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Game systems

Mutated Skills

This guide comes from the old wiki and is being reviewed; some details may be out of date. The Codex always shows the current game data.

Introduction

If you have chosen the Mutation Skill Kugan (a Classic Kugan), you can choose a specific skill which will receive the appropriate mutation effect.

Mutation Effect activation conditions: the lower the skill level used, the higher the chance to trigger the mutation effect. Lv 1 = 100%, Lv Max = 15%. This is affected by the Mutations Mastery Kugan.

Mutated Skills list

SkillMutation
Acid TerrorReceives a mutation that grants a chance that a creature summoned with Summon Plant will attack the same target with critical strikes.

No matter the level used all user's summons are always healed by a small value, this heal is based on user's INT.

Works with Homunculus as well.
Arrow RepelReceives a mutation that reduces the target's walking speed and increases the user's walking speed for 7 seconds.
Asura StrikeReceives a mutation that grants Rejuvenation and Shield statuses for a short period of time.

Rejuvenation: SP recovery (based on source attributes) every second.

Shield: Absorbs damage until exhausted or expiration.
BashReceives a mutation that inflicts a debuff of target's STR and a buff of user's STR for 7 seconds.
Double StrafeReceives a mutation that inflicts Battle Damage (see Battle Damage for more information).
EnvenomReceives a mutation that inflicts Haemophiliac for a short period of time.
Falcon AssaultReceives a mutation that inflicts a debuff on target's INT and grants a buff to user's INT for 7 seconds. If the target is not injured, adds battle damage. Damage is based on BaseLevel, are increased by user's DEX and INT (%), ignores DEF or MDEF, are tripled on monsters, also deals more on boss and MVP, and bears the neutral element.
Finger OffensiveReceives a mutation that adds battle damage based on user's and target's lost SP, also grants an ATK buff for a short duration (7 seconds).

Damage is based on ATK, are increased by user's lost SP and target's lost SP, are increased by half on monsters and bears the weapon element.

This effect has an internal cooldown of 7 seconds.
Holy CrossReceives a mutation that grant a shield to allies.

This shield affects the user and allies in a small area (7x7) and for a short duration (7 seconds). This shield works like Kyrie Eleison in the sense that it absorbs damage up to a maximum threshold, which is calculated based on user's maximum HP.

This effect has a cooldown of 7 seconds.
InvestigateReceives a mutation that adds battle damage based on target's INT and MDEF. Damage is based on ATK, are increased by target's MDEF and INT, are increased by half on monsters and bears neutral element.
PierceReceives a mutation that inflicts a debuff in Resistance (to all damage) to the target and add resistance to the user for 7 seconds. If the target's HP>90%, then inflict battle damage. Damage is based on ATK, are reduced by target's DEF, are increased by half on monsters and bears the weapon element.
Shield BoomerangReceives a mutation that may inflict an MATK/ATK debuff of 7% per SkillLvl to the target for a short period of time (7 seconds). Also adds 7 + (1/2/3/4/5 * base VIT * 0.01)% chance to autospell Shield Boomerang level 1/2/3/4/5 when attacked by magic attacks.
Shield ChainReceives a mutation that may inflict an ATK debuff to target for 7 seconds.
Sonic BlowReceives a mutation that grants improved criticals for a short period of time (7 seconds). This effect grants better chance to perform critical as well as better damage.
Spear StabReceives a mutation that inflicts a debuff of target's DEX and a buff of user's DEF/MDEF for 7 seconds.
Spiral PierceReceives a mutation that grants a small heal on the user.

The heal is affected by the VIT and DEF of the user. Also that grants Recovery effects on the user for 7 seconds.

Recovery grants the following effects: Duration of status reduce by half, HP recovery (0.5%) every seconds, maximum HP increased by 25%
Sonic BlowReceives a mutation that inflicts battle damage if target is at least badly wounded (HP < 50%).

Damage is based on ATK, are reduced by target's DEF, are increased by target's HP lost, are increased by half on monsters and bears the weapon element.

This effect has a cooldown of 7 seconds.
Soul BreakerReceives a mutation that inflicts Crack for a short period of time.

In addition, if the player has the initiative when Soul Breaker hits a target then the target get a -10 debuff in DEF/MDEF for that same short period of time.

A player has the initiative when he hasn't been involved in a fight for at least 7 seconds.
Soul StrikeReceives a mutation that inflicts an effects for 7 seconds. This effect makes the target less effective with natural elemental attribute (Fire, water, earth and wind), lowering their damage. Also increases the user's resistance to natural element damage.
Throw Venom KnifeReceives a mutation that inflicts on the target a critical defense debuff and a buff of user's critical for 7 seconds.