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Game systems

Quality System

Up to three random Qualities on every piece of gear. A failed try never breaks the item.

  • 3Qualities per item
  • 85%success rate
  • Zeny + Moonstones

Where Chuby Itaki, Midgard Smithy

Introduction

A Quality is an extra bonus engraved on a piece of gear. Its effect depends on the type of item, and its value is random.

  • 3 Qualities at most on each item
  • 85% success rate
  • 0 risk: a failed try never breaks the item

Adding a Quality

Chuby.png

Chuby Itaki engraves Qualities at the Midgard Smithy (Quick Access in the center of Midgard). Mina Henzo takes care of weapons.

  1. Bring the item and the Zeny + Moonstones of the next Quality (table below).
  2. Roll: Chuby Itaki adds a random Quality, or removes one.
  3. Keep or replace: the NPC asks whether you keep the old Quality or take the new one. Choose wisely!
The Moon Quality window: pick the item, infuse a Quality, then keep the old one or take the new one.

You can roll as many times as you like, as long as you have the materials. Chuby Itaki also has a storage, to keep your inventory light.

Requirements

QualityZenyMoonstonesSuccess rate
1st Quality100 0003 Rough Moonstones85%
2nd Quality200 0003 Moonstones85%
3rd Quality300 0003 Grand Moonstones85%

A Coat with 3 Qualities.

Which items can get Qualities?

How to get Moonstones?

Each Quality needs its own Moonstone. You get them back by dismantling gear that already has Qualities.

Rough Moonstone

For the 1st Quality. Sold by Chuby Itaki for 50 000 Zeny, or dismantle an item with 1 Quality.

Moonstone

For the 2nd Quality. Dismantle an item with 2 Qualities.

Grand Moonstone

For the 3rd Quality. Dismantle an item with 3 Qualities.

Qualities List

Every possible Quality, by type of item. The Race, Element and Status choices are listed in Attributes.

Only Map Items can roll STR / AGI / VIT / INT / DEX / LUK +1~2. It is very rare: good luck!

Weapons Qualities

  • Increase Status rate (target)5 ~ 30%
  • Parrying rate2 ~ 5%
  • HIT2 ~ 5%
  • Critical rate3 ~ 10%
  • CRIT2 ~ 5
  • ATK2 ~ 4%
  • MATK2 ~ 4%
  • ATK5 ~ 20
  • MATK5 ~ 20
  • Healing power2 ~ 5%
  • DoT damage2 ~ 7%
  • Element damage2 ~ 7%
  • Leech damage to HP (1/s)0.5% ~ 3%
  • HP recovery on hit (1/s)0.3% ~ 1.5%
  • Chance to perform a Double Attack2 ~ 6%
  • Weapon damage increased3 ~ 15%
  • Target's DEF ignored2 ~ 7%
  • Target's MDEF ignored2 ~ 7%
  • Increase critical damage2 ~ 5%

Shields & Left-handed Weapons Qualities

  • Resistance to special damage1 ~ 5%
  • Resistance to small size1 ~ 5%
  • Resistance to medium size1 ~ 5%
  • Resistance to big size1 ~ 5%
  • Resistance to near damage1 ~ 5%
  • Resistance to range damage (except magic)1 ~ 5%
  • Resistance to magic damage1 ~ 5%
  • Blocking rate1 ~ 5%
  • Resistance to Boss1 ~ 5%
  • Resistance to none-boss (except players)1 ~ 5%
  • Physical damage reflected2 ~ 7%
  • Front damage reduction1 ~ 5%
  • Resistance misc (special)1 ~ 5%
  • DEF1 ~ 3
  • MDEF1 ~ 3
  • DEF210 ~ 25
  • MDEF210 ~ 25
  • Perfect Flee2 ~ 5
  • Magical damage reflected2% ~ 5%
  • Maximum HP + BaseLevel x3 ~ 10
  • Maximum SP + BaseLevel /2 ~ 6

Armors Qualities

Armors only: a rare All stats +1 Quality, on Map Items only.

  • Increased ASPD rate2 ~ 5%
  • Reduced after skill delay2 ~ 5%
  • Reduced casting time2 ~ 5%
  • Reduced cool down time2 ~ 10%
  • Heal received (skills/potions)2 ~ 5%
  • Reduce DoT Damage3 ~ 10%
  • Resistance to cast cancel5 ~ 15%
  • Resistance to critical hits2 ~ 5%
  • Increase DEF1 ~ 3
  • Increase MDEF1 ~ 3
  • Maximum HP + BaseLevel x3 ~ 7

Garments Qualities

  • Resistance to Neutral attribute damage1 ~ 4%
  • Resistance to one of the Element attribute damage except Neutral2 ~ 7%
  • Physical Flee2 ~ 5%
  • Magical Flee2 ~ 5%
  • Special Flee2 ~ 5%
  • Flee3 ~ 7
  • Perfect Flee2 ~ 5
  • Physical damage reflected (short range)2 ~ 5%
  • Physical damage reflected (long range)2 ~ 5%
  • Magical damage reflected2 ~ 5%
  • Status reflection2 ~ 10%

Footgears Qualities

  • Maximum HP2 ~ 6%
  • Maximum SP2 ~ 6%
  • Maximum LP2 ~ 6%
  • Increased Walking Speed (cumulative)3 ~ 7%
  • Increased after hit recovery3 ~ 10%
  • Reduce knock back effects3 ~ 15%
  • No cast cancel3 ~ 10%
  • Weight capacity4 ~ 16%
  • Reduced duration of general status3 ~ 10%
  • Status rate decrease (self)3 ~ 10%
  • Maximum SP + BaseLevel /2 ~ 5

Accessories Qualities

  • Increase recovery HP rate3 ~ 30%
  • Increase recovery SP rate1 ~ 10%
  • Increase recovery LP rate1 ~ 10%
  • Reduce general status duration (self)1 ~ 7%
  • Increase general status duration (target)1 ~ 7%
  • Inflict Status effect1 ~ 4%
  • Resistance to Status effect1 ~ 7%
  • Stuff immunity1 ~ 7%
  • Increase Weight capacity1 ~ 8%
  • Ignore immunity to break/strip1 ~ 7%

Charms Qualities

  • Increase damage on Race1 ~ 6%
  • Decrease damage from Race1 ~ 6%
  • Increase damage on Element property attacks1 ~ 6%
  • Resistance to Element property attacks1 ~ 6%

Attributes

RaceElementStatus
AngelFireBleeding
BruteWaterBurning
Demi-humanEarthBlind
DragonWindConfusion
FishNeutralCurse
FormlessPoisonPoison
InsectHolyDeep Poison
PlantDarkFreeze
UndeadGhostSilence
DemonUndeadSleep
Stone
Curse
Stun
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