On DARO, guild skills are reworked into branches: a General one, then five themed branches of 3 skills each. Most skills also have a Mastery Effect, an extra bonus that grows with the whole branch.
- 6 branches
- 18 guild skills
- 5 max level for most skills (10 for Guild Extension)
Mastery Effects: the effect starts once the skill is learned. But the Mastery level is the average of the 3 skills of the same branch. Example: with Emergency Recall Lv 3, Scooting Lv 2 and Set the Flag Lv 5, the mastery effect of all 3 skills is Level 3.
General
Guild Approval
Passive, max Lv 5. Each level unlocks:
- LVL 1: Certification (Guild Approval)
- LVL 2: Kafra Contract (same name)
- LVL 3: Guard Research (same name)
- LVL 4: Development (same name)
- LVL 5: Stable Approval (authorizes mounts in WoE)
Guild Extension
Passive, max Lv 10. Guild member limit +6 per level.
Guild Development
Passive, max Lv 5. A guild storage with 100/200/300/400/500 places, and Emperium HP +5/10/15/20/25%.
Community
Community - Guild Knowledge
Passive/Fidelity, max Lv 5. Guild member XP +2/4/6/8/10%.
Mastery: reputation +1/2/3/4/5%.
Community - Guild Research
Passive/Fidelity, max Lv 5. Map item rate +1/2/3/4/5%.
Mastery: map item quality +1/2/3/4/5%.
Community - Guild Economy
Passive/Fidelity, max Lv 5. Zeny found +3/6/9/12/15%.
Mastery: drop rate +1/2/3/4/5%.
Leadership
Leadership - Aura of Might
Passive/Aura, max Lv 5. Allies in 5x5 around the leader get +1/2/3/4/5 STR.
Mastery: melee damage +2/4/6/8/10%, aura range +1/1/2/2/3.
Leadership - Aura of Knowledge
Passive/Aura, max Lv 5. Allies in 5x5 around the leader get +1/2/3/4/5 INT.
Mastery: magic damage +2/4/6/8/10%, aura range +1/1/2/2/3.
Leadership - Aura of Precision
Passive/Aura, max Lv 5. Allies in 5x5 around the leader get +1/2/3/4/5 DEX.
Mastery: range damage +2/4/6/8/10%, aura range +1/1/2/2/3.
Military
Military - Summon Guard
Active, max Lv 5. Usable by the leader or guild mates. Summons a guardian (2 for the leader) that escorts you. Guardians' HP/ATK -50/40/30/20/10/0%. Works in all castles.
Mastery: cooldown -10/20/30/40/50%, duration +10/20/30/40/50%, casting time -10/20/30/40/50%.
Military - Guard Improvement
Passive, max Lv 5. Guardians get +5/10/15/20/25% HP, ASPD and ATK.
Mastery: while a guardian is near a guild mate (10x10), damage dealt +3/6/9/12/15% and damage received -3/6/9/12/15%.
Military - Call of Arms
Passive, max Lv 5. When the
Emperium is under attack, 2 guardians are summoned at once to protect it. Guardians' HP/ATK -30/15/0/+15/30%. Also works on guild mates, at a rate of 0.5% per % HP lost with the attack.
Mastery: cooldown -10/20/30/40/50%, duration +10/20/30/40/50%.
Warfare
Warfare - Hold the Line !
Active/Shout, max Lv 5. Usable by the leader. Fully heals allies' HP/SP/conditions on the screen, and VIT +2/4/6/8/10 for the duration.
Mastery: cooldown -10/20/30/40/50%, duration +10/20/30/40/50%, casting time -10/20/30/40/50%.
Warfare - For Great Justice !
Active/Shout, max Lv 5. Usable by the leader. All speed attributes +3/6/9/12/15%.
Mastery: cooldown -10/20/30/40/50%, duration +10/20/30/40/50%, casting time -10/20/30/40/50%.
Warfare - To the Limits !
Active/Shout, max Lv 5. Usable by the leader. Allies on the screen recover 4/8/12/16/20 LP, and natural HP/SP regeneration +50/100/150/200/250% (until they are attacked or attack).
Mastery: cooldown -10/20/30/40/50%, duration +10/20/30/40/50%, casting time -10/20/30/40/50%.
Tactical
Tactical - Emergency Recall
Active, max Lv 5. Usable by the leader. Recalls all guild mates to you. Allies get +5/10/15/20/25% max HP for the duration.
Mastery: cooldown -7/14/21/28/35%, casting time -7/14/21/28/35%.
Tactical - Scooting
Active, max Lv 5. Usable by the leader. Shows all players' positions on the mini map.
Mastery: duration +10/20/30/40/50%, cooldown -10/20/30/40/50%, casting time -15/30/45/60/75%.
Tactical - Set the Flag
Active, max Lv 5. The leader sets a flag in a castle. Guild mates can use it to go to the flag.
Mastery: duration +10/20/30/40/50%, cooldown -10/20/30/40/50%, casting time -15/30/45/60/75%.

Game systems