Introduction

Payle Itaki burns Souls to add STR / AGI / VIT / INT / DEX or LUK bonuses to your gear. Unlike the official system, one enchantment can give more than one stat bonus. The better the Soul, the better your chances.
- 400 000 Zeny per enchantment
- 3 types of Souls
- 10 Fragments of Souls fuse into their refined version
The item can be destroyed, so be prepared! To protect your gear, use a Soul Protection.
What does it cost?
Whatever Soul you use, one enchantment costs:
- One Soul
- 400 000 Zeny
- An Armor
400 000 Zeny · 1 Soul · 64% / 84% / 92% success
No Soul Protection: on failure, the equipment is destroyed.
The soul, the zeny and the checked catalysts are spent in every case.
- The enchant goes in the 4th slot of the equipment.
- A new enchant replaces the one already there.
- A card in the 4th slot is returned to you.
Equipment types
Armor Cape Shoes Shield Head Acc.
Armor is always open. The other types unlock with a later episode. Rental items and equipment that cannot be refined cannot be enchanted.
How does it work?
DARO has three types of Souls. Each gives different chances to get stats on your gear. If the enchantment succeeds, the results are checked from the best one down: the first that hits is what you get.
1 · Choose a soul
Rare Soul
84% success
With a Brilliant Soul: 92%
16% chance to break your gear.
Pure Soul
92% success
With a Brilliant Soul: 96%
8% chance to break your gear.
Payle Itaki fuses your Soul Fragments first: 10 fragments make 1 Soul of the same kind.
Uncommon Soul
Possible results (
Uncommon Soul)
Success: 64%
Possible results (Uncommon Soul + Brilliant)
Success: 82%
Chance of each result once the enchant succeeds. The table below gives the thresholds, checked from the best result down.
| Result | Chance | With a Brilliant Soul |
|---|---|---|
| A second Stat +1 | 30% | 60% |
| Otherwise: any Stat +1 | 100% | 100% |
Rare Soul
Possible results (
Rare Soul)
Success: 84%
Possible results (Rare Soul + Brilliant)
Success: 92%
Chance of each result once the enchant succeeds. The table below gives the thresholds, checked from the best result down.
| Result | Chance | With a Brilliant Soul |
|---|---|---|
| Two Stats +2 and one extra Stat +1 | Brilliant Soul only | 5% |
| Two Stats +2 | 10% | 20% |
| Otherwise: a third Stat +1 | 25% | 50% |
| Otherwise: a second Stat +1 | 60% | 100% |
| Otherwise: any Stat +1 | 100% | 100% |
Pure Soul
Possible results (Pure Soul)
Success: 92%
Possible results (Pure Soul + Brilliant)
Success: 96%
Chance of each result once the enchant succeeds. The table below gives the thresholds, checked from the best result down.
| Result | Chance | With a Brilliant Soul |
|---|---|---|
| Two Stats +2 and one extra Stat +1 | 5% | 10% |
| Otherwise: two Stats +2 | 15% | 30% |
| Otherwise: a third Stat +1 | 50% | 100% |
| Otherwise: a second Stat +1 | 75% | not given |
| Otherwise: any Stat +1 | 100% | 100% |
Brilliant and Shining Souls
Sometimes you can use a Brilliant or a
Shining Soul instead. These high quality Souls are harder to get, but they change the result a lot!
2 · Catalysts (optional, consumed)
Brilliant Soul
Halves the failure chance, better results.
Doubles the chance of getting a better bonus.
- Uncommon Soul 64% to 82%
- Rare Soul 84% to 92%
- Pure Soul 92% to 96%
Shining Soul
Choose the stat you want.
Lets you choose which Stat bonus you get.
STR AGI VIT INT DEX LUK
The enchant then always has that stat: on tiers V and IV it is the +2 stat.
Each catalyst is used up by the try, whatever the result.
Soul Protection
The equipment survives a failure.
Prevents items from breaking upon enchanting.
- ID: 8272
- Obtention: Bronze Coins shop (100 Bronze Coins), Bradium Mine ore
Possible enchants
Every enchant Payle Itaki can give, by tier (V is the best). The tier is drawn first, then one enchant of that tier at random, or one with the stat of your Shining Soul.
Tier V: Stat +2, other +1
30 enchants
STR+2 AGI+1
STR+2 VIT+1
STR+2 INT+1
STR+2 DEX+1
STR+2 LUK+1
AGI+2 STR+1
AGI+2 VIT+1
AGI+2 INT+1
AGI+2 DEX+1
AGI+2 LUK+1
VIT+2 STR+1
VIT+2 AGI+1
VIT+2 INT+1
VIT+2 DEX+1
VIT+2 LUK+1
INT+2 STR+1
INT+2 AGI+1
INT+2 VIT+1
INT+2 DEX+1
INT+2 LUK+1
DEX+2 STR+1
DEX+2 AGI+1
DEX+2 VIT+1
DEX+2 INT+1
DEX+2 LUK+1
LUK+2 STR+1
LUK+2 AGI+1
LUK+2 VIT+1
LUK+2 INT+1
LUK+2 DEX+1
Tier III: Three stats +1
20 enchants
STR+1 AGI+1 VIT+1
STR+1 AGI+1 INT+1
STR+1 AGI+1 DEX+1
STR+1 AGI+1 LUK+1
STR+1 VIT+1 INT+1
STR+1 VIT+1 DEX+1
STR+1 VIT+1 LUK+1
STR+1 INT+1 DEX+1
STR+1 INT+1 LUK+1
STR+1 DEX+1 LUK+1
AGI+1 VIT+1 INT+1
AGI+1 VIT+1 DEX+1
AGI+1 VIT+1 LUK+1
AGI+1 INT+1 DEX+1
AGI+1 INT+1 LUK+1
AGI+1 DEX+1 LUK+1- VIT+1 INT+1
DEX+1
VIT+1 INT+1 LUK+1
VIT+1 DEX+1 LUK+1
INT+1 DEX+1 LUK+1
Tier II: Two stats +1
15 enchants

Game systems
Uncommon Soul
Brilliant Soul
STR+2
AGI+2
VIT+2
INT+2
DEX+2
LUK+2
STR+1 AGI+1
STR+1 VIT+1
STR+1 INT+1
STR+1 DEX+1
STR+1 LUK+1
AGI+1 VIT+1
AGI+1 INT+1
AGI+1 DEX+1
AGI+1 LUK+1
VIT+1 INT+1
VIT+1 DEX+1
VIT+1 LUK+1
INT+1 DEX+1
INT+1 LUK+1
DEX+1 LUK+1
STR+1
AGI+1
VIT+1
INT+1
LUK+1