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Game systems

Zodiac Signs

Choose a Zodiac Sign when you create your character and cast it with Limit Points.

  • 12signs
  • Cast with LP

Introduction

When you create a character, you choose a Zodiac Sign. Each sign is a skill you cast in battle for a strong temporary effect. Pick the one that suits your character, or use it to push a build further.

  • 12 Zodiac Signs, inspired by the 12 signs of the zodiac
  • 6 variants for Gemini
  • 1 sign effect active at a time
  • Free sign reset for Novices and 1st jobs

Casting a Zodiac Sign

How to use it?

Zodiac Sign Skill, with the associated LP number (100 in that case)

Casting your sign costs LP (Limit Points), a system exclusive to DARO. Your LP are shown on the right side of the screen. You generate them as you play, so use your sign whenever you want its effect.

  1. Build up LP by fighting and supporting (see below).
  2. Cast your Zodiac Sign like any other skill.
  3. Cast it again later: the new cast replaces the current effect and starts it again from the beginning.

How you earn LP

  • When an entity attacks you
  • When you attack an entity
  • When you cast some supportive skills
  • When you heal a target

Overweight at 70%: your LP is set to 30 and you can't recover any more. Overweight at 90%: your LP is set to 0 and you can't recover any more.

Resetting your Sign

The Reset Girl in the Midgard Castle resets your Zodiac Sign for an Oblivion Voucher, as many times as you want. Try different signs to find the one that best suits your character.

It is free for Novices and 1st jobs (Super Novice, Gunslinger and Ninja included, Taekwon up to Job Level 50): no voucher needed.

Where to get Oblivion Vouchers

  • Event Shop: 105 Event Tickets.
  • Valor Coins Shop: 10 Valor Coins, earned in PvE (Invasions / Event Bosses).
  • Silver Coins Shop: 1 Silver Coin, earned in benedictions and PvM content.
  • Poring Coins (the Casino's currency): 3000 Poring Coins. You get them only by spending zenys.

Zodiac Signs' List

  • Aries: Defense
  • Taurus: Steadiness
  • Gemini: Six ways to play
  • Cancer: Statuses
  • Leo: Damage
  • Virgo: Free skills
  • Libra: Counter
  • Scorpio: Critical
  • Sagittarius: Speed
  • Capricorn: Status immunity
  • Aquarius: Cleansing
  • Pisces: Evasion

Every sign and its effects. The values are shown without Zodiac Power: the Kugan Astral Mastery (+10 to +30%) and some items raise most of them.

SignLP costCasting TimeDurationCooldownEffects
Aries15 LPInstant30s30s
  • Damage received reduced by 20%, critical defense +20%
  • Receives a shield that can absorb a total of BaseLevel * 20 + VIT * 20 + 10% of maximum HP
Taurus20 LPInstant12s7s
  • Grants 100% resistance to pushback, casting interrupt, after-hit delay (also in WoE and Battlegrounds), equipment destruction and strip
  • Grants 100% resistance to the duration of common statuses: they fail against monsters, and only last their minimum duration against players
  • If damage received are higher than 50% of your actual HP then exceeding damage are reduced by 50%
  • No effect while the sign is not cast
Gemini (Mad)15 LP1s30s10s
  • Each attribute draws a random value: 0, +5, +15, +20, +25 or -10 (+15 and -10 are twice as likely as the others), then the value is increased by 10%: 0, +5, +16, +22, +27 or -11
  • Your highest attribute (base points) never gets the malus. If two attributes share the highest value, none is protected
  • The bigger the bonus of your highest attribute, the stronger the visual effect. The bonuses are shown in your chat
  • You can cast it again as often as your LP and its cooldown allow
Gemini (Kind)15 LP3sN/A10s
  • Switches with another set of attributes (permanent, reused for switching back). Save your current build with Menu > Settings > Others > Save my Gemini build, then reset your stats and build the second one
  • If 3 or more attributes change by more than 30 points, all attributes +10 for 30s
Gemini (Wise)15 LP1s30s10s
  • Every attribute is increased by 15% of its base points
Gemini (Joyful)20 LPInstant7s20s
  • Your highest attribute (base points) +25
  • It must be higher than all the others: with a tie, the skill is not cast and costs nothing
Gemini (Calm)15 LP1s30s10s
  • Every attribute is increased by 25% of what its base points lack to reach 100
Gemini (Twin)15 LP1s30s10s
  • Your 2nd highest attribute (base points) rises to the level of your highest one
  • Your 2nd lowest attribute (base points) falls to the level of your lowest one
  • Zodiac Power raises the bonus only, never the malus. Tied attributes are taken in the order STR, AGI, VIT, INT, DEX, LUK; if your two highest attributes are equal, the skill is not cast and costs nothing
Cancer15 LP2s30s15s
  • Chance and duration of common statuses increased by 30% of their base value
  • Partially ignore target's status defenses, increase minimum status duration and increase DOT damage, all by 30%
  • Damage +10% for each common status on the target (Burning included), on every type of attack
  • When cast, a random common status is drawn (shown in your chat): your hits have 5% chance to inflict it, the target's resistance applies
Leo15 LP2s30s30s
  • Creates a damage pool of BaseLevel x BaseLevel: each attack adds up to 50% of its damage from the pool until it is empty
  • Damage inflicted increased by 15% but those 15% drain 5% of HP
Virgo15 LP1s30s10s
  • 25% chance to ignore all costs (SP, HP, Ammunitions, Spheres, Gems, Zenys, Catalysts, Crafting materials...)
  • Reduces the LP costs of Kugan skills by 25%
Libra15 LP2s30s15s
  • For each attack received there is counter damage and a heal based on 100% of minimum ATK and MATK for damage and a third of this as heal, the lower the HP and the more these values are increased, the more the opponent has HP remaining and more these values are increased, every cells between user and attacker increase damage by 5%, every 5k actual HP of the attack improves damage by 1%, the firsts hits received after activation always activate this effect for 3x powerness, after the first hit every hits reduce by 1% the overall effectiveness of this sign, it does nothing after 100 hits
  • The heal cannot exceed the damage received
Scorpio12 LPInstant12s7s
  • Increases Critical by 10, Critical Damage +20%, Perfect Hit +25
  • Damage bonus doubled for critical skills (+40%), also critical skills ignore 10% more DEF
Sagittarius20 LPInstant12s7s
  • Removes rooting effects: Stun, Freeze, Stone Curse (also while petrifying), Sleep, Curse, Ankle Snare, Fiber Lock, Hold (Stop), Close Confine, Electric Shocker, Warg Bite, Thorn Trap and Shadow Trampling
  • Walking speed can't be reduced under 100% (ignoring debuff if needed)
  • Adds an haste effects of 13% (affect walking speed, aspd, casting time, after skill delay and after hit delay)
  • HIT and FLEE +13%
  • Improves maximum walking speed by 13%
  • Doesn't prevent status effects nor their bad sides (besides the speed one)
Capricorn15 LP2s30s10s
  • Grants 100% to avoid common status, those chance are reduced every time a common status is avoided this way, user's attacks are improved by an amount determined with ATK and MATK, reduced by target's DEF2 and MDEF2, reduced by 4% for every cells between user and target, improved by 1% every 5k remaning hp of the target, always inflicts 100% over 1s and adjust damage to works like this no matter the attack speed and such, Every status prevented by the former effect reduce those damage by as much percent as the status protection fall (10% per status)
Aquarius15 LP1s20s10s
  • Heals all negative statuses (not just common ones)
  • Grants an HP regeneration (1% HP/second, better as HP are low, up to 2%), then reduced chance of contracting a common status by 33%
  • Recovery also applies on SP (based on 0.5% of maximum SP, also affected by actual hp state).
  • Every hits: 2% damage converted to hp
Pisces10 LPInstant15s15s
  • The first attack is avoided at 100%, next ones at 20% minus 1% per cell between defender and attacker

Gemini: six ways to play

When you pick Gemini, you also choose its variant (at the Reset Girl or in the Zodiac Signs window).

Each variant is a separate choice: changing it counts as a sign reset.

Mad

A gamble on every attribute, but your best attribute never loses points.

Kind

Two complete builds on one character, switched at will.

Wise

A steady boost that grows with your build. Best when your attributes are already high.

Joyful

A short burst on your main attribute, to time with your strongest skills.

Calm

Lifts the attributes you left low. Best for spread builds.

Twin

Your second attribute catches up with your main one, paid for by one of your weakest attributes. Best for builds with two main attributes.

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