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Game systems

Guild Skills modifications

Guild skills rebuilt around the community, war and the guild storage.

  • 500guild storage places
  • +10%member EXP

On DARO, guild skills are reworked into branches: a General one, then five themed branches of 3 skills each. Most skills also have a Mastery Effect, an extra bonus that grows with the whole branch.

  • 6 branches
  • 18 guild skills
  • 5 max level for most skills (10 for Guild Extension)
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Mastery Effects: the effect starts once the skill is learned. But the Mastery level is the average of the 3 skills of the same branch. Example: with Emergency Recall Lv 3, Scooting Lv 2 and Set the Flag Lv 5, the mastery effect of all 3 skills is Level 3.

General

Guild Approval

Passive, max Lv 5. Each level unlocks:

  • LVL 1: Certification (Guild Approval)
  • LVL 2: Kafra Contract (same name)
  • LVL 3: Guard Research (same name)
  • LVL 4: Development (same name)
  • LVL 5: Stable Approval (authorizes mounts in WoE)

Guild Extension

Passive, max Lv 10. Guild member limit +6 per level.

Guild Development

Passive, max Lv 5. A guild storage with 100/200/300/400/500 places, and Emperium HP +5/10/15/20/25%.

Community

Community - Guild Knowledge

Passive/Fidelity, max Lv 5. Guild member XP +2/4/6/8/10%.

Mastery: reputation +1/2/3/4/5%.

Community - Guild Research

Passive/Fidelity, max Lv 5. Map item rate +1/2/3/4/5%.

Mastery: map item quality +1/2/3/4/5%.

Community - Guild Economy

Passive/Fidelity, max Lv 5. Zeny found +3/6/9/12/15%.

Mastery: drop rate +1/2/3/4/5%.

Leadership

Leadership - Aura of Might

Passive/Aura, max Lv 5. Allies in 5x5 around the leader get +1/2/3/4/5 STR.

Mastery: melee damage +2/4/6/8/10%, aura range +1/1/2/2/3.

Leadership - Aura of Knowledge

Passive/Aura, max Lv 5. Allies in 5x5 around the leader get +1/2/3/4/5 INT.

Mastery: magic damage +2/4/6/8/10%, aura range +1/1/2/2/3.

Leadership - Aura of Precision

Passive/Aura, max Lv 5. Allies in 5x5 around the leader get +1/2/3/4/5 DEX.

Mastery: range damage +2/4/6/8/10%, aura range +1/1/2/2/3.

Military

Military - Summon Guard

Active, max Lv 5. Usable by the leader or guild mates. Summons a guardian (2 for the leader) that escorts you. Guardians' HP/ATK -50/40/30/20/10/0%. Works in all castles.

Mastery: cooldown -10/20/30/40/50%, duration +10/20/30/40/50%, casting time -10/20/30/40/50%.

Military - Guard Improvement

Passive, max Lv 5. Guardians get +5/10/15/20/25% HP, ASPD and ATK.

Mastery: while a guardian is near a guild mate (10x10), damage dealt +3/6/9/12/15% and damage received -3/6/9/12/15%.

Military - Call of Arms

Passive, max Lv 5. When the Emperium is under attack, 2 guardians are summoned at once to protect it. Guardians' HP/ATK -30/15/0/+15/30%. Also works on guild mates, at a rate of 0.5% per % HP lost with the attack.

Mastery: cooldown -10/20/30/40/50%, duration +10/20/30/40/50%.

Warfare

Warfare - Hold the Line !

Active/Shout, max Lv 5. Usable by the leader. Fully heals allies' HP/SP/conditions on the screen, and VIT +2/4/6/8/10 for the duration.

Mastery: cooldown -10/20/30/40/50%, duration +10/20/30/40/50%, casting time -10/20/30/40/50%.

Warfare - For Great Justice !

Active/Shout, max Lv 5. Usable by the leader. All speed attributes +3/6/9/12/15%.

Mastery: cooldown -10/20/30/40/50%, duration +10/20/30/40/50%, casting time -10/20/30/40/50%.

Warfare - To the Limits !

Active/Shout, max Lv 5. Usable by the leader. Allies on the screen recover 4/8/12/16/20 LP, and natural HP/SP regeneration +50/100/150/200/250% (until they are attacked or attack).

Mastery: cooldown -10/20/30/40/50%, duration +10/20/30/40/50%, casting time -10/20/30/40/50%.

Tactical

Tactical - Emergency Recall

Active, max Lv 5. Usable by the leader. Recalls all guild mates to you. Allies get +5/10/15/20/25% max HP for the duration.

Mastery: cooldown -7/14/21/28/35%, casting time -7/14/21/28/35%.

Tactical - Scooting

Active, max Lv 5. Usable by the leader. Shows all players' positions on the mini map.

Mastery: duration +10/20/30/40/50%, cooldown -10/20/30/40/50%, casting time -15/30/45/60/75%.

Tactical - Set the Flag

Active, max Lv 5. The leader sets a flag in a castle. Guild mates can use it to go to the flag.

Mastery: duration +10/20/30/40/50%, cooldown -10/20/30/40/50%, casting time -15/30/45/60/75%.

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