Intro
Gravity planned some skills for Ragnarok Online that were never released. They are well known in the RO and rAthena world. On DARO you can use them: this content is exclusive to DARO.
- 14 extra skills
- 9 skill trees get at least one
- Wizard: Wind Wall, Earthquake, Earth Wall
- Lord Knight: Fury
- Assassin Cross: Hallucination Walk
- Bard / Dancer: Ragnarok
- Stalker: Steal Backpack
- Creator: Synthesis Potion
- Alchemist: Twilight Alchemy IV, Drillmaster, Biotechnology, Flame Control
- Blacksmith: Axe Throwing
- Whitesmith: System Creation
Wizard
Wind Wall
Originally called "Fire Ivy". Summons a magnetic zone that deals electrical damage each second to anyone passing within 5x5 cells. Each instance lasts 15 seconds. Each hit has a chance to cause Stop (double chance on Monsters).
- Max Level: 5
- Skill Form: Magical attack
- Target: Ground
- Cast: 5 sec
- Range: 9 Cells
- Delay: 1 sec
- Element: Wind
| Level | Walls | Damage | Stop chance |
|---|---|---|---|
| Lv 1 | 1 wall | 250% MATK | 2% |
| Lv 2 | 2 walls | 275% MATK | 4% |
| Lv 3 | 3 walls | 300% MATK | 6% |
| Lv 4 | 4 walls | 325% MATK | 8% |
| Lv 5 | 5 walls | 350% MATK | 10% |
Requirement: Thunder Storm 10, Lightning Bolt 10
Earthquake (Custom)
Causes a powerful Earthquake. Damage is higher near the epicenter. It can break traps, and damage grows with the number of targets (from 25% with 2 targets up to +45% with 10 targets). The closer a target is to you, the higher its chance to be Stone Cursed for 5 seconds (up to double).
- Max Level: 10
- Skill Form: Active
- Delay: 5 sec
- Cast: 10 sec
| Level | Damage | Stone Curse | Area |
|---|---|---|---|
| Lv 1 | 720% (3 hits) | 5% | 5x5 |
| Lv 2 | 840% (3 hits) | 10% | 7x7 |
| Lv 3 | 960% (3 hits) | 15% | 9x9 |
| Lv 4 | 1080% (3 hits) | 20% | 11x11 |
| Lv 5 | 1200% (3 hits) | 25% | 13x13 |
| Lv 6 | 1320% (3 hits) | 30% | 13x13 |
| Lv 7 | 1440% (3 hits) | 35% | 13x13 |
| Lv 8 | 1560% (3 hits) | 40% | 13x13 |
| Lv 9 | 1680% (3 hits) | 45% | 13x13 |
| Lv 10 | 1800% (3 hits) | 50% | 13x13 |
Earth Wall
Creates a 1-cell earth wall of spikes that blocks enemies. You get 1 Earth Wall instance per skill level (Lv 1: 1 instance, up to Lv 5: 5 instances).
- Max Level: 5
- Skill Form: Active
- Target: Ground
- Cast: 0.25 sec
- Range: 9 Cells
- Element: Earth
Requirement: Earthquake 3
Lord Knight
Fury
Puts you in Fury mode:
- Damage received is reduced by 0.4 * SkillLv% of current HP (applied after shield reductions etc.), capped at 85%.
- DEF2 is increased by 20 * SkillLv%.
- Damage you deal is absorbed as HP at a low rate (SkillLv%).
Does not work on Soul Destroyer, Investigate, Venom Splasher, Finger Offensive, Sprinkle Sand, Throw Stone, Acid Terror and Demonstration.
- Max Level: 5
- Skill Form: Active
Requirement: Provoke 10, Endure 10
Assassin Cross
Hallucination Walk
Puts you in Hallucination Walk. For 10 seconds, you get a chance to avoid damage. See Clones.
If Cloaked
You leave Cloaking and try to inflict Hallucination for 5 seconds in a 7x7 area.
If not Cloaked
Autospells Cloaking and summons a clone on your cell, with half of your HP/ATK/MATK.
- Max Level: 5
- Skill Form: Active
- Target: Self
- Cast: 1.25 sec -0.25 sec per Lv
- Delay: 1 sec
- Cooldown: 10 sec
| Level | Hallucination chance | Chance to avoid damage |
|---|---|---|
| Lv 1 | 20% | 2% (20% for 0.75sec) |
| Lv 2 | 40% | 4% (40% for 0.75sec) |
| Lv 3 | 60% | 6% (60% for 0.75sec) |
| Lv 4 | 80% | 8% (80% for 0.75sec) |
| Lv 5 | 100% | 10% (100% for 0.75sec) |
Requirement: Improve Dodge 10, Cloaking 10
Bard / Dancer
Ragnarok
Every 2 seconds, casts a random visual effect with an attack and / or a debuff and / or a buff.
- Damage is based on SkillLv/ATK/MATK of the dancer and bard combined (20 * SkillLv%).
- Damage is reduced by the average of DEF and MDEF.
- Damage can be critical (average Crit of dancer and bard): +1/3 damage and ignores 1/3 DEF/MDEF.
- Status effects have a 15 * SkillLv% chance to be inflicted.
- Max Level: 5
- Skill Form: Ensemble
| Element | Status | Damage | Buff |
|---|---|---|---|
| Fire | Burning (10s) | 100% DMG | Damage +3 * SkillLv% |
| Water | Freeze (10s) | 100% DMG | Critical +3 * SkillLv% |
| Wind | Stun (10s) | 100% DMG | ASD/SPD/CAST/ASPD +3 * SkillLv% |
| Earth | Stone (10s) | 100% DMG | Resistance +3 * SkillLv% |
| Neutral | None | 133% DMG | None |
| Ghost | Curse (7s) | 100% DMG | All stats +2 * SkillLv% |
| Dark | Blind (7s) | 100% DMG | Reflect Status 10 * SkillLv% |
| Holy | Silence (7s) | 50% DMG | Heals allies 50% |
| Poison | Poison (10s) | 100% DMG | Deep Wound on enemies lv 3 |
Requirement: Ringnibelungen 1
Stalker
Steal Backpack
On Players
Sends the stripped equipment back to the storage. If nothing is stripped: 7% chance per level to send a piece of equipment back to the storage. If that fails, sends a random inventory item back to the storage.
On Monsters
Combines Steal and Steal Coins together in a large area.
- Max Level: 5
- Skill Form: Active
- Target: Enemy
- Cast: 1.25sec -0.25sec per Lv
- Delay: 1 sec
- Cooldown: 10 sec
- Range: 9 cells
Lv 1 → 5
Pick a level
- 3 → 11x3 → 11
Requirement: Snatcher 10, Improve Dodge 10
Creator
Synthesis Potion
Creates potions in the inventory of every player around you. They last 5 min. The materials needed depend on the number of players.
- Max Level: 1
- Skill Form: Active
| Potion | Effect | Cost |
|---|---|---|
Super Potion | HP regeneration | x1 Empty Bottle, 1x Ment, 1x Blue Gemstone |
Hyper Potion | HP regeneration | x1 Empty Bottle, 1x Red Gemstone, 1x Cursed Ruby |
Elixir | HP and SP regeneration | x1 Empty Bottle, 1x Aquamarine, 1x Yellow Gemstone |
ATK Potion | ATK +30% | 1x Karvodailnirol, 1x Flame Heart, 1x Star Crumb |
MATK Potion | MATK +30% | 1x Detrimindexta, 1x Frozen Heart, 1x Star Crumb |
HIT Potion | HIT +33 | 1x Izidor, 1x Black Hair, 1x Witch Starsand |
FLEE Potion | Flee +33 | 1x Shoot, 1x Maneater Blossom, 1x Witch Starsand |
Requirement: Learning Potion 10, Pharmacy 5, Potion Pitcher 5
Alchemist
Twilight Alchemy IV
Makes 200 attempts to create a
Blue Potion, one every 0.005 seconds, with the same success rate as the Pharmacy skill. Check the Potion Creation Guide for the ingredients.
If you don't have the ingredients for all 200 at once, the skill fails.
- Max Level: 1
- Skill Form: Active
Drillmaster
Raises the Attack Power of your Homunculus: Damage +2% per level.
- Max Level: 10
- Skill Form: Passive
Lv 1 → 10
Pick a level
- +2 → 20%
Requirement: Bioethics 5
Biotechnology
Raises the Homunculus creation success rate and your Homunculus's MaxHP: MaxHP +2% and Chance to create +2% per level.
- Max Level: 10
- Skill Form: Passive
Lv 1 → 10
Pick a level
- MaxHP +2 → 20%, Chance to create +2 → 20%
Requirement: Bioethics 5
Flame Control
Deals damage together with your homunculus, based on the Homunculus's ATK or MATK.
- Max Level: 1
- Skill Form: Active
- Target: Enemy
- Cooldown: 3 sec
| Homunculus | Damage | Effect |
|---|---|---|
| Amistr | 100% ATK | 20% chance to stun for 2 sec |
| Lif | 100% ATK | 75% chance to silence for 2 sec |
| Filir | 100% ATK | 100% chance to deep wound for 2 sec |
| Vanilmirth | 100% MATK | 50% chance to burning for 3 sec |
Requirement: Biotechnology 1
Blacksmith
Axe Throwing (Custom)
Known as the Tomahawk Item Skill. Throws an axe at a far enemy. The skill level sets the number of hits.
- Max Level: 5
- Skill Form: Physical attack
- Target: 1 Enemy
- Cast: 0.7 sec
- Range: 5 Cells
- Delay: 0.5 sec
- Cooldown: 5 sec
Lv 1 → 5
Pick a level
- 6 → 10 Hits (600 → 1000%)
Requirement: Axe Mastery 5. Needs an Axe Class Weapon (1H or 2H).
Whitesmith
System Creation
Summons a static device that shoots at a distance of 9 squares for 20 seconds. Damage depends on your ATK. Each level acquired increases the number of devices present at once.
- Max Level: 5
- Skill Form: Active
- Target: Ground
- Cast: 5 sec
- Delay: 1 sec
- Range: 9 cells
- Instances: 5
| Level | Device | Details |
|---|---|---|
| Lv 1 | Lightning Device | 7 Range, Wind Element, MDEF |
| Lv 2 | Ice Device | 7 Range, Water Element, MDEF |
| Lv 3 | Fire Device | 7 Range, Fire Element, MDEF |
| Lv 4 | Earth Device | 7 Range, Earth Element, MDEF |
| Lv 5 | Classic Device | 9 Range, Neutral Element, more HP/DEF |
Requirement: Weapon Research 10, Weapon Perfect 3. Consumes 1 Iron.

Game systems











MATK Potion
Detrimindexta
HIT Potion
Izidor
Black Hair
Witch Starsand
FLEE Potion
Maneater Blossom