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Home › Guides › Game systems › Guild Skills modifications
Game systems

Guild Skills modifications

This guide comes from the old wiki and is being reviewed; some details may be out of date. The Codex always shows the current game data.

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SkillDetails
General
Guild Approval
  • Passive
  • Maximum Level: 5
  • Skill levels:
    • LVL 1: Certification (Guild Approval)
    • LVL 2: Kafra Contract (same name)
    • LVL 3: Guard Research (same name)
    • LVL 4: Development (same name)
    • LVL 5: Stable Approval (authorizes mounts in WoE)
Guild Extension
  • Passive
  • Maximum Level: 10
  • Extends the guild member limit (6 per level)
Guild Development
  • Passive
  • Maximum Level: 5
  • Grants a guild storage with 100/200/300/400/500 places, also increase emperium HP by 5/10/15/20/25%
Community
Community - Guild Knowledge
  • Passive/Fidelity
  • Maximum Level: 5
  • Increase guild member XP by 2/4/6/8/10%
  • Mastery Effect: Increase reputation by 1/2/3/4/5%
Community - Guild Research
  • Passive/Fidelity
  • Maximum Level: 5
  • Increase map item rate by 1/2/3/4/5%
  • Mastery Effect: Increase map item quality by 1/2/3/4/5%
Community - Guild Economy
  • Passive/Fidelity
  • Maximum Level: 5
  • Increase zeny found by 3/6/9/12/15%
  • Mastery Effect: Increase drop rate by 1/2/3/4/5%
Leadership
Leadership - Aura of Might
  • Passive/Aura
  • Maximum Level: 5
  • Grants 1/2/3/4/5 STR to allies in 5x5 around leader
  • Mastery Effect: Grants 2/4/6/8/10% bonus melee damage, increase aura range by 1/1/2/2/3
Leadership - Aura of Knowledge
  • Passive/Aura
  • Maximum Level: 5
  • Grants 1/2/3/4/5 INT to allies in 5x5 around leader
  • Mastery Effect: Grants 2/4/6/8/10% bonus magic damage, increase aura range by 1/1/2/2/3
Leadership - Aura of Precision
  • Passive/Aura
  • Maximum Level: 5
  • Grants 1/2/3/4/5 DEX to allies in 5x5 around leader
  • Mastery Effect: Grants 2/4/6/8/10% bonus range damage, increase aura range by 1/1/2/2/3
Military
Military - Summon Guard
  • Active
  • Maximum Level: 5
  • Usable by leader or guild mates, Summon a guardian (2 for leader) which escorts him, HP/ATK of those guardians -50/40/30/20/10/0%, works in all castles
  • Mastery Effect: Cooldown reduced by 10/20/30/40/50%, duration increase by 10/20/30/40/50%, casting time -10/20/30/40/50%
Military - Guard Improvement
  • Passive
  • Maximum Level: 5
  • Guardians receive 5/10/15/20/25% HP, ASPD and ATK boost
  • Mastery Effect: While a guardian is near a guild mate (10x10) damage inflicted is increased by 3/6/9/12/15% and damage received is reduced by 3/6/9/12/15%
Military - Call of Arms
  • Passive
  • Maximum Level: 5
  • When the Emperium is under attack 2 guardians are summoned immediately to protect it, HP/ATK of those guardians -30/15/0/+15/30%, also works on guild mates at a rate of 0.5% per % HP lost with the attack
  • Mastery Effect: Cooldown reduced by 10/20/30/40/50%, duration increase by 10/20/30/40/50%
Warfare
Warfare - Hold the Line !
  • Active/Shout
  • Maximum Level: 5
  • Usable by leader, Fully heals allies HP/SP/conditions in the screen, increase VIT by 2/4/6/8/10 for duration
  • Mastery Effect: Cooldown reduced by 10/20/30/40/50%, duration increase by 10/20/30/40/50%, casting time -10/20/30/40/50%
Warfare - For Great Justice !
  • Active/Shout
  • Maximum Level: 5
  • Usable by leader, Increase all speed attributes by 3/6/9/12/15%
  • Mastery Effect: Cooldown reduced by 10/20/30/40/50%, duration increase by 10/20/30/40/50%, casting time -10/20/30/40/50%
Warfare - To the Limits !
  • Active/Shout
  • Maximum Level: 5
  • Usable by leader, Recovers 4/8/12/16/20 LP to allies on the screen, also increase HP/SP natural regeneration by 50/100/150/200/250% (until attacked or attacks)
  • Mastery Effect: Cooldown reduced by 10/20/30/40/50%, duration increase by 10/20/30/40/50%, casting time -10/20/30/40/50%
Tactical
Tactical - Emergency Recall
  • Active
  • Maximum Level: 5
  • Usable by leader, recall all guild mates on self, allies receive 5/10/15/20/25% maximum HP for duration
  • Mastery Effect: Decrease cooldown by 7/14/21/28/35%, decrease casting time by 7/14/21/28/35%
Tactical - Scooting
  • Active
  • Maximum Level: 5
  • Usable by leader, display all players position on the mini map
  • Mastery Effect: Increase duration by 10/20/30/40/50%, decrease cooldown by 10/20/30/40/50%, decrease casting time by 15/30/45/60/75%
Tactical - Set the Flag
  • Active
  • Maximum Level: 5
  • Usable by leader, set a flag in a castle, Usable by mates, go to flag
  • Mastery Effect: Increase duration by 10/20/30/40/50%, decrease cooldown by 10/20/30/40/50%, decrease casting time by 15/30/45/60/75%

Mastery Effects*: the effect occurs when the skill is acquired. However, the Mastery level is the average of all 3 skills from the same branch. For example, if you have Emergency Recall Lv 3, Scooting Lv 2 and Set the Flag Lv 5, your mastery effect for all 3 skills will be Level 3.