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DARO
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Super Novice

Super Novice

Expanded Jobs · 53 skills · 38 active, 15 passive

What DARO changes · 24 modified skills

Compare official pre-renewal values with DARO. Mastery and Kugan bonuses are shown separately: they depend on your build. The change list is being verified.

Sword Mastery

#2 · SM_SWORD
DARO changes Passive Max Lv 10

Increases damage with One-Handed Sword and Dagger class weapon.

LevelEffect
Lv 1Damage +5
Lv 2Damage +10
Lv 3Damage +15
Lv 4Damage +20
Lv 5Damage +25
Lv 6Damage +30
Lv 7Damage +35
Lv 8Damage +40
Lv 9Damage +45
Lv 10Damage +50

Increase HP Recovery

#4 · SM_RECOVERY
Build bonuses Passive Max Lv 10

Enhances natural HP regeneration. MaxHP affects how much HP restoration is increased by this skill.

LevelEffect
Lv 1HP +5 every 10 sec
Lv 2HP +10 every 10 sec
Lv 3HP +15 every 10 sec
Lv 4HP +20 every 10 sec
Lv 5HP +25 every 10 sec
Lv 6HP +30 every 10 sec
Lv 7HP +35 every 10 sec
Lv 8HP +40 every 10 sec
Lv 9HP +45 every 10 sec
Lv 10HP +50 every 10 sec

Given or raised by: Brawl Recovery (Fighter), Bloody Drain (Bloody Knight)

Bash

#5 · SM_BASH
DARO changes Physical attack Max Lv 10 Target: 1 EnemyCast: 0 secRange: 1 CellDelay: ASPD basedSP Cost: 8 (Lv 1-5), 15 (Lv 6-10)
▶ Watch the demoBash

Hits an enemy with crushing force that can inflict Stun status.

LevelEffect
Lv 1130% damage, Hit +5%, Stun 2.5%
Lv 2160% damage, Hit +10%, Stun 5%
Lv 3190% damage, Hit +15%, Stun 7.5%
Lv 4220% damage, Hit +20%, Stun 10%
Lv 5250% damage, Hit +25%, Stun 12.5%
Lv 6280% damage, Hit +30%, Stun 15%
Lv 7310% damage, Hit +35%, Stun 17.5%
Lv 8340% damage, Hit +40%, Stun 20%
Lv 9370% damage, Hit +45%, Stun 22.5%
Lv 10400% damage, Hit +50%, Stun 25%

Given or raised by: Steel Bash (Weapon Master), Brawl Bash (Fighter), Free Bash (Freelancer)

Provoke

#6 · SM_PROVOKE
DARO changes Active Max Lv 10 Target: 1 EnemyCooldown: 1secRange: 9 CellsSP Cost: 3 + 1 per Lv
▶ Watch the demoProvoke

Enrages a target to decrease its DEF while reducing its ATK for 30 sec. SkillLv affects the success chance, however, the success is also affected by the difference between caster's and target's level.

Bypass all kind of conditions, if the skill is successful then the monster change its current targets regardless of factors like distance, AI type, elite or not.

Effective on Boss and MvP, and on Undead.

If given by Autoberserk, Damage +3% per Lv, DEF2 -6% per Lv, DEF -2% per Lv (Level 10), otherwise, it decreases ATK/DEF/DEF2.

Stacking: Provoke (shared)

LevelEffect
Lv 173% chance, ATK -1%,DEF2 -6%,DEF -2%
Lv 276% chance, ATK -2%,DEF2 -12%,DEF -4%
Lv 379% chance, ATK -3%,DEF2 -18%,DEF -6%
Lv 482% chance, ATK -4%,DEF2 -24%,DEF -8%
Lv 585% chance, ATK -5%,DEF2 -30%,DEF -10%
Lv 688% chance, ATK -6%,DEF2 -36%,DEF -12%
Lv 791% chance, ATK -7%,DEF2 -42%,DEF -14%
Lv 894% chance, ATK -8%,DEF2 -48%,DEF -16%
Lv 997% chance, ATK -9%,DEF2 -54%,DEF -18%
Lv 10100% chance, ATK -10%,DEF2 -60%,DEF -20%

Given or raised by: Steel Provocation (Weapon Master), Brawl Provoke (Fighter), Keep Provocation (Shepherd)

Magnum Break

#7 · SM_MAGNUM
DARO changes Physical attack Max Lv 10 Target: SelfCast: 0 secDelay: 2 secElement: FireSP Cost: 30Requirement: Bash 5
▶ Watch the demoMagnum Break

Drains a small amount of the caster's HP to inflict Fire elemental area 5x5 cells effect damage on enemies in the caster's vicinity and force them backward. For 10 seconds after Magnum Break, caster's weapon will receive a 20% Fire elemental strength enhancement.

Stacking: Element damage bonus (shared)

LevelEffect
Lv 1120% damage, Hit +10%, 20 HP cost
Lv 2140% damage, Hit +20%, 20 HP cost
Lv 3160% damage, Hit +30%, 19 HP cost
Lv 4180% damage, Hit +40%, 19 HP cost
Lv 5200% damage, Hit +50%, 18 HP cost
Lv 6220% damage, Hit +60%, 18 HP cost
Lv 7240% damage, Hit +70%, 17 HP cost
Lv 8260% damage, Hit +80%, 17 HP cost
Lv 9280% damage, Hit +90%, 16 HP cost
Lv 10300% damage, Hit +100%, 16 HP cost

Given or raised by: Steel Magnum (Weapon Master), Bloody Gift (Bloody Knight), Keep Break (Shepherd)

Endure

#8 · SM_ENDURE
DARO changes Active Max Lv 10 Target: SelfCooldown: 10secSP Cost: 10Requirement: Provoke 5
▶ Watch the demoEndure

Removes attack and movement delay that occurs when a character receives damage.

Also works in War of Emperium.

Stacking: Endure (shared)

LevelEffect
Lv 110 sec, Mdef +1, Def+1
Lv 213 sec, Mdef +2, Def+2
Lv 316 sec, Mdef +3, Def+3
Lv 419 sec, Mdef +4, Def+4
Lv 522 sec, Mdef +5, Def+5
Lv 625 sec, Mdef +6, Def+6
Lv 728 sec, Mdef +7, Def+7
Lv 831 sec, Mdef +8, Def+8
Lv 934 sec, Mdef +9, Def+9
Lv 1037 sec, Mdef +10, Def+10

Given or raised by: Steel Endure (Weapon Master), Brawl Endure (Fighter), Brawl Skin (Fighter), Keep Endure (Shepherd), Gladiator Combo (Gladiator)

Increase SP Recovery

#9 · MG_SRECOVERY
Build bonuses Passive Max Lv 10

Enhances natural SP regeneration. MaxSP affects how much SP restoration is increased by this skill.

Also increases SP recovered from items by 10% per level.

LevelEffect
Lv 1SP +3 every 10 sec
Lv 2SP +6 every 10 sec
Lv 3SP +9 every 10 sec
Lv 4SP +12 every 10 sec
Lv 5SP +15 every 10 sec
Lv 6SP +18 every 10 sec
Lv 7SP +21 every 10 sec
Lv 8SP +24 every 10 sec
Lv 9SP +27 every 10 sec
Lv 10SP +30 every 10 sec

Given or raised by: Arcane Recovery (Arcanist)

Sight

#10 · MG_SIGHT
DARO changes Active Max Lv 5 Target: SelfElement: Fire
▶ Watch the demoSight

Detects hidden enemies in the caster's vicinity.

LevelEffect
Lv 110sec, area 7x7, 0.5sec cooldown on hidden/cloaked humans.
Lv 212sec, area 7x7, 1sec cooldown on hidden/cloaked humans.
Lv 314sec, area 7x7, 1.5sec cooldown on hidden/cloaked humans.
Lv 416sec, area 7x7, 2sec cooldown on hidden/cloaked humans.
Lv 518sec, area 9x9, 2.5sec cooldown on hidden/cloaked humans.

Given or raised by: Arcane Sight (Arcanist), Free Sight (Freelancer)

Napalm Beat

#11 · MG_NAPALMBEAT
DARO changes Magical attack Max Lv 10 Target: 1 EnemyCast: 0.5 sec +0.05 sec per LvRange: 9 CellsDelay: 0.5 sec +0.05 sec per LvElement: Ghost
▶ Watch the demoNapalm Beat

Attacks a target and all enemies in a 5x5 area around the target with telekinesis.

LevelEffect
Lv 1115% MATK damage, delay .55sec
Lv 2130% MATK damage, delay .6sec
Lv 3145% MATK damage, delay .65sec
Lv 4160% MATK damage, delay .7sec
Lv 5175% MATK damage, delay .75sec
Lv 6190% MATK damage, delay .8sec
Lv 7205% MATK damage, delay .85sec
Lv 8220% MATK damage, delay .9sec
Lv 9235% MATK damage, delay .95sec
Lv 10250% MATK damage, delay 1sec

Given or raised by: Arcane Napalm (Arcanist), Charm Napalm (Evoker), Occult Napalm (Demonist), Death Napalm (Necromancer), Hybrid Napalm (Sylph), Witch Napalm (Witch), Red Napalm (Red Mage), Ghost Beat (Ghostmancer)

Safety Wall

#12 · MG_SAFETYWALL
DARO changes Active Max Lv 10 Target: GroundCast: 1 secRange: 9 CellsDelay: ASPD basedElement: GhostRequirement: Napalm Beat 7, Soul Strike 5
▶ Watch the demoSafety Wall

Creates a magic barrier on a targeted spot that will block melee physical attacks for the duration of the Safety Wall.

Maximum hit: 2, +1 every 3 levels. (Max 5, or 10 if Advanced Spirit Mastery active)

Consumes 1 Blue Gemstone
LevelEffect
Lv 1Lasts 6 sec
Lv 2Lasts 7 sec
Lv 3Lasts 8 sec
Lv 4Lasts 9 sec
Lv 5Lasts 10 sec
Lv 6Lasts 11 sec
Lv 7Lasts 12 sec
Lv 8Lasts 13 sec
Lv 9Lasts 14 sec
Lv 10Lasts 15 sec

Given or raised by: Charm Safety (Evoker), Keep Safety (Shepherd)

Soul Strike

#13 · MG_SOULSTRIKE
Build bonuses Magical attack Max Lv 10 Target: 1 EnemyCast: 0.5 secRange: 9 CellsDelay: See belowElement: GhostRequirement: Napalm Beat 4
▶ Watch the demoSoul Strike

Summons ancient spirits to attack an enemy. Very effective against Undead monsters (+5% damage per level).

LevelEffect
Lv 11 Hit (100% MATK), 1.2 sec delay
Lv 21 Hit (100% MATK), 1 sec delay
Lv 32 Hits (200% MATK), 1.4 sec delay
Lv 42 Hits (200% MATK), 1.2 sec delay
Lv 53 Hits (300% MATK), 1.6 sec delay
Lv 63 Hits (300% MATK), 1.4 sec delay
Lv 74 Hits (400% MATK), 1.8 sec delay
Lv 84 Hits (400% MATK), 1.6 sec delay
Lv 95 Hits (500% MATK), 2 sec delay
Lv 105 Hits (500% MATK), 1.8 sec delay

Given or raised by: Arcane Strike (Arcanist), Arcane Shield (Arcanist), Charm Strike (Evoker), Occult Strike (Demonist), Death Strike (Necromancer), Death Corruption (Necromancer), Sorcerous Strike (Sorcerer), Hybrid Attack (Sylph), Witch Strike (Witch), Red Strike (Red Mage), Ghost Strike (Ghostmancer), Ghost Attack (Ghostmancer)

Cold Bolt

#14 · MG_COLDBOLT
Build bonuses Magical attack Max Lv 10 Target: 1 EnemyCast: 0.7 sec per LvRange: 9 CellsDelay: 0.8 sec +0.2 sec per LvElement: WaterSP Cost: 12/14/16/18/20
▶ Watch the demoCold Bolt

Attacks a target with arrows made of ice. Each arrow has power equal to caster's MATK.

LevelEffect
Lv 11 hit
Lv 22 hits
Lv 33 hits
Lv 44 hits
Lv 55 hits

Given or raised by: Spell Cold (Conjurer), Water Elemental Bolt (Hydromancer), Water Elemental Attack (Hydromancer), Red Spell (Red Mage), Battle Cold (Battle Mage)

Frost Diver

#15 · MG_FROSTDIVER
Build bonuses Magical attack Max Lv 10 Target: 1 EnemyCast: 0.8 secRange: 9 CellsDelay: 1.5 secElement: WaterRequirement: Cold Bolt 5
▶ Watch the demoFrost Diver

Freezes an enemy and has chances to make it impossible to move for a certain period of time.

LevelEffect
Lv 1Lasts 3 sec, 38% Success / 110% MATK
Lv 2Lasts 6 sec, 41% Success / 120% MATK
Lv 3Lasts 9 sec, 44% Success / 130% MATK
Lv 4Lasts 12 sec, 47% Success / 140% MATK
Lv 5Lasts 15 sec, 50% Success / 150% MATK
Lv 6Lasts 18 sec, 53% Success / 160% MATK
Lv 7Lasts 21 sec, 56% Success / 170% MATK
Lv 8Lasts 24 sec, 59% Success / 180% MATK
Lv 9Lasts 27 sec, 62% Success / 190% MATK
Lv 10Lasts 30 sec, 65% Success / 200% MATK

Given or raised by: Charm Diver (Evoker), Water Elemental Utility (Hydromancer)

Stone Curse

#16 · MG_STONECURSE
Build bonuses Curse Max Lv 10 Target: 1 EnemyCast: 1 secRange: 2 CellsDelay: ASPD basedElement: Earth
▶ Watch the demoStone Curse

Curses an enemy by turning it into a stone, rendering it immobile for 20 seconds.

Does not work on status immune monsters.

Consumes 1 Red Gemstone as catalyst. Levels 6 to 10 do not consume it if the skill fails.
LevelEffect
Lv 124% Success
Lv 228% Success
Lv 332% Success
Lv 436% Success
Lv 540% Success
Lv 644% Success
Lv 748% Success
Lv 852% Success
Lv 956% Success
Lv 1060% Success

Given or raised by: Charm Stone (Evoker), Earth Elemental Utility (Terramancer), Natural Stone (Druid)

Fire Ball

#17 · MG_FIREBALL
DARO changes Magical attack Max Lv 10 Target: 1 EnemyCast: 0.5 sec+0.05 sec per LvRange: 9 CellsDelay: 0.5 sec+0.05 sec per LvElement: FireRequirement: Fire Bolt 4
▶ Watch the demoFire Ball

Attacks a target and enemies in a 5x5 area around it with Fire Ball.

LevelEffect
Lv 1115% MATK damage
Lv 2130% MATK damage
Lv 3145% MATK damage
Lv 4160% MATK damage
Lv 5175% MATK damage
Lv 6190% MATK damage
Lv 7205% MATK damage
Lv 8220% MATK damage
Lv 9235% MATK damage
Lv 10250% MATK damage

Given or raised by: Fire Elemental Zone (Pyromancer), Red Area (Red Mage)

Fire Wall

#18 · MG_FIREWALL
Build bonuses Magical attack Max Lv 10 Target: GroundCast: 2.15sec-0.15sec per LvRange: 9 CellsElement: FireRequirement: Sight 1, Fire Ball 5
▶ Watch the demoFire Wall

Creates a 3 cells of Fire Wall that will block enemies from approaching the caster.

Each hit deals 50% MATK and pushes the enemy back 2 cells.

LevelEffect
Lv 15 sec, 5 Hits
Lv 26 sec, 6 Hits
Lv 37 sec, 7 Hits
Lv 48 sec, 8 Hits
Lv 59 sec, 9 Hits
Lv 610 sec, 10 Hits
Lv 711 sec, 11 Hits
Lv 812 sec, 12 Hits
Lv 913 sec, 13 Hits
Lv 1014 sec, 14 Hits

Given or raised by: Charm Fire (Evoker), Fire Elemental Utility (Pyromancer)

Fire Bolt

#19 · MG_FIREBOLT
Build bonuses Magical attack Max Lv 10 Target: 1 EnemyCast: 0.7 sec per LvRange: 9 CellsDelay: 0.8 sec +0.2 sec per LvElement: FireSP Cost: 12/14/16/18/20
▶ Watch the demoFire Bolt

Attacks a target with arrows made of fire. Each arrow has power equal to caster's MATK.

LevelEffect
Lv 11 hit
Lv 22 hits
Lv 33 hits
Lv 44 hits
Lv 55 hits

Given or raised by: Spell Fire (Conjurer), Fire Elemental Bolt (Pyromancer), Fire Elemental Attack (Pyromancer), Red Spell (Red Mage), Red Area (Red Mage), Battle Fire (Battle Mage)

Lightning Bolt

#20 · MG_LIGHTNINGBOLT
Build bonuses Magical attack Max Lv 10 Target: 1 EnemyCast: 0.7 sec per LvRange: 9 CellsDelay: 0.8s +0.2s per LvElement: WindSP Cost: 12/14/16/18/20
▶ Watch the demoLightning Bolt

Attacks a target with lightning.

LevelEffect
Lv 11 hit
Lv 22 hits
Lv 33 hits
Lv 44 hits
Lv 55 hits

Given or raised by: Spell Lightning (Conjurer), Wind Elemental Bolt (Auramancer), Wind Elemental Attack (Auramancer), Red Spell (Red Mage), Battle Lightning (Battle Mage)

Thunder Storm

#21 · MG_THUNDERSTORM
Build bonuses Magical attack Max Lv 10 Target: 1 GroundCast: 1 sec per LvRange: 9 CellsDelay: 2 secElement: WindRequirement: Lightning Bolt 4
▶ Watch the demoThunder Storm

Summons a thunderstorm to inflict splash damage in 5x5 area around the targeted spot.

LevelEffect
Lv 11 Bolts (80% MATK damage)
Lv 22 Bolts (160% MATK damage)
Lv 33 Bolts (240% MATK damage)
Lv 44 Bolts (320% MATK damage)
Lv 55 Bolts (400% MATK damage)
Lv 66 Bolts (480% MATK damage)
Lv 77 Bolts (560% MATK damage)
Lv 88 Bolts (640% MATK damage)
Lv 99 Bolts (720% MATK damage)
Lv 1010 Bolts (800% MATK damage)

Given or raised by: Witchcraft Storm (Spellcaster), Wind Elemental Zone (Auramancer), Occult Jupitel (Demonist), Red Area (Red Mage)

Divine Protection

#22 · AL_DP
DARO changes Passive Max Lv 10 Requirement: Cure 1 (Crusader classes only)

Increases Defense against Demons and Undead monsters. Base level affects Defense rating.

Also reduces all damage from Boss, Demons and Undead monsters, and Dark/Undead elements.

Those damage reductions can stack together.

LevelEffect
Lv 10Def +30, Reduction damage 5%

Divine Protection

Levels above the max (Kugan - Specialization)

LevelEffect
Lv 1Def +3, Reduction damage 0%
Lv 2Def +6, Reduction damage 1%
Lv 3Def +9, Reduction damage 1%
Lv 4Def +12, Reduction damage 2%
Lv 5Def +15, Reduction damage 2%
Lv 6Def +18, Reduction damage 3%
Lv 7Def +21, Reduction damage 3%
Lv 8Def +24, Reduction damage 4%
Lv 9Def +27, Reduction damage 4%
Lv 10Def +30, Reduction damage 5%
Lv 11Def +33, Reduction damage 5%
Lv 12Def +36, Reduction damage 6%
Lv 13Def +39, Reduction damage 6%
Lv 14Def +42, Reduction damage 7%
Lv 15Def +45, Reduction damage 7%
Lv 16Def +48, Reduction damage 8%
Lv 17Def +51, Reduction damage 8%
Lv 18Def +54, Reduction damage 9%
Lv 19Def +57, Reduction damage 9%
Lv 20Def +60, Reduction damage 10%

Given or raised by: Rightful Protection (Inquisitor)

Demon Bane

#23 · AL_DEMONBANE
DARO changes Passive Max Lv 10 Requirement: Divine Protection 3

Increases attack strength against Demon and Undead monsters. Base level affects attack rating.

Also increases all damage on Boss, Demons and Undead monsters, and Dark/Undead elements.

LevelEffect
Lv 10Damage +30, Damage +5%

Demon Bane

Levels above the max (Kugan - Specialization)

LevelEffect
Lv 1Damage +3, Damage +0%
Lv 2Damage +6, Damage +1%
Lv 3Damage +9, Damage +1%
Lv 4Damage +12, Damage +2%
Lv 5Damage +15, Damage +2%
Lv 6Damage +18, Damage +3%
Lv 7Damage +21, Damage +3%
Lv 8Damage +24, Damage +4%
Lv 9Damage +27, Damage +4%
Lv 10Damage +30, Damage +5%
Lv 11Damage +33, Damage +5%
Lv 12Damage +36, Damage +6%
Lv 13Damage +39, Damage +6%
Lv 14Damage +42, Damage +7%
Lv 15Damage +45, Damage +7%
Lv 16Damage +48, Damage +8%
Lv 17Damage +51, Damage +8%
Lv 18Damage +54, Damage +9%
Lv 19Damage +57, Damage +9%
Lv 20Damage +60, Damage +10%

Given or raised by: Rightful Bane (Inquisitor)

Ruwach

#24 · AL_RUWACH
DARO changes Active Max Lv 5 Target: SelfArea: 5x5 around the casterElement: HolySP Cost: 10
▶ Watch the demoRuwach

Reveals hidden enemies in a 5x5 area around the caster and deals 150% Matk per skill level to them.

LevelEffect
Lv 1150% MATK damage, 10sec duration
Lv 2300% MATK damage, 12sec duration
Lv 3450% MATK damage, 14sec duration
Lv 4600% MATK damage, 16sec duration
Lv 5750% MATK damage, 18sec duration

Given or raised by: Rightful Ruwach (Inquisitor), Dark Blind (Dark Priest), Holy Ruwach (Oracle)

Pneuma

#25 · AL_PNEUMA
DARO changes Active Max Lv 5 Target: GroundRange: 9 CellsSP Cost: 10Requirement: Warp Portal 4
▶ Watch the demoPneuma

Creates a 3x3 cell cloud around the targeted cell that blocks all ranged Physical attacks.

LevelEffect
Lv 110sec duration
Lv 211sec duration
Lv 312sec duration
Lv 413sec duration
Lv 514sec duration

Given or raised by: Kind Pneuma (Healer), Keep Pneuma (Shepherd)

Teleport

#26 · AL_TELEPORT
DARO changes Active Max Lv 2 Delay: 2 secSP Cost: 10/9Requirement: Ruwach 1

Teleport the caster to other area.

LevelEffect
Lv 1Teleport to a random cell
Lv 2Teleport to save point

Given or raised by: Tactical Teleport (Tactician)

Warp Portal

#27 · AL_WARP
Active Max Lv 4 Target: GroundRange: 9 CellsCast: 1 secSP Cost: 35/32/29/26Catalyst: 1 Blue GemstonePortals: 3 at the same time[Memo Point]: Specific map area memorized as a destination for a Warp Portal.Requirement: Teleport 2
▶ Watch the demoWarp Portal

Create a Warp Portal that will teleport those who enter it to another area. Each Warp Portal can teleport up to 7 people at level 1, +1 per level (10 at level 4).

Type /memo in a target area to set location as a Memo Point.
Consumes 1 Blue Gemstone
LevelEffect
Lv 1Warp to Save Point
Lv 2Enable 1 Memo point
Lv 3Enable 2 Memo points
Lv 4Enable 3 Memo points

Heal

#28 · AL_HEAL
Build bonuses Recovery Max Lv 10 Target: 1 PlayerRange: 9 CellsDelay: 1 secElement: HolySP Cost: 13/16/19/22/25Requirement: Faith 10, Demon Bane 5 (Crusader classes only)
▶ Watch the demoHeal

Restores a target's HP, or damage Undead target. The amount of HP restored is based on the caster's base level, Int and the skill's level.

Heal used against undead element targets counts as Offensive Healing - Heal does holy damage half as the normal healing (modified by undead element level) instead of restoring HP.

Given or raised by: Kind Heal (Healer), Kind Coluceo (Healer), Red Heal (Red Mage)

Increase Agility

#29 · AL_INCAGI
Build bonuses Active Max Lv 10 Target: 1 PlayerCast: 1 secRange: 9 CellsDelay: 1 secHP Cost: 15SP Cost: 15 + 3 per level (45 at level 10)Requirement: Heal 3
▶ Watch the demoIncrease Agility

Increases movement speed by 15% +1% per Lv and Agi of a target. This skill consume 15 HP and will fail if the caster has less than 16 HP.

Works on summons: reduces their cast time and skill delay by 2% per skill level and improves flee by 1% per skill level.

Stacking: Increase AGI (shared)

LevelEffect
Lv 10240 sec / +12 AGI

Increase Agility

Levels above the max (Kugan - Specialization)

LevelEffect
Lv 160 sec / +3 AGI
Lv 280 sec / +4 AGI
Lv 3100 sec / +5 AGI
Lv 4120 sec / +6 AGI
Lv 5140 sec / +7 AGI
Lv 6160 sec / +8 AGI
Lv 7180 sec / +9 AGI
Lv 8200 sec / +10 AGI
Lv 9220 sec / +11 AGI
Lv 10240 sec / +12 AGI
Lv 11260 sec / +13 AGI
Lv 12280 sec / +14 AGI
Lv 13300 sec / +15 AGI
Lv 14320 sec / +16 AGI
Lv 15340 sec / +17 AGI

Given or raised by: Prior Agility (Prior), Prior Candidus (Prior), Tactical Agility (Tactician)

Decrease Agility

#30 · AL_DECAGI
Build bonuses Active Max Lv 10 Target: 1 EnemyCast: 1 secRange: 9 CellsDelay: 1 secSP Cost: 15 + 2 per level (33 at level 10)Requirement: Increase Agility 1
▶ Watch the demoDecrease Agility

Reduces target's Agi and movement speed by 15% +1% per Lv.

LevelEffect
Lv 140 sec / -3 AGI
Lv 250 sec / -4 AGI
Lv 360 sec / -5 AGI
Lv 470 sec / -6 AGI
Lv 580 sec / -7 AGI
Lv 690 sec / -8 AGI
Lv 7100 sec / -9 AGI
Lv 8110 sec / -10 AGI
Lv 9120 sec / -11 AGI
Lv 10130 sec / -12 AGI

Given or raised by: Rightful Decrease (Inquisitor), Tactical Down (Tactician)

Aqua Benedicta

#31 · AL_HOLYWATER
Build bonuses Active Max Lv 1 Target: SelfCast: 1 secDelay: 0.5 secSP Cost: 10
▶ Watch the demoAqua Benedicta

Creates 1 Holy Water. Caster must stand in water for the skill to succeed.

Requires to be standing in water

Signum Crucis

#32 · AL_CRUCIS
DARO changes Active Max Lv 10 Target: SelfCast: 0.5 secDelay: 2 secArea: All enemies in a 31x31 area around the casterDuration: 60 secSP Cost: 35Requirement: Demon Bane 3

Reduces DEF/MDEF of Demon and Undead on screen by drawing a holy cross during 60 seconds. (Boss included)

Affected targets' resistances regarding Blind, Silence & Curse status effect are reduced, regardless of their race.

There is an increase of damage from Holy Element magic on targets and they inflict less Dark Element magic damage, regardless of their race.

LevelEffect
Lv 1-13% DEF/MDEF, Status resistances -13%, 13% Holy/Dark ATK
Lv 2-16% DEF/MDEF, Status resistances -16%, 16% Holy/Dark ATK
Lv 3-19% DEF/MDEF, Status resistances -19%, 19% Holy/Dark ATK
Lv 4-22% DEF/MDEF, Status resistances -22%, 22% Holy/Dark ATK
Lv 5-25% DEF/MDEF, Status resistances -25%, 25% Holy/Dark ATK
Lv 6-28% DEF/MDEF, Status resistances -28%, 28% Holy/Dark ATK
Lv 7-31% DEF/MDEF, Status resistances -31%, 31% Holy/Dark ATK
Lv 8-34% DEF/MDEF, Status resistances -34%, 34% Holy/Dark ATK
Lv 9-37% DEF/MDEF, Status resistances -37%, 37% Holy/Dark ATK
Lv 10-40% DEF/MDEF, Status resistances -40%, 40% Holy/Dark ATK

Given or raised by: Rightful Crusade (Inquisitor)

Angelus

#33 · AL_ANGELUS
DARO changes Active Max Lv 10 Target: SelfCast: 0.5 secDelay: 3.5 secDuration: 30s per SkillLvlSP Cost: 23/26/29/32/35/38/41/44/47/50Requirement: Divine Protection 3
▶ Watch the demoAngelus

Temporarily increases VIT/DEF/MDEF on self and party members on screen for the duration of skill. Take note that the VIT bonus given by Angelus will not be taken into account by Acid Demonstration's formula.

DEF bonus does not affect AD/Ice pick effect, it actually protects a bit more.

LevelEffect
Lv 1VIT +1, DEF/MDEF +1%, DEF2 +5%, MDEF2 +5 for 30 seconds.
Lv 2VIT +2, DEF/MDEF +2%, DEF2 +10%, MDEF2 +10 for 60 seconds.
Lv 3VIT +3, DEF/MDEF +3%, DEF2 +15%, MDEF2 +15 for 90 seconds.
Lv 4VIT +4, DEF/MDEF +4%, DEF2 +20%, MDEF2 +20 for 120 seconds.
Lv 5VIT +5, DEF/MDEF +5%, DEF2 +25%, MDEF2 +25 for 150 seconds.
Lv 6VIT +6, DEF/MDEF +6%, DEF2 +30%, MDEF2 +30 for 180 seconds.
Lv 7VIT +7, DEF/MDEF +7%, DEF2 +35%, MDEF2 +35 for 210 seconds.
Lv 8VIT +8, DEF/MDEF +8%, DEF2 +40%, MDEF2 +40 for 240 seconds.
Lv 9VIT +9, DEF/MDEF +9%, DEF2 +45%, MDEF2 +45 for 270 seconds.
Lv 10VIT +10, DEF/MDEF +10%, DEF2 +50%, MDEF2 +50 for 300 seconds.

Given or raised by: Keep Angelus (Shepherd)

Blessing

#34 · AL_BLESSING
Build bonuses Active Max Lv 10 Target: 1 PlayerRange: 9 CellsSP Cost: 28 + 4 per level (64 at level 10)Requirement: Divine Protection 5
▶ Watch the demoBlessing

Temporarily increases Str, Dex and Int of the target and removes Curse and Stone Curse effect.

Works on summons and Homunculus. Improves ATK/MATK by 2% per skill level and HIT +1% per skill level

Stacking: Blessing (shared)

LevelEffect
Lv 10240 sec / +10 STR, DEX, INT

Blessing

Levels above the max (Kugan - Specialization)

LevelEffect
Lv 160 sec / +1 STR, DEX, INT
Lv 280 sec / +2 STR, DEX, INT
Lv 3100 sec / +3 STR, DEX, INT
Lv 4120 sec / +4 STR, DEX, INT
Lv 5140 sec / +5 STR, DEX, INT
Lv 6160 sec / +6 STR, DEX, INT
Lv 7180 sec / +7 STR, DEX, INT
Lv 8200 sec / +8 STR, DEX, INT
Lv 9220 sec / +9 STR, DEX, INT
Lv 10240 sec / +10 STR, DEX, INT
Lv 11260 sec / +11 STR, DEX, INT
Lv 12280 sec / +12 STR, DEX, INT
Lv 13300 sec / +13 STR, DEX, INT
Lv 14320 sec / +14 STR, DEX, INT
Lv 15340 sec / +15 STR, DEX, INT

Given or raised by: Prior Blessing (Prior), Prior Clementia (Prior), Dark Wide (Dark Priest), Tactical Bless (Tactician)

Cure

#35 · AL_CURE
DARO changes Recovery Max Lv 5 Target: 1 PlayerRange: 9 CellsDelay: 1 secSP Cost: 15/18/21/24/27Requirement: Heal 2 (Crusader classes: Faith 5)
▶ Watch the demoCure

Cures target from Silence, Confusion, Slow Cast, Hallucination, Steal, Curse, Slow, Chill, Fever, Feeble, Weak, Brake, Crack, Sick, Creeple and Blind status effects. When used on Undead monster, this skill inflicts Confusion status (6 sec) instead.

When Cure cured a status, it heals a small amount of HP/SP based on INT/SkillLv and:

LevelEffect
Lv 1Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 4sec
Lv 2Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 5.5sec
Lv 3Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 7sec
Lv 4Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 8.5sec
Lv 5Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 10sec
Lv 6Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 11.5sec. Can clean Hell Power when used with 20% chance
Lv 7Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 13sec. Can clean Hell Power when used with 40% chance
Lv 8Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 14.5sec. Can clean Hell Power when used with 60% chance
Lv 9Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 16sec. Can clean Hell Power when used with 80% chance
Lv 10Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 17.5sec. Can clean Hell Power when used with 100% chance

Given or raised by: Kind Cure (Healer), Red Cure (Red Mage)

Enlarge Weight Limit

#36 · MC_INCCARRY
Build bonuses Passive Max Lv 10

Increases maximum carrying capacity.

LevelEffect
Lv 1Weight capacity +200
Lv 2Weight capacity +400
Lv 3Weight capacity +600
Lv 4Weight capacity +800
Lv 5Weight capacity +1000
Lv 6Weight capacity +1200
Lv 7Weight capacity +1400
Lv 8Weight capacity +1600
Lv 9Weight capacity +1800
Lv 10Weight capacity +2000

Given or raised by: Roam Weight (Wayfarer), Mind Preparation (Artificer)

Discount

#37 · MC_DISCOUNT
Passive Max Lv 10 Requirement: Enlarge Weight Limit 3

Allows buying items at reduced prices from NPC shops.

LevelEffect
Lv 1024% Discount

Discount

Levels above the max (Kugan - Specialization)

LevelEffect
Lv 17% Discount
Lv 29% Discount
Lv 311% Discount
Lv 413% Discount
Lv 515% Discount
Lv 617% Discount
Lv 719% Discount
Lv 821% Discount
Lv 923% Discount
Lv 1024% Discount
Lv 1125% Discount
Lv 1226% Discount
Lv 1327% Discount
Lv 1428% Discount
Lv 1529% Discount

Given or raised by: Roam Knowledge (Wayfarer)

Overcharge

#38 · MC_OVERCHARGE
Build bonuses Passive Max Lv 10 Requirement: Discount 3

Allows selling items at increased prices to NPC shops.

LevelEffect
Lv 1024% Overcharge

Overcharge

Levels above the max (Kugan - Specialization)

LevelEffect
Lv 17% Overcharge
Lv 29% Overcharge
Lv 311% Overcharge
Lv 413% Overcharge
Lv 515% Overcharge
Lv 617% Overcharge
Lv 719% Overcharge
Lv 821% Overcharge
Lv 923% Overcharge
Lv 1024% Overcharge
Lv 1125% Overcharge
Lv 1226% Overcharge
Lv 1327% Overcharge
Lv 1428% Overcharge
Lv 1529% Overcharge

Given or raised by: Roam Knowledge (Wayfarer), Warfare Overcharge (Warfarer)

Pushcart

#39 · MC_PUSHCART
Build bonuses Passive Max Lv 10 Requirement: Enlarge Weight Limit 5

Allows the character to equip and use a pushcart. Pushcart has an 8000 maximum Weight capacity and 100 inventory slots. To access the cart directly use Alt+W

LevelEffect
Lv 10100% Movement speed

Pushcart

Levels above the max (Kugan - Specialization)

LevelEffect
Lv 155% Movement speed
Lv 260% Movement speed
Lv 365% Movement speed
Lv 470% Movement speed
Lv 575% Movement speed
Lv 680% Movement speed
Lv 785% Movement speed
Lv 890% Movement speed
Lv 995% Movement speed
Lv 10100% Movement speed
Lv 11105% Movement speed
Lv 12110% Movement speed
Lv 13115% Movement speed
Lv 14120% Movement speed
Lv 15125% Movement speed

Given or raised by: Roam Cart (Wayfarer), Carter Push (Revolutioner)

Item Appraisal

#40 · MC_IDENTIFY
DARO changes Active Max Lv 5 Target: SelfSP Cost: 10
▶ Watch the demoItem Appraisal

Enables the caster to identify unknown items without using Magnifier.

When identifying equipment dropped less than 60 seconds ago, has a chance to extract an Unknown Item Fragment.

LevelEffect
Lv 14% fragment chance
Lv 28% fragment chance
Lv 312% fragment chance
Lv 416% fragment chance
Lv 520% fragment chance

Given or raised by: Roam Knowledge (Wayfarer), Mind Calculations (Artificer)

Vending

#41 · MC_VENDING
Build bonuses Active Max Lv 10 Target: SelfSP Cost: 30Requirement: Pushcart 3
▶ Watch the demoVending

Allows the character to set up a shop at his current location. The items you want to sell must be in the pushcart, and the character must have his pushcart equipped.

LevelEffect
Lv 10Vend 12 items

Vending

Levels above the max (Kugan - Specialization)

LevelEffect
Lv 1Vend 3 items
Lv 2Vend 4 items
Lv 3Vend 5 items
Lv 4Vend 6 items
Lv 5Vend 7 items
Lv 6Vend 8 items
Lv 7Vend 9 items
Lv 8Vend 10 items
Lv 9Vend 11 items
Lv 10Vend 12 items
Lv 11Vend 13 items
Lv 12Vend 14 items
Lv 13Vend 15 items
Lv 14Vend 16 items
Lv 15Vend 17 items

Given or raised by: Roam Knowledge (Wayfarer)

Mammonite

#42 · MC_MAMMONITE
DARO changes Physical attack Max Lv 10 Target: 1 EnemyRange: 1 CellSP Cost: 5
▶ Watch the demoMammonite

Uses a certain amount of Zeny to deal high damage to target.

LevelEffect
Lv 1150% damage, Cost 90 Zeny
Lv 2200% damage, Cost 180 Zeny
Lv 3250% damage, Cost 270 Zeny
Lv 4300% damage, Cost 360 Zeny
Lv 5350% damage, Cost 450 Zeny
Lv 6400% damage, Cost 540 Zeny
Lv 7450% damage, Cost 630 Zeny
Lv 8500% damage, Cost 720 Zeny
Lv 9550% damage, Cost 810 Zeny
Lv 10600% damage, Cost 900 Zeny

Given or raised by: Free Mammonite (Freelancer), Warfare Mammonite (Warfarer)

Owl's Eye

#43 · AC_OWL
Build bonuses Passive Max Lv 10

Increases character's Dex.

LevelEffect
Lv 1Dex +1
Lv 2Dex +2
Lv 3Dex +3
Lv 4Dex +4
Lv 5Dex +5
Lv 6Dex +6
Lv 7Dex +7
Lv 8Dex +8
Lv 9Dex +9
Lv 10Dex +10

Given or raised by: Falcon Eye (Falconer), Deadeye Combo II (Deadeye), Pathfind Eye (Pathfinder)

Vulture's Eye

#44 · AC_VULTURE
Build bonuses Passive Max Lv 10 Requirement: Owl's Eye 3

Increases HIT and attack range of bow class weapon.

Skills using Snake's Eye as a base gets half of the bonus of Vulture's Eye

LevelEffect
Lv 10Range and Hit +10

Vulture's Eye

Levels above the max (Kugan - Specialization)

LevelEffect
Lv 1Range and Hit +1
Lv 2Range and Hit +2
Lv 3Range and Hit +3
Lv 4Range and Hit +4
Lv 5Range and Hit +5
Lv 6Range and Hit +6
Lv 7Range and Hit +7
Lv 8Range and Hit +8
Lv 9Range and Hit +9
Lv 10Range and Hit +10
Lv 11Range and Hit +11
Lv 12Range and Hit +12
Lv 13Range and Hit +13
Lv 14Range and Hit +14
Lv 15Range and Hit +15

Given or raised by: Hunt Eye (Huntsman)

Improve Concentration

#45 · AC_CONCENTRATION
Build bonuses Active Max Lv 10 Target: SelfSP Cost: 25 + 5 per level (70 at level 10)Requirement: Vulture's Eye 1
▶ Watch the demoImprove Concentration

Increases Dex and Agi of the character. Only affected by base stats. Detects hidden and cloaked characters within a 3 cells range.

Stacking: Improve Concentration (shared)

LevelEffect
Lv 1Agi and Dex +3% for 60 sec
Lv 2Agi and Dex +4% for 80 sec
Lv 3Agi and Dex +5% for 100 sec
Lv 4Agi and Dex +6% for 120 sec
Lv 5Agi and Dex +7% for 140 sec
Lv 6Agi and Dex +8% for 160 sec
Lv 7Agi and Dex +9% for 180 sec
Lv 8Agi and Dex +10% for 200 sec
Lv 9Agi and Dex +11% for 220 sec
Lv 10Agi and Dex +12% for 240 sec

Given or raised by: Joker Concentration (Joker), Muse Concentration (Muse), Free Concentration (Freelancer), Deadeye Combo (Deadeye), Pathfind Concentration (Pathfinder)

Double Attack

#48 · TF_DOUBLE
Build bonuses Passive Max Lv 10

Increases the chance of dealing double attacks when using Dagger class weapons. This skill also affects Left-Hand damage with Katar class weapons.

LevelEffect
Lv 15% Chance, +1 HIT, 2% Katar DMG
Lv 210% Chance, +2 HIT, 5% Katar DMG
Lv 315% Chance, +3 HIT, 7% Katar DMG
Lv 420% Chance, +4 HIT, 10% Katar DMG
Lv 525% Chance, +5 HIT, 12% Katar DMG
Lv 630% Chance, +6 HIT, 15% Katar DMG
Lv 735% Chance, +7 HIT, 17% Katar DMG
Lv 840% Chance, +8 HIT, 20% Katar DMG
Lv 945% Chance, +9 HIT, 22% Katar DMG
Lv 1050% Chance, +10 HIT, 25% Katar DMG

Given or raised by: Larceny Attack (Scoundrel), Dual Attack (Dual Master), Free Double (Freelancer), Bladedance Combo (Bladedancer)

Improve Dodge

#49 · TF_MISS
Build bonuses Passive Max Lv 10

Increases Flee. Flee bonus increases upon reaching 2nd class.

LevelEffect
Lv 1Flee +3 (+4 if 2nd job)
Lv 2Flee +6 (+8 if 2nd job)
Lv 3Flee +9 (+12 if 2nd job)
Lv 4Flee +12 (+16 if 2nd job)
Lv 5Flee +15 (+20 if 2nd job)
Lv 6Flee +18 (+24 if 2nd job)
Lv 7Flee +21 (+28 if 2nd job)
Lv 8Flee +24 (+32 if 2nd job)
Lv 9Flee +27 (+36 if 2nd job)
Lv 10Flee +30 (+40 if 2nd job)

Given or raised by: Larceny Dodge (Scoundrel), Bladedance Combo II (Bladedancer)

Steal

#50 · TF_STEAL
DARO changes Active Max Lv 10 Target: 1 EnemyRange: 1 CellSP Cost: 10
▶ Watch the demoSteal

Steals an item from monster.

The user has 80% chance to steal 10% of target's attributes, plus/minus user's and target's levels.

If auto-casted at long distance attacks chance to steal attributes are reduced (by 10% per cells).

The target's stolen attributes are reduced by 10% for 30 sec (no maximum), the user receives that amount as a bonus for 30 sec (maximum 10 per attribute).

After success, it is not possible to Steal again from the same monster.
LevelEffect
Lv 1VIT attribute
Lv 2AGI attribute
Lv 3INT attribute
Lv 4STR attribute
Lv 5DEX attribute
Lv 6VIT/LUK attribute
Lv 7STR/DEX attribute
Lv 8INT/DEX attribute
Lv 9AGI/DEX attribute
Lv 10All attribute, 10% of target's Lv

Given or raised by: Larceny Steal (Scoundrel), Heist Steal (Bandit), Creep Snatch (Scavenger), Tricky Steal (Trickster), Tricky Drops (Trickster)

Hiding

#51 · TF_HIDING
DARO changes Active Max Lv 10 Cast: 1 sec not reduced by DEX when using level 6+SP Cost: 10Requirement: Steal 5
▶ Watch the demoHiding

Hides under the ground to avoid enemy attack. Detection skills will cancel hiding status.

Hiding grants a similar effect as Quick Wind. Used at level 6+, grants 3% chance to avoid an attack (up to 15% at level 10) for the duration of Hiding.

LevelEffect
Lv 130 seconds, 1 SP/4sec
Lv 260 seconds, 1 SP/5sec
Lv 390 seconds, 1 SP/6sec
Lv 4120 seconds, 1 SP/7sec
Lv 5150 seconds, 1 SP/8sec
Lv 6180 seconds, 1 SP/9sec
Lv 7210 seconds, 1 SP/10sec
Lv 8240 seconds, 1 SP/11sec
Lv 9270 seconds, 1 SP/12sec
Lv 10300 seconds, 1 SP/13sec

Given or raised by: Heist Hiding (Bandit), Edge Hiding (Villain), Tactical Hide (Tactician)

Envenom

#52 · TF_POISON
Build bonuses Physical attack Max Lv 10 Target: 1 EnemyRange: 2 CellsElement: PoisonSP Cost: 12

Deals Poison elemental damage to a target which has a chance of inflicting Poison status for 60 seconds.

LevelEffect
Lv 1100% ATK +15, 14% Success Chance
Lv 2100% ATK +30, 18% Success Chance
Lv 3100% ATK +45, 22% Success Chance
Lv 4100% ATK +60, 26% Success Chance
Lv 5100% ATK +75, 30% Success Chance
Lv 6100% ATK +90, 34% Success Chance
Lv 7100% ATK +105, 38% Success Chance
Lv 8100% ATK +120, 42% Success Chance
Lv 9100% ATK +135, 46% Success Chance
Lv 10100% ATK +150, 50% Success Chance

Given or raised by: Heist Venom (Bandit), Black Venom (Blackguard), Poison Venom (Poison Master), Free Envenom (Freelancer)

Detoxify

#53 · TF_DETOXIFY
DARO changes Active Max Lv 5 Target: 1 PlayerRange: 9 CellsSP Cost: 10Requirement: Envenom 3
▶ Watch the demoDetoxify

Removes Poison, DPoison, Bleeding, Burning, Toxin, Splasher, Venom, Drain Life, Door Step, Necrose, Madness status from a targeted character.

Works on all DOT status and Venom Splasher.

When Detoxify cures a status, it heals a small amount of HP/SP and:

LevelEffect
Lv 1Gives immunity to Poison, Deadly Poison and Bleeding for 4 sec
Lv 2Gives immunity to Poison, Deadly Poison and Bleeding for 5.5 sec
Lv 3Gives immunity to Poison, Deadly Poison and Bleeding for 7 sec
Lv 4Gives immunity to Poison, Deadly Poison and Bleeding for 8.5 sec
Lv 5Gives immunity to Poison, Deadly Poison and Bleeding for 10 sec

Given or raised by: Heist Detoxify (Bandit)

Buying Store

#2535 · ALL_BUYING_STORE
Supportive Max Lv 1

Open a simple store from which

you can buy various items from others.

Consumes 1 Bulk Buyer Shop License.

Given or raised by: Roam Knowledge (Wayfarer)

Change Cart 2

#2544 · MC_CARTDECORATE
Supportive Max Lv 1 Requirement: Finish Quest / Platinum Skills

You can choose a variety of cute designs carts.

Given or raised by: Carter Change (Revolutioner)

Bare Hand Mastery

#259 · MO_IRONHAND
DARO changes Passive Max Lv 10

Increases damage with bare hands and Knuckle class weapons.

LevelEffect
Lv 1Damage +5
Lv 2Damage +10
Lv 3Damage +15
Lv 4Damage +20
Lv 5Damage +25
Lv 6Damage +30
Lv 7Damage +35
Lv 8Damage +40
Lv 9Damage +45
Lv 10Damage +50

Axe Mastery

#226 · AM_AXEMASTERY
DARO changes Passive Max Lv 10

Increases damage inflicted with Axe class weapons.

LevelEffect
Lv 1Damage +5
Lv 2Damage +10
Lv 3Damage +15
Lv 4Damage +20
Lv 5Damage +25
Lv 6Damage +30
Lv 7Damage +35
Lv 8Damage +40
Lv 9Damage +45
Lv 10Damage +50
Generated from game data (client skilldescript.lub, server skill_tree.yml) · November 08, 2026
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