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Unimplemented Official Skills

Skills Gravity planned and never released, playable on DARO only.

  • Exclusive to DARO

Intro

Gravity planned some skills for Ragnarok Online that were never released. They are well known in the RO and rAthena world. On DARO you can use them: this content is exclusive to DARO.

  • 14 extra skills
  • 9 skill trees get at least one

Wizard

Wz fireivy.png Wind Wall

Originally called "Fire Ivy". Summons a magnetic zone that deals electrical damage each second to anyone passing within 5x5 cells. Each instance lasts 15 seconds. Each hit has a chance to cause Stop (double chance on Monsters).

  • Max Level: 5
  • Skill Form: Magical attack
  • Target: Ground
  • Cast: 5 sec
  • Range: 9 Cells
  • Delay: 1 sec
  • Element: Wind
LevelWallsDamageStop chance
Lv 11 wall250% MATK2%
Lv 22 walls275% MATK4%
Lv 33 walls300% MATK6%
Lv 44 walls325% MATK8%
Lv 55 walls350% MATK10%

Requirement: Thunder Storm 10, Lightning Bolt 10

Wz earthquake.png Earthquake (Custom)

Causes a powerful Earthquake. Damage is higher near the epicenter. It can break traps, and damage grows with the number of targets (from 25% with 2 targets up to +45% with 10 targets). The closer a target is to you, the higher its chance to be Stone Cursed for 5 seconds (up to double).

  • Max Level: 10
  • Skill Form: Active
  • Delay: 5 sec
  • Cast: 10 sec
LevelDamageStone CurseArea
Lv 1720% (3 hits)5%5x5
Lv 2840% (3 hits)10%7x7
Lv 3960% (3 hits)15%9x9
Lv 41080% (3 hits)20%11x11
Lv 51200% (3 hits)25%13x13
Lv 61320% (3 hits)30%13x13
Lv 71440% (3 hits)35%13x13
Lv 81560% (3 hits)40%13x13
Lv 91680% (3 hits)45%13x13
Lv 101800% (3 hits)50%13x13

Wz earthwall.png Earth Wall

Creates a 1-cell earth wall of spikes that blocks enemies. You get 1 Earth Wall instance per skill level (Lv 1: 1 instance, up to Lv 5: 5 instances).

  • Max Level: 5
  • Skill Form: Active
  • Target: Ground
  • Cast: 0.25 sec
  • Range: 9 Cells
  • Element: Earth

Requirement: Earthquake 3

Lord Knight

Lk fury.png Fury

Puts you in Fury mode:

  • Damage received is reduced by 0.4 * SkillLv% of current HP (applied after shield reductions etc.), capped at 85%.
  • DEF2 is increased by 20 * SkillLv%.
  • Damage you deal is absorbed as HP at a low rate (SkillLv%).

Does not work on Soul Destroyer, Investigate, Venom Splasher, Finger Offensive, Sprinkle Sand, Throw Stone, Acid Terror and Demonstration.

  • Max Level: 5
  • Skill Form: Active

Requirement: Provoke 10, Endure 10

Assassin Cross

Asc hallucination.png Hallucination Walk

Puts you in Hallucination Walk. For 10 seconds, you get a chance to avoid damage. See Clones.

If Cloaked

You leave Cloaking and try to inflict Hallucination for 5 seconds in a 7x7 area.

If not Cloaked

Autospells Cloaking and summons a clone on your cell, with half of your HP/ATK/MATK.

  • Max Level: 5
  • Skill Form: Active
  • Target: Self
  • Cast: 1.25 sec -0.25 sec per Lv
  • Delay: 1 sec
  • Cooldown: 10 sec
LevelHallucination chanceChance to avoid damage
Lv 120%2% (20% for 0.75sec)
Lv 240%4% (40% for 0.75sec)
Lv 360%6% (60% for 0.75sec)
Lv 480%8% (80% for 0.75sec)
Lv 5100%10% (100% for 0.75sec)

Requirement: Improve Dodge 10, Cloaking 10

Bard / Dancer

Bd ragnarok.png Ragnarok

Every 2 seconds, casts a random visual effect with an attack and / or a debuff and / or a buff.

  • Damage is based on SkillLv/ATK/MATK of the dancer and bard combined (20 * SkillLv%).
  • Damage is reduced by the average of DEF and MDEF.
  • Damage can be critical (average Crit of dancer and bard): +1/3 damage and ignores 1/3 DEF/MDEF.
  • Status effects have a 15 * SkillLv% chance to be inflicted.
  • Max Level: 5
  • Skill Form: Ensemble
ElementStatusDamageBuff
FireBurning (10s)100% DMGDamage +3 * SkillLv%
WaterFreeze (10s)100% DMGCritical +3 * SkillLv%
WindStun (10s)100% DMGASD/SPD/CAST/ASPD +3 * SkillLv%
EarthStone (10s)100% DMGResistance +3 * SkillLv%
NeutralNone133% DMGNone
GhostCurse (7s)100% DMGAll stats +2 * SkillLv%
DarkBlind (7s)100% DMGReflect Status 10 * SkillLv%
HolySilence (7s)50% DMGHeals allies 50%
PoisonPoison (10s)100% DMGDeep Wound on enemies lv 3

Requirement: Ringnibelungen 1

Stalker

St stealbackpack.png Steal Backpack

On Players

Sends the stripped equipment back to the storage. If nothing is stripped: 7% chance per level to send a piece of equipment back to the storage. If that fails, sends a random inventory item back to the storage.

On Monsters

Combines Steal and Steal Coins together in a large area.

  • Max Level: 5
  • Skill Form: Active
  • Target: Enemy
  • Cast: 1.25sec -0.25sec per Lv
  • Delay: 1 sec
  • Cooldown: 10 sec
  • Range: 9 cells

Lv 1 → 5

Pick a level

  • 3 → 11x3 → 11

Requirement: Snatcher 10, Improve Dodge 10

Creator

Cr synthesispotion.png Synthesis Potion

Creates potions in the inventory of every player around you. They last 5 min. The materials needed depend on the number of players.

  • Max Level: 1
  • Skill Form: Active
PotionEffectCost
Super PotionHP regenerationx1 Empty Bottle, 1x Ment, 1x Blue Gemstone
Hyper PotionHP regenerationx1 Empty Bottle, 1x Red Gemstone, 1x Cursed Ruby
ElixirHP and SP regenerationx1 Empty Bottle, 1x Aquamarine, 1x Yellow Gemstone
ATK PotionATK +30%1x Karvodailnirol, 1x Flame Heart, 1x Star Crumb
MATK PotionMATK +30%1x Detrimindexta, 1x Frozen Heart, 1x Star Crumb
HIT PotionHIT +331x Izidor, 1x Black Hair, 1x Witch Starsand
FLEE PotionFlee +331x Shoot, 1x Maneater Blossom, 1x Witch Starsand

Requirement: Learning Potion 10, Pharmacy 5, Potion Pitcher 5

Alchemist

Am twilight4.png Twilight Alchemy IV

Makes 200 attempts to create a Blue Potion, one every 0.005 seconds, with the same success rate as the Pharmacy skill. Check the Potion Creation Guide for the ingredients.

If you don't have the ingredients for all 200 at once, the skill fails.

  • Max Level: 1
  • Skill Form: Active

Am drillmaster.png Drillmaster

Raises the Attack Power of your Homunculus: Damage +2% per level.

  • Max Level: 10
  • Skill Form: Passive

Lv 1 → 10

Pick a level

  • +2 → 20%

Requirement: Bioethics 5

Am biotechnology.png Biotechnology

Raises the Homunculus creation success rate and your Homunculus's MaxHP: MaxHP +2% and Chance to create +2% per level.

  • Max Level: 10
  • Skill Form: Passive

Lv 1 → 10

Pick a level

  • MaxHP +2 → 20%, Chance to create +2 → 20%

Requirement: Bioethics 5

Am flamecontrol.png Flame Control

Deals damage together with your homunculus, based on the Homunculus's ATK or MATK.

  • Max Level: 1
  • Skill Form: Active
  • Target: Enemy
  • Cooldown: 3 sec
HomunculusDamageEffect
Amistr100% ATK20% chance to stun for 2 sec
Lif100% ATK75% chance to silence for 2 sec
Filir100% ATK100% chance to deep wound for 2 sec
Vanilmirth100% MATK50% chance to burning for 3 sec

Requirement: Biotechnology 1

Blacksmith

Itm tomahawk.png Axe Throwing (Custom)

Known as the Tomahawk Item Skill. Throws an axe at a far enemy. The skill level sets the number of hits.

  • Max Level: 5
  • Skill Form: Physical attack
  • Target: 1 Enemy
  • Cast: 0.7 sec
  • Range: 5 Cells
  • Delay: 0.5 sec
  • Cooldown: 5 sec

Lv 1 → 5

Pick a level

  • 6 → 10 Hits (600 → 1000%)

Requirement: Axe Mastery 5. Needs an Axe Class Weapon (1H or 2H).

Whitesmith

Ws systemcreate.png System Creation

Summons a static device that shoots at a distance of 9 squares for 20 seconds. Damage depends on your ATK. Each level acquired increases the number of devices present at once.

  • Max Level: 5
  • Skill Form: Active
  • Target: Ground
  • Cast: 5 sec
  • Delay: 1 sec
  • Range: 9 cells
  • Instances: 5
LevelDeviceDetails
Lv 1Lightning Device7 Range, Wind Element, MDEF
Lv 2Ice Device7 Range, Water Element, MDEF
Lv 3Fire Device7 Range, Fire Element, MDEF
Lv 4Earth Device7 Range, Earth Element, MDEF
Lv 5Classic Device9 Range, Neutral Element, more HP/DEF

Requirement: Weapon Research 10, Weapon Perfect 3. Consumes 1 Iron.

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