stats +1: 38%
  • One stat +1: 0%

Success: 92%

Chance of each result once the enchant succeeds. The table below gives the thresholds, checked from the best result down.

ResultChanceWith a Brilliant Soul
Two Stats +2 and one extra Stat +1Brilliant Soul only5%
Two Stats +210%20%
Otherwise: a third Stat +125%50%
Otherwise: a second Stat +160%100%
Otherwise: any Stat +1100%100%

Pure Soul

Possible results (Pure Soul)

  • Stat +2, other +1: 5%
  • Stat +2: 14.3%
  • Three stats +1: 40.4%
  • Two stats +1: 30.3%
  • One stat +1: 10.1%

Success: 92%

Possible results (Pure Soul + Brilliant)

  • Stat +2, other +1: 10%
  • Stat +2: 27%
  • Three stats +1: 63%
  • Two stats +1: 0%
  • One stat +1: 0%

Success: 96%

Chance of each result once the enchant succeeds. The table below gives the thresholds, checked from the best result down.

ResultChanceWith a Brilliant Soul
Two Stats +2 and one extra Stat +15%10%
Otherwise: two Stats +215%30%
Otherwise: a third Stat +150%100%
Otherwise: a second Stat +175%not given
Otherwise: any Stat +1100%100%

Brilliant and Shining Souls

Sometimes you can use a Brilliant or a Shining Soul instead. These high quality Souls are harder to get, but they change the result a lot!

2 · Catalysts (optional, consumed)

Brilliant Soul

Halves the failure chance, better results.

Doubles the chance of getting a better bonus.

  • Uncommon Soul 64% to 82%
  • Rare Soul 84% to 92%
  • Pure Soul 92% to 96%

Shining Soul

Choose the stat you want.

Lets you choose which Stat bonus you get.

STR AGI VIT INT DEX LUK

The enchant then always has that stat: on tiers V and IV it is the +2 stat.

Each catalyst is used up by the try, whatever the result.

Soul Protection

The equipment survives a failure.

Prevents items from breaking upon enchanting.

  • ID: 8272
  • Obtention: Bronze Coins shop (100 Bronze Coins), Bradium Mine ore

Possible enchants

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