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Game systems

Kugan: Classics list

This guide comes from the old wiki and is being reviewed; some details may be out of date. The Codex always shows the current game data.

Introduction

The Kugan System, inherited from the previous Mystic Project servers, is one of the most important aspects of your playing experience. It allows you to add a whole new potential for your character.

These can vary from magic spells to melee attacks, the goal with these new abilities is to create ways to play never seen before on Ragnarok Online!

Kugans can be viewed in the Kugan tab, in the Skill windows. They are not limited: your character can have as many Kugans as you desire, as long as you have the required points. Furthermore, abilities drawn from Kugans aren't job-locked and can be used with any job.

Standard kugans.png

Classic Kugans located at the Midgard Library

How to learn a Kugan?

To obtain a Kugan, head to the Midgard Library, in Midgard City. The Library is also available through the Quick Access System.

Click on the according Book to visualize the full Kugan list. Each Book represents a type of Kugan:

Kugans list

Please find below the complete list of Classic Kugans.

Active Classic Kugans

Active icon.png
Kugan Name
Max Level (Point cost per Level)DurationCooldownCasting TimeLP CostEffect
1200.png Dash5 (1)3 seconds7 seconds-2Grants 10/15/20/25/30% Walking Speed.
1201.png Precision on the moment5 (1)5 seconds--2Grants 8/16/24/32/40 Hit.
1202.png Dodge in the moment5 (1)5 seconds--2Grants 8/16/24/32/40 Flee.
1203.png Protect vital points5 (1)5 seconds--2Grants 8/16/24/32/40% critical defense.
1204.png Root Immunity5 (1)3 seconds7 seconds-4Grants 20/40/60/80/100% Resistance to the Root common status.
1205.png Affliction Immunity5 (1)3 seconds7 seconds-4Grants 20/40/60/80/100% Resistance to all common statuses.
1206.png Hemorrhage Immunity5 (1)3 seconds7 seconds-4Grants 20/40/60/80/100% Resistance to the DoT common status.
1207.png Melee Revenge5 (1)3 seconds7 seconds1 second4Grants 8/16/24/32/40% Melee Physical Damage reflection.
1208.png Ranged Revenge5 (1)3 seconds7 seconds1 second4Grants 8/16/24/32/40% Long-Ranged Damage reflection.
1209.png Magical Revenge5 (1)3 seconds7 seconds1 second4Grants 8/16/24/32/40% Magical Damage reflection.
1210.png Special Revenge5 (1)3 seconds7 seconds1 second4Grants 8/16/24/32/40% Special Damage reflection.
1211.png Melee Tactical5 (1)15 seconds--6Grants 3/6/9/12/15% Resistance to Melee Damage, but all other Damage types against you are increased by 1/2/3/4/5%.
1212.png Ranged Tactical5 (1)15 seconds--6Grants 3/6/9/12/15% Resistance to Long-Ranged Damage, but all other Damage types against you are increased by 1/2/3/4/5%.
1213.png Magical Tactical5 (1)15 seconds--6Grants 3/6/9/12/15% Resistance to Magical Damage, but all other Damage types against you are increased by 1/2/3/4/5%.
1214.png Special Tactical5 (1)15 seconds--6Grants 3/6/9/12/15% Resistance to Special Damage, but all other Damage types against you are increased by 1/2/3/4/5%.
1215.png Melee Resistance5 (1)3 seconds10 seconds-8Grants 20/40/60/80/100% Resistance to Melee Damage.
1216.png Ranged Resistance5 (1)3 seconds10 seconds-8Grants 20/40/60/80/100% Resistance to Long-Ranged Damage.
1217.png Magical Resistance5 (1)3 seconds10 seconds-8Grants 20/40/60/80/100% Resistance to Magical Damage.
1218.png Special Resistance5 (1)3 seconds10 seconds-8Grants 20/40/60/80/100% Resistance to Special Damage.
1219.png Careful Incantation5 (1)15 seconds-2 seconds10Grants 20/40/60/80/100 MATK.
1220.png Prepared Incantation5 (1)15 seconds-2 seconds10Grants 3/6/9/12/15% casting time reduction.
1221.png Increased Concentration5 (1)15 seconds-2 seconds10Grants 8/16/24/32/40% chance to resist cast cancel.
1222.png Offensive Preparation5 (1)15 seconds-2 seconds10Grants 10/20/30/40/50 ATK.
1223.png Pulse Preparation5 (1)15 seconds-2 seconds10Grants 2/4/6/8/10% ASPD.
1224.png Preparation for Stability5 (1)15 seconds-2 seconds10Grants 8/16/24/32/40% Resistance to after hit delay and pushbacks.
1225.png Second Breath5 (1)-120 seconds2 seconds30Immediately recovers 20/40/60/80/100% of maximum SP.
1226.png Mana Explosion5 (1)10 seconds-1 second5Increases natural SP recovery by 20/40/60/80/100% for 10 seconds.
1227.png Burst of Life5 (1)-90 seconds-20Immediately recover 20/40/60/80/100% of maximum HP.
1228.png Explosion of Life5 (1)10 seconds1 second2 seconds5Increases natural HP recovery by 100/200/300/400/500% for 10 seconds.
1229.png Surge of Wrath5 (1)-120 seconds4 seconds0Immediately recover 10/20/30/40/50% of maximum Limit Points.
1200.png Alacrity5 (3)-10/7.5/5/2.5/0 seconds-10Immediately regain Initiative.

Passive Classic Kugans

Passive icon.png
Kugan Name
Max Level (Point cost per Level)Effect
1400.png Toughness5 (1)Grants 1/2/3/4/5% to maximum HP + fixed bonus of 1/2/3/4/5 x BaseLevel.
1401.png Sternness5 (1)Grants 1/2/3/4/5% to maximum SP + fixed bonus of 0.1/0.2/0.3/0.4/0.5 x BaseLevel.
1402.png Limit Proficiency5 (1)Increases Limit Points maximum by 4/8/12/16/20.
1403.png Limit Improvement5 (1)Increases Limit Points natural regeneration by 4/8/12/16/20%.
1404.png Limit Management5 (1)Decreases Limit Points cost from Zodiac and Kugan Skills by 4/8/12/16/20%.
1405.png Initiative Mastery5 (1)Decreases time to recover the Initiative state by 7/14/21/28/35%. Also increase damage by 2/4/6/8/10% when attacking a monster without target.
1406.png Unstunnable5 (1)Grants 3/6/9/12/15% Resistance to the Stun status.
1407.png Unfreezable5 (1)Grants 3/6/9/12/15% Resistance to the Freeze status.
1408.png Unsleepable5 (1)Grants 3/6/9/12/15% Resistance to the Sleep status.
1409.png Unstonable5 (1)Grants 3/6/9/12/15% Resistance to the Stone Curse status.
1410.png Uncursable5 (1)Grants 4/8/12/16/20% Resistance to the Curse status.
1411.png Unblindable5 (1)Grants 4/8/12/16/20% Resistance to the Blind status.
1412.png Unsilencable5 (1)Grants 4/8/12/16/20% Resistance to the Silence status.
1413.png Unconfusable5 (1)Grants 4/8/12/16/20% Resistance to the Confusion status.
1414.png Unbleedable5 (1)Grants 4/8/12/16/20% Resistance to the Bleeding status.
1415.png Unburnable5 (1)Grants 4/8/12/16/20% Resistance to the Burning status.
1416.png Unpoisonable5 (1)Grants 4/8/12/16/20% Resistance to the Poison status.
1417.png Human Attacker5 (1)Increases Physical Damage against Demi-human by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race (does NOT work on PLAYERS).
1417.png Brute Attacker5 (1)Increases Physical Damage against Brute by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race.
1417.png Angel Attacker5 (1)Increases Physical Damage against Angel by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race.
1417.png Demon Attacker5 (1)Increases Physical Damage against Demon by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race.
1417.png Dragon Attacker5 (1)Increases Physical Damage against Dragon by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race.
1417.png Insect Attacker5 (1)Increases Physical Damage against Insect by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race.
1417.png Formless Attacker5 (1)Increases Physical Damage against Formless by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race.
1417.png Undead Attacker5 (1)Increases Physical Damage against Undead by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race.
1417.png Plant Attacker5 (1)Increases Physical Damage against Plant by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race.
1426.png Human Defender5 (1)Reduces all Damage received from Demi-human by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race (does NOT work on PLAYERS).
1426.png Brute Defender5 (1)Reduces all Damage received from Brute by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race.
1426.png Angel Defender5 (1)Reduces all Damage received from Angel by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race.
1426.png Demon Defender5 (1)Reduces all Damage received from Demon by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race.
1426.png Dragon Defender5 (1)Reduces all Damage received from Dragon by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race.
1426.png Insect Defender5 (1)Reduces all Damage received from Insect by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race.
1426.png Formless Defender5 (1)Reduces all Damage received from Formless by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race.
1426.png Undead Defender5 (1)Reduces all Damage received from Undead by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race.
1426.png Plant Defender5 (1)Reduces all Damage received from Plant by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race.
1435.png Specialized Dealer5 (1)Increases chances to activate all Weapon Card effects that inflict a Status on a target when attacking by 7/14/21/28/35% of card percentage.
1436.png Specialized Joker5 (1)Increases chances to activate all Armor Card effects that inflict a Status on a target when being attacked by 7/14/21/28/35% of card percentage.
1437.png Two-Handed Proficiency5 (1)Grants 0.5/1/1.5/2/2.5 ATK and MATK bonus per refine level of the weapon, also grants CRIT +1/2/3/4/5.
User must be equipped with a Two-handed Weapon (Sword, Spear, Axe, Mace, Staff).
1437.png Single Handed Proficiency5 (1)Grants 0.2/0.4/0.6/0.8/1% bonus to ASPD, and Casting Time and After Skill Delay reduction per refine level of the weapon.
User must have an empty Left Hand (no Shield, Weapon or Left Handed Weapon equipped).
1437.png Two Weapon Proficiency5 (1)Grants 0.1/0.2/0.3/0.4/0.5% physical and magical defense penetration per refine level of the weapon, also grants chance of performing Double Attack (on auto-attacks).
User must wear a weapon or Left Handed Weapon in their left hand (melee).
1436.png Shield Proficiency5 (1)Grants 0.2/0.3/0.4/0.5/0.6/0.7% DEF/MDEF per refine level.
Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shield +10 gives 9.8% DEF/MDEF
Reduces frontal damage by 2/4/6/8/10%.
User must wear a Shield
1437.png Sneaky Proficiency5 (1)Increases 0.2/0.4/0.6/0.8/1% Damage per refine level of the weapon when dealing damage from the back.
User must wear a Dagger (only counts for dagger equipped in Right Hand, does not stack with other Proficiency Kugans).
1437.png Light-ranged Proficiency5 (1)Inflicts 0.2/0.4/0.6/0.8/1% more Damage and Flee per refine level of the weapon when attacking at melee range (best at 1 cell from the target).
User must wear a Ranged Weapon (does not stack with other Proficiency Kugans).
1437.png Medium-ranged Proficiency5 (1)Inflicts 0.2/0.4/0.6/0.8/1% more Damage and Hit per refine level of the weapon when attacking at long range (best at 7 celles from the target).
User must wear a Ranged Weapon (does not stack with other Proficiency Kugans).
1437.png Heavy-ranged Proficiency5 (1)Inflicts 0.2/0.4/0.6/0.8/1% more Critical Damage and Defense Piercing per refine level of the weapon, also grants 0.4/0.8/1.2/1.6/2% longer staggering effect when hitting.
User must wear a Ranged Weapon (does not stack with other Proficiency Kugans).
1436.png Light Armor Proficiency5 (1)Grants 0.2/0.4/0.6/0.8/1% Magical Damage Resistance, Cast Cancel Resistance and maximum SP per refine level of the Armor, needs to be equipped with a Light Armor.
1436.png Medium Armor Proficiency5 (1)Grants 0.2/0.4/0.6/0.8/1% Walking Speed, After Hit Delay Recovery and Perfect Flee per refine level of the Armor, needs to be equipped with a Medium Armor.
1436.png Neutral Armor Proficiency5 (1)Grants 0.2/0.3/0.4/0.5/0.6/0.7% Physical, Magical and Special avoidness per refine level of the Armor, needs to be equipped with a Neutral armor.
1436.png Heavy Armor Proficiency5 (1)Grants 0.2/0.4/0.6/0.8/1% Ranged Physical Damage Resistance and Hit Rate per refine level of the Armor, needs to be equipped with an Heavy armor.
1436.png Very Heavy Armor Proficiency5 (1)Grants 0.2/0.4/0.6/0.8/1% Melee Physical Damage Resistance, Pushback Resistance and maximum HP per refine level of the Armor, needs to be equipped with a Very Heavy armor.
1437.png Dagger Mastery5 (1)Grants 1/2/3/4/5% Defense Penetration when using Physical or Magical attacks, and increases Flee by 2/4/6/8/10, must be equipped with a dagger.
1437.png Sword Mastery5 (1)Grants 2/3/4/5/7% chance of parrying an attack, and increases HIT by 4/6/8/10/14, must be equipped with a sword.
1437.png Axe Mastery5 (1)Grants 2/3/4/6/7% more damage on Large sized targets, and increases ATK by 6/9/12/15/21, must be equipped withs an axe.
1437.png Mace Mastery5 (1)Grants 6/9/12/15/21% longer staggering effect and reduces after hit walking delay, also increases maximum HP by 2/3/4/5/7%, must be equipped with a mace.
1436.png Shield Mastery5 (1)Grants 2/3/4/5/7% chance of blocking an attack, and reduces pushbacks distance by 8/12/16/20/28%, must be equipped with a shield, does not stack with other masteries.
1437.png Rod Mastery5 (1)Grants 6/9/12/15/21 maximum MATK and 1/2/3/4/5 critical, must be equipped with a rod.
1437.png Book Mastery5 (1)Grants 1/2/3/4/5% bonus to ASPD, Casting Time and maximum SP, must be equipped with a book.
1437.png Fist Mastery5 (1)Grants 6/9/12/15/18% of Base STR as ATK and ATK2, must be equipped with knuckles. Bonus doubled if NO weapons in the right hand.
1437.png Katar Mastery5 (1)Grants 2/3/4/5/7% increase to critical rating and critical damage, must be equipped with a katar.
1437.png Exotic Mastery5 (1)Grants 6/9/12/15/21% increased chance to inflict a Status effect and increases their duration, must be equipped with a whip or an instrument. Also increases damage on a target under any status by 1/2/3/4/5% (stacks if multiple status).
1437.png Ninja Mastery5 (1)Grants 2/3/4/5/7% Walking Speed and After Skill Delay, must be equipped with ninja's weapons.
1437.png Ranged Mastery5 (1)Grants 4/8/12/16/20% chance to not consume ammunitions, increases damage of none elemental attacks by 2/4/6/8/10%, must be equipped with ranged weapons.
1462.png Compensated Strength5 (1)Grants 1/2/3/4/5 STR if base STR is lower than 80.
1462.png Compensated Dexterity5 (1)Grants 1/2/3/4/5 DEX if base DEX is lower than 80.
1462.png Compensated Agility5 (1)Grants 1/2/3/4/5 AGI if base AGI is lower than 80.
1462.png Compensated Vitality5 (1)Grants 1/2/3/4/5 VIT if base VIT is lower than 80.
1462.png Compensated Intelligence5 (1)Grants 1/2/3/4/5 INT if base INT is lower than 80.
1462.png Compensated Luck5 (1)Grants 1/2/3/4/5 LUK if base LUK is lower than 80.
1462.png Legendary Strength5 (2)Grants 2/3/4/5/7 STR if base STR is higher or equal to 80.
1462.png Legendary Dexterity5 (2)Grants 2/3/4/5/7 DEX if base DEX is higher or equal to 80.
1462.png Legendary Agility5 (2)Grants 2/3/4/5/7 AGI if base AGI is higher or equal to 80.
1462.png Legendary Vitality5 (2)Grants 2/3/4/5/7 VIT if base VIT is higher or equal to 80.
1462.png Legendary Intelligence5 (2)Grants 2/3/4/5/7 INT if base INT is higher or equal to 80.
1462.png Legendary Luck5 (2)Grants 2/3/4/5/7 LUK if base LUK is higher or equal to 80.
Season 2 (Release Date: 04/17/2022)
1475.png Summon Mastery5 (1)Increases Summon power (all stats of summons) by 1/2/3/4/5%
1476.png Offhands Mastery5 (1)Increases ATK provided by offhands by 1/2/3/4/5 per weapon refine.
1474.png Autospells Mastery5 (1)Increases chances of casting any autospell skill by 3/6/9/12/15%
1487.png Spear Mastery5 (1)Ignores 2/4/6/8/10% of target's DEF, needs to be equipped with a spear.
1478.png Mutations Mastery5 (1)Your mutated skills can now be used at their full potential at higher levels. The optimal conditions for the mutation are now met at level 1 + 10/20/30/40/50% of the max level of the skill.

E.g. A mutated skill with max level 10 will now work optimally at level 6 if this kugan is at level 5.
E.g. A mutated skill with max level 5 will now work optimally at level 3 if this kugan is at level 5.

1478.png Mutations Expertise5 (1)Increases duration of mutated skills by 10/20/30/40/50%
1481.png Kugans Expertise5 (1)Increases duration of active kugans by 7/14/21/28/35%
1332.png Marriage Mastery5 (1)Lv1: No need to wear wedding ring to receive marriage skills
Lv2: Marriage skills cast -10%
Lv3: Marriage skills heal +10%
Lv4: Marriage skills cast -10%
Lv5: Marriage skills heal +10%
1474.png Cover your Flaws5 (1)Reduces the enemy's Elemental Mastery by 5/10/15/20/25% when taking elemental damage.
1327.png Andora5 (1)2/4/6/8/10% chance to be ignored by monster (stealth). Depending on the formula user's flee-target's hit, the stealth can be stronger. If the user has flee twice higher than the target's hit, the chance to not be targeted are doubled.
1328.png Perfection5 (1)Perfect HIT +2/4/6/8/10%, also grants 0.5/1/1.5/2/2.5 raw damage per (user's HIT - target's FLEE) to any attack. Those raw damage are affected by skill's ratio if any.
1329.png Magical Defense3 (1)MDEF +1/2/3
1329.png Physical Defense3 (1)DEF +1/2/3
1479.png Ain't a Dancer5 (1)Reduces After Skill Delay by 3/6/9/12/15%, but only 1/2/3/4/5% if under the Bragi effect.
1480.png Ain't a Singer5 (1)Reduces Casting Time by 3/6/9/12/15%, but only 1/2/3/4/5% if under the Bragi effect.
1315.png Status Resilience5 (1)Reduces chances of being inflicted with a Status effect by 2/4/6/8/10%
1316.png Herborist5 (1)Herbs heal +40/80/120/160/200% of total INT.
1317.png Sensor5 (1)Map item drop rate +2/4/6/8/10%
1318-2.png Apothecary5 (1)Healing received from heal potions increased by +3/6/9/12/15%
1333-2.png Alchemy5 (1)All potions also heals 1/2/3/4/5% of HP potion recovery as SP.
1334.png Pet Mastery5 (1)Increases pet intimacy gained by 10/20/30/40/50% when feeding pet.
1335.png Worst Dad Ever5 (1)Reduces hospital duration to resurrect pet by 15/30/45/60/75%. The pet has to die on the character having the kugan.
1319.png Illusion Effect5 (1)Increases FLEE by 1 for every 8/7/6/5/4 INT
1494.png Astral Mastery5 (1)Zodiac skill costs 4/8/12/16/20% more LP, but effect is increased by 10/15/20/25/30%
1494.png Astral Expertise5 (1)Zodiac skill costs 10/20/30/40/50% more LP, but durations is increased by 10/20/30/40/50%
1494.png Astral Celerity5 (1)Zodiac skill casting time is reduced by 10/20/30/40/50%
1494.png Astral Elemental5 (1)Zodiac Skill grants Resistance/Mastery to an element by 2/3/4/5/7%.
  • Fire : Leo / Sagittarius / Aries
  • Wind : Aquarius / Gemini Mad & Kind / Libra
  • Earth : Taurus / Virgo / Capricorn
  • Water : Scorpio / Pisces / Cancer
1482.png Team Defense5 (1)Reduces all damage received by monster by 3/6/9/12/15% if your are not the main target
1483.png Team Opportunity5 (1)Increase all damage inflicted to monsters by 2/4/6/8/10% if you are not the main target
1478.png Burst Skill5 (1)Choose a skill: Increases damage skill ratio (+150/300/450/600/750%) but the chosen skill now has a cooldown of 7s and SP cost +10/20/30/40/50%. If the skill delivers several hit, only applies once each 7 seconds. This is not a meant to DPS but to "burst". Lex Aeterna doesn't affect Burst damage.
1478.png Reactive Skill5 (1)Choose a skill: This skill has reduced After Cast Delay (-15/30/45/60/75%) and Casting Time (-10/20/30/40/50%) but it now has a cooldown of 7s and SP cost +10/20/30/40/50%, this is not meant to DPS but to "react".
1478.png Mutation Skill5 (1)Choose a skill: This skill will receive a mutation effect. Higher level will give better chances and effects. mutated
1436.png Light Defense Proficiency5 (1)If all your armor pieces are Light: Summon power (all stats of summons), Healing power and Magical Damage increased by 1/2/3/4/5%, and skill duration increased by +2/4/6/8/10%
1436.png Medium Defense Proficiency5 (1)If all your armor pieces are Medium: After Cast Delay, ASPD and casting time improved by 1/2/3/4/5%, grants 1/2/3/4/5% to physical, special and magical FLEE, and increases likelyhood of inflicting Status effects and duration of Status effects by 2/4/6/8/10%
1436.png Neutral Defense Proficiency5 (1)If all your armor pieces are : Neutral Increases Physical and Special Damage by 1/2/3/4/5%, improves HIT by 1/2/3/4/5% and Critical by 1/2/3/4/5.
1436.png Heavy Defense Proficiency5 (1)If all your armor pieces are Heavy: After Hit Delay reduced by 2/4/6/8/10%, grants 2/4/6/8/10% chance to counter attack with Bash Lv 5, and reduces likelihood of receiving Status effects and duration of Status effects by 2/4/6/8/10%
1436.png Very Heavy Defense Proficiency5 (1)If all your armor pieces are Very Heavy: Resistance to Neutral damage increased by 1/2/3/4/5%, improves Resistance to all Sizes by 1/2/3/4/5% and all Races by 1/2/3/4/5%
1436.png Full Suit Up5 (1)If all your armor pieces are of the same category: DEF and MDEF +1/2/3/4/5
Note: If a Shield is worn it must be of the same type as other equipment in order to benefit of this bonus. If no Shield is worn, this equipment slot is ignored.
1436.png Light Garment Proficiency5 (1)All speed attributes are increased by 0.1/0.2/0.3/0.4/0.5% (Cast time reduction, After Skill Delay, ASPD) per Garment refine level.
Refines +7, +8 , +9 and +10 give twice the bonus, meaning a garment +10 gives 7% to speed attributes.
1436.png Medium Garment Proficiency5 (1)Grants 0.2/0.4/0.6/0.8/1 FLEE and 0.1/0.2/0.3/0.4/0.5 PFLEE per Garment refine level, and gives the "Improve Dodge" skill at level 1/1/2/2/3 (if not yet known).
Refines +7, +8 , +9 and +10 give twice the bonus, meaning a garment +10 gives 14 flee and 7 PFLEE.
1436.png Neutral Garment Proficiency5 (1)Grants CRIT +0.1/0.2/0.3/0.4/0.5 and CRIT damage +0.1/0.2/0.3/0.4/0.5% per Garment refine level.
Refines +7, +8 , +9 and +10 give twice the bonus, meaning a garment +10 gives +7 CRIT and +7% crit damage.
1436.png Heavy Garment Proficiency5 (1)0.5/1/1.5/2/2.5% chance per Garment refine level of counter-attacking with Battle Damage (100% of ATK, reduced by DEF, Neutral property) when attacked at long range.
Refines +7, +8 , +9 and +10 give twice the bonus, meaning a garment +10 gives 35% to counter-attack.
1436.png Very Heavy Garment Proficiency5 (1)Crit Defense +0.1/0.2/0.3/0.4/0.5% per Garment refine level, All type (long range/melee/magic/misc) resistance +0.1/0.2/0.3/0.4/0.5% per refine level.
Refines +7, +8 , +9 and +10 give twice the bonus, meaning a garment +10 gives +7% crit defense and 7% resistance to all type of damage.
1436.png Light Shoes Proficiency5 (1)Increases Summon power (all stats of summons), Magical and Healing power 0.2/0.3/0.4/0.5/0.7% per Shoe refine level.
Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shoes +10 gives +9.8% summon power, MATK and healing power.
1436.png Medium Shoes Proficiency5 (1)Increases Special Damage by 0.2/0.3/0.4/0.5/0.7% per Shoe refine level.
Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shoes +10 gives +9.8% Special damage.
1436.png Neutral Shoes Proficiency5 (1)Increases Physical Damage by 0.2/0.3/0.4/0.5/0.7% per Shoe refine level.
Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shoes +10 gives +9.8% physical damage.
1436.png Heavy Shoes Proficiency5 (1)1% chance per Shoe refine level to auto-cast Endure Lv 1/2/3/4/5 (+ level acquired) when being attacked.
Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shoes +10 gives 14% chance to auto-cast Endure.
1436.png Very Heavy Shoes Proficiency5 (1)Crit Defense and Resistance to all Sizes increased by 0.1/0.2/0.3/0.4/0.5 per Shoe refine level.
Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shoes +10 gives +7% crit defense and resistance to all sizes.
1436.png Light Shield Proficiency5 (1)All speed attributes increased by 0.1/0.2/0.3/0.4/0.5% (Cast time reduction, After Skill Delay, ASPD) per Shield refine level.
Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shield +10 gives +7% to speed attributes.
1436.png Medium Shield Proficiency5 (1)Grants 0.2/0.4/0.6/0.8/1 FLEE and 0.1/0.2/0.3/0.4/0.5 PFLEE per Shield refine level, and gives the "Improve Dodge" skill at level 1/1/2/2/3 (if not yet known).
Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shield +10 gives +14 flee and 7 PFLEE.
1436.png Neutral Shield Proficiency5 (1)Grants CRIT +0.1/0.2/0.3/0.4/0.5 and CRIT damage +0.1/0.2/0.3/0.4/0.5% per Shield refine level.
Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shield +10 gives +7 CRIT and +7% crit damage.
1436.png Heavy Shield Proficiency5 (1)0.5/1/1.5/2/2.5% chance per Shield refine level of counter-attacking with Battle Damage (100% of ATK, reduced by DEF, Neutral property) when attacked at melee range.
Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shield +10 gives +35% to counter-attack.
1436.png Very Heavy Shield Proficiency5 (1)Crit Defense and Resistance to all Races increased by 0.1/0.2/0.3/0.4/0.5 per Shield refine level.
Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shield +10 gives +7% crit defense and 7% resistance to all races.
1314.png Attrition Warfare5 (1)When hitting a target, every second one stack is generated which lasts 10 seconds.

If 10 stacks are generated, the target's Hard DEF and Hard MDEF are reduced by 10 for 10 seconds. The duration is renewed if continuously attacking.
This effect can't be stacked no matter how many times the target receives this debuff.
Doesn't work on AoE skills and reset the amount of stacks if another target is hit.

1320.png Natural Resistance - Fire5 (1)Fire elemental Resistance +2/4/6/8/10%
1320.png Natural Resistance - Wind5 (1)Wind elemental Resistance +2/4/6/8/10%
1320.png Natural Resistance - Water5 (1)Water elemental Resistance +2/4/6/8/10%
1320.png Natural Resistance - Earth5 (1)Earth elemental Resistance +2/4/6/8/10%
1320.png Elemental Resistance - Holy5 (1)Holy elemental Resistance +2/4/6/8/10%
1320.png Elemental Resistance - Dark5 (1)Dark elemental Resistance +2/4/6/8/10%
1320.png Elemental Resistance - Unholy5 (1)Poison/Undead/Ghost elemental Resistance +2/4/6/8/10%
1426.png Player Defenser5 (1)Reduces all damage received from Players by 4/8/12/16/20%. If a Shield Card granting Resistance to the Demi-Human Race is worn, reduces damage by 2/4/6/8/10% instead.

Passive Signature Kugans

Signatures icon.png
Kugan Name
Max Level (Point cost per Level)Effect
1500.png Pestilence according to Rinslet5 (2)Grants 2/4/6/8/10% chance to turn attacked targets into Undead (not matter the attack type used) for 7sec, cooldown 0.5 seconds. Use @toggle 1500 to disable it.
1500.png Cynism according to Cerenity5 (2)Grants 1/2/3/4/5% chance to Confuse for 7s when attacking a target, cooldown 0.5 seconds. Half more chance when being attacked.
1500.png Discord according to Freya5 (2)Grants 1/2/3/4/5% chance to inflict Slow for 7s when attacking. Half more chance when being attacked.
1500.png Bullying according to Massacreur5 (2)Every physical attack on the same target grants an ATK buff of 4, cooldown 0.5 seconds, maximum 4/8/12/16/20 stacks, the buff is reset when attacking another target.
1500.png Hallucination according to Zorin5 (2)Grants 1/2/3/4/5% chance to cause Hallucination for 7sec when attacking a target, cooldown 0.5 seconds. Half more chance when being attacked.
1500.png Coercion according to Makkie5 (2)Grants 4/8/12/16/20% of base AGI more damage when attacking from the back.
1500.png Ravage according to Dentifrice5 (2)There is 0.05/0.1/0.15/0.2/0.25 times base STR to inflict stun status for 2.5sec when dealing magical damage, cooldown 2 seconds.
1500.png Transcendence according to TiNange5 (2)Grants 5/10/15/20/25% of base STR magical defense penetration.
1500.png Skill according to Yuffa5 (2)Grants critical +1/2/3/4/5, critical damage +1/2/3/4/5% (improved by (bDEX+1)%, up to x2 if bDEX == 99).
1500.png Perforation according to Hide5 (2)Grants 5/10/15/20/25% of base INT physical defense penetration.
1500.png Pacification according to Vlad5 (2)Grants 1/2/3/4/5% chance to Silence for 7sec when attacking a target, cooldown 0.5 seconds. Half more chance when being attacked.
1500.png Symbiosis according to Lidwyne5 (2)Increases all summons power by 5/10/15/20/25% of base LUK (affect Kugans' and summoners' summons, same goes for Homunculus and creator's skills).
1500.png Righteousness according to Kwaii5 (2)Frontal attacks deals 2/4/6/8/10% more damage and frontal damage received are reduced by 2/4/6/8/10%.
1500.png Altruism according to Mikuru5 (2)Increase healing power to all targets by 3/6/9/12/15%. However, decrease healing power received by 3/6/9/12/15%.
1500.png Expertise according to Titenala5 (2)The lowest attribute received a bonus equal to 2/4/6/8/10. Affect multiple attributes if more than one is 'the lowest'.
1500.png Resistance according to Bodhiryu5 (2)Grants 2/3/4/5/7% damage reduction from Boss and big targets.
1500.png Desire according to Elvy5 (2)Increase drop rates by 2/3/4/5/7%, Map item by 3/6/9/12/15% and zeny rate by 10/20/30/40/50%.
1500.png Justification according to Yuan5 (2)Grants 3/6/9/12/15% chance to ignore stuff immunity to strip or break.
1500.png Liveliness according to Moonie5 (2)When attacked with initiative, receive a walking bonus of 4/8/12/16/20% and a pflee bonus of 4/8/12/16/20 for 7 seconds.
1500.png Honor according to Melihanda1 (10)Damage received can't be higher than 50% of your maxHP (doesn't stack with similar effects, will use the highest value).

If HP<50% and receive an attack, grants 1% maxHP regen each second for 7 seconds.

1500.png Enthusiasm according to Korros1 (10)If the damage received is more than 1% of maxHP, the damage received is reduced by 1% of your maxHP (doesn't stack with similar effects, will use the highest value).

If HP<75% and receive an attack, grants 0.5% maxHP regen each second for 7 seconds.

1500.png Word according to Colm5 (2)Grants 5/10/15/20/25% resistance to cast cancel (works in PvP). If the user wears any card or item which provide full cast cancel resistance, then lower the casting time penalty by 2/4/6/8/10%.

Grants 20/40/60/80/100% of base INT resistance to silence.

1500.png Knowledge according to Kaly5 (2)Increases all elements masteries by 4/8/12/16/20%.
1500.png Sarcasm according to Subarashi Kono Sekai5 (2)Increases DoT damage by 2/4/6/8/10%.
1500.png Alcoholism according to Arkanjin5 (2)Increase potion effects by 6/12/18/24/30%.
1500.png Megalomania according to Lezard Valeth5 (2)Increases maximum MATK by 30/60/90/120/150% of base INT, reduce minimum MATK by half the same amount.
1500.png Malice according to Grenat5 (2)Increases damage against deadly poisoned targets by 3/6/9/12/15%.
1500.png Bitterness according to ShadeX5 (2)May counter long-ranged attacks at with Charge Arrow level 1 with 4/8/12/16/20% chance, reduce long-ranged damage receive by 3/6/9/12/15%.
1500.png Picking according to Usagi5 (2)Grants 2/4/6/8/10% chance to get a Stem on any Plant monster killed. 4/8/12/16/20% to ignore all materials requirements.
1500.png Treachery according to Tutuxinton5 (2)Grants 2/4/6/8/10% more damage but also receives 3/6/9/12/15% more damage from them. Add 1/2/3/4/5% (for max 3/6/9/12/15%) more damage against players but also receives 2/4/6/8/10% (for max 5/10/15/20/25%) more damage from them.
1500.png Challenge according to Imagine5 (2)increase the after skill delay of target by 4/8/12/16/20% for 7 seconds when hitting them physically (works on all targets). When attacking while under initiative will add a stronger delay debuff based on ([previous bonus]+3)% of bSTR.
1500.png Vandalism according to Nana5 (2)Each physical attack has 20/40/60/80/100% chance to break each kind of potion in the target inventory, grants 2/4/6/8/10% chance to inflict Deep Wound (heal received -60%) for 7 seconds.
1500.png Omnipotence according to Arkenciel5 (2)Magic may inflict any kind of common status, each of them have 0.2/0.4/0.6/0.8/1% chance to occur.
1500.png Cheating according to Keren5 (2)Grants 1/2/3/4/5% to cast Dispell level 1 when physically attacking (doubled if melee).
1500.png Crusade according to Lutie5 (2)Grants 2/3/4/5/7% more damage on Boss and big-sized targets.
1500.png Faith according to Sup5 (2)When hit and hp fall below 20/22/26/28/30% of their maximum there is 100% chance to receive 60/65/70/75/80% damage reduction and 10/15/20/25/30% damage bonus for 7 seconds, cooldown 90/75/60/45/30 seconds.
1500.png Justice according to Duran5 (2)When HP are lower than 50% and the player receives damage then inflicts battle damage based on 75/150/225/300/375% of ATK+MATK, damage are increased by attacker's left hp (up to +100% if full), doubled on monsters, cooldown 3 seconds.
1500.png Wiggling according to Bibi5 (2)When dealing long-ranged physical damage and wearing a melee weapon, receive a 3/6/9/12/15% buff to Walking Speed and perfect flee for 7sec.
1500.png Strengthening according to Harikado5 (2)When dealing long-ranged physical damage and wearing a melee weapon, receive a 3/6/9/12/15% buff to physical melee damage and perfect hit for 7sec.
1500.png Fury according to Hubu5 (2)When HP are lower than 33% of maximum HP, inflict battle damage based on 200/400/600/800/1000% of ATK+MATK, doubled on monsters. Cooldown 7sec.
1500.png Runology according to Evangeline5 (2)By typing @rune, grants the possibility to choose between rune of darkness or rune of blood. While a rune is selected, every attack adds 10/20/30/40/50% battle damage (based on MATK, reduced by target's MDEF, half more on monsters). If attacking with initiative, add 100/200/300/400/500% battle damage instead. The battle damage's element is dark if rune of darkness is used, poison with rune of blood. While activated, consume a rune every 20 sec. Type @rune to change rune or to stop runology. If there is no rune to consume, the effect comes to an end.
1500.png Inspiration according to Akzzz5 (2)When have the initiative the user recovers 2/4/6/8/10 SP, this amount is increase by user's INT (4% of the base amount per points). Also gives buff INT 2/3/4/5/7 for 10sec.
1500.png Diplomacy according to Malebolgia5 (2)When hit and hp fall below 20/22/26/28/30% of their maximum there is 100% chance to receive 80/85/90/95/100% buff to damage reduction and 100% debuff to damage (can't do damage) for 7 seconds, cooldown 90/75/60/45/30 seconds.
1500.png Immunity according to Resorb5 (2)Grants 20/40/60/80/100% chance to bestow a common status immunity for 1 second after a hit received.
1500.png Frustration according to Kaevek5 (2)When hit while under any common status, have 6/12/18/24/30% chance to inflicts the very same status (or multiple statuses if affected by multiples statuses).
1500.png Extavagency according to Ren5 (2)When attacked with initiative, 100% chance to receive a buff of 2/4/6/8/10 to all attribute for 10 seconds, only 5% chance if not under initiative status.
1500.png Impulse according to Shinrei5 (2)When attacking with initiative, 100 chance to receive an ASPD bonus of 2/4/6/8/10% for 10 seconds, only 5% chance if not under initiative status.
1500.png Frigidity according to Harle5 (2)When attacked with HP lower than 50%, 20/40/60/80/100% chance to Freeze the attacker for 1.5/2/2.5/3/3.5 seconds (cooldown 10 seconds).
1500.png Flowering according to Dark Shadows5 (2)When attacked with HP lower than 30%, the user become a plant for 7 seconds, while being a plant, ASPD is reduced by 100%, HP recovers at a rate of 1/2/3/4/5% per second and DEF/MDEF are at 100 but the player can't move/act (cooldown 60 seconds).
1500.png Erudition according to Pirikos5 (2)When physically attacking with initiative, 100% chance to receive an INT buff of 2/4/6/8/10 for 10 seconds, only 5% chance if not under initiative status.
1500.png Tactical according to Maneki5 (2)If STR/DEX/INT are strictly equals, grant 4/8/12/16/20% bonus to all damage.
1500.png Initiative according to Creveladalle5 (2)When attacking with initiative, 100% chance to receive a critical bonus of 2/4/6/8/10 for 10 seconds, only 5% chance if not under initiative status.
1500.png Disappearance according to Tsuge5 (2)When attacked with HP lower than 30%, the user hide themslves and have 20/40/60/80/100% chance to avoid the next hit for 3/4/5/6/7 seconds (cooldown 10 seconds).
1500.png Devotion according to Tanya5 (2)Reduce damage received by Devotion by 2/3/4/5/7%. MaxHP +2/3/4/5/7%.
1500.png Providence according to Samano5 (2)Whenever Providence is active on the user every hits received is healed by 4/8/12/16/20% of the damage received, consuming an amount of SP equal to 1% of the healing.
1500.png Fairness according to Hideki5 (2)Lex Aeterna have 6/12/18/24/30% chance to autocast itself at an increased level (x2), the skill cost that much more SP though. Also 4/8/12/16/20% chance to autocast Lex Aeterna on self at level*2 when Lex Aeterna is used.
1500.png Stubbornness according to Huydu5 (2)If SP < 5%, heals SP based on 50/100/150/200/250% of user's STR, CD 30s.
1500.png Chaining according to Bonten5 (2)If SP < 5%, autocast Pulse Strike level 2/3/4/5/7, CD 10s.
1500.png Manalize according to Lune5 (2)When SP are higher than 50% and the user is under Energy Coat, each damage received grants a heal based on 50/100/150/200/250% INT and MDEF, with 0.5 second cooldown. Healing effect occurs before the damage you received are calculated. You will still receive the damage from the hit which triggered the effect.
1500.png Persistence according to Exodus5 (2)When under the effets of Endure, damage received are followed by a small heal based on 50/100/150/200/250% of the user's VIT and DEF (cooldown 0.5 second).
1500.png Acidology according to Dentifrice5 (2)Increases Acid Terror and Demonstration damage of x% which x is 5/10/15/20/25% of base INT, they cost that much more SP.
1500.png Cadence according to Pioupiou5 (2)Blitz Beat have 4/8/12/16/20% chance to activate the concentration potion effect, or awakening if already activated, or berserker if already activated.
1500.png Grace according to Tchii5 (2)When attacked while performing (danse or music), grant a 5/10/15/20/25% Walking Speed buff and 5/10/15/20/25% chance to avoid next attack for 3 seconds. When attacking while performing, chance to inflict status improved by 5/10/15/20/25%.
Season 2 (Release Date: 04/17/2022)
1500.png Storage according to Wrathsong5 (2)Increase your maximum weight by 2/4/6/8/10 for every base INT or DEX
1500.png Strategy according to Tigrou5 (2)Increase all damage by 3/6/9/12/15% against monsters but receive 5/10/15/20/25% more damage by them
1500.png Precision according to Docthib5 (2)adds up to 5/10/15/20/25% more chance to hit a melee attack for 10s when attacking at long range
1500.png Perfection according to Bums5 (2)Increase all damage 2/4/6/8/10%, receive 2/4/6/8/10% less damage (size resistance), and reduce sp cost by 2/4/6/8/10% while the player has over 90% hp and sp
1500.png Musk according to Morganye5 (2)When the player kills a monster, receives a 4/8/12/16/20% damage bonus (any type of attacks are affected) BUT not to the same type of the last target killed, in PVP this bonus is halved and is based on target's class
1500.png Emergency according to Odur5 (2)When HP drops down of 10/20/30/40/50% of maximum HP, then materials consumptions are reduced by 15/20/25/30/35% (45/60/75/90/105% for gemstones)
1500.png Pairing according to Euskadi5 (2)Your partner receives a 2/4/6/8/10 buff to all attributes for 30 seconds everytime you use a partner skill
1500.png Torpidity according to Mammouth5 (2)Reduces VIT to 0 but increases HP by 5/10/15/20/25 x BaseLevel
1500.png Madness according to Dr Kami5 (2)With each attack inflicted or received by the user, his homunculus has 2/4/6/8/10% chance to launch Stun Attack (amistr), Double Strafe (filir) or Soul Strike (the other two) at levels 10 (Double Strafe lv 7) on the target that was attacked or who attacks the master in question, only once per second maximum.
1500.png Distanciation according to Psykoleo5 (2)Long range attacks critical rate improved by 2/4/6/8/10 and critical damage by 1/2/3/4/5%
1500.png Convenience according to ExSoldier5 (2)Every monster has a small chance to drop Karvodailnirol 0.05/0.10/0.15/0.20/0.25%
1500.png Illusion according to Alias5 (2)Improves all clones HP/ATK/DEF/MDEF by 5/10/15/20/25%. See Clones.
1500.png Acceleration according to Yokai5 (2)ASPD +1/2/3/4/5% and maximum ASPD by 0.2/0.4/0.6/0.8/1 (note : common max ASPD is 190, 191 with this kugan, up to 193 max ASPD with cumulative gear/card/kugan)
1500.png Contradistinction according to Leyol5 (2)Improves damage on targets with 50% HP or higher by up to 2/4/6/8/10%, also reduce damage on the verge of death by up to 7/14/21/28/35%
1500.png Critical according to Emika5 (2)Improves high critical rates by 2/4/6/8/10 (turn regular critical into double one)
1500.png Discipline according to Lanathion5 (2)Improves all attributes by 4/5/6/7/8%
1500.png Daoism according to Chu Yuyan5 (2)SP cost increased and status duration decreased by 10/20/30/40/50%, but status effect improved by the same amount
1500.png Annoying according to TrikS ShoT5 (2)4/8/12/16/20% chance to pushback targets by 1 cell every physical strikes
1500.png Hypersomnia according to Kaisyra5 (2)When sitting fall (criticaly, can't be avoided, but can be cured by allies) asleep for 7 seconds, when getting up gets a damage buff of 3/6/9/12/15% for 60 seconds
1500.png Counterattack according to Kamu5 (2)On a successfull parry (not the skill one but the kugan one) grants 20/40/60/80/100% chance to autospell an ignoring DEF attack which inflict 100% physical damage
1500.png Mastermind according to Singe Horizontal1 (5)Allows to take 2 kugans signature
1500.png Indignation according to Icesl5 (2)Each time you use magic you receives a buff which protect your from the next attack, the rates depends on the original casting time of the spell, time (in seconds) x 4/5/6/7/8% chance (for 9/8/7/6/5 seconds)
1500.png Stabbing according to Seyka5 (2)Grants 4/8/12/16/20% of base DEX more damage when attacking from the back.
1500.png Studying according to Varzog5 (2)Improves SP recovery while sitting by 20/40/60/80/100%
1500.png Screaming according to Octavia5 (2)Grants 1/2/3/4/5% chance to Stun for 3s when attacking a target, cooldown 0.5 seconds. Half more chance when being attacked.
1500.png Venomous according to Temir5 (2)Reduce all none DOT damage by 3/6/9/12/15% but increases DOT damage by 3/6/9/12/15%
1500.png Wizardry according to Neru5 (2)Reduce natural MATK variation by 10/20/30/40/50% (covers x% of what is missing from min MATK to reach max MATK, only include natural MATK without bonus)
1500.png Spelling according to Lhoris Aevaris5 (2)Increases Autospells chances by 6/12/18/24/30%
Only 2/4/6/8/10% concerning Sage's Autospell.
1500.png Darkness according to Siebenburgen5 (2)Increases dark damage by 3/6/9/12/15%
1500.png Priceless according to Grou5 (2)Increases maximum map item level quality by 2/4/6/8/10%, increases minimum map item level quality by 6/12/18/24/30%.
1500.png Divineness according to Divina5 (2)MDEF improves status resistance by 10/20/30/40/50%
1500.png Urgentism according to Erys5 (2)SP cost increased and status duration decreased by 10/20/30/40/50%, but cast/delay of supportive skills reduces by the same amount
1500.png Adversity according to Sigrun5 (2)Regens 0.4/0.8/1.2/1.6/2% of MaxHP per second when attacking